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Unified Diff: src/ia32/codegen-ia32.cc

Issue 2027002: Implement fast calls of functions in the presence of eval (if the eval... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 10 years, 7 months ago
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Index: src/ia32/codegen-ia32.cc
===================================================================
--- src/ia32/codegen-ia32.cc (revision 4607)
+++ src/ia32/codegen-ia32.cc (working copy)
@@ -4748,7 +4748,8 @@
} else if (slot->var()->mode() == Variable::DYNAMIC_LOCAL) {
Slot* potential_slot = slot->var()->local_if_not_shadowed()->slot();
// Only generate the fast case for locals that rewrite to slots.
- // This rules out argument loads.
+ // This rules out argument loads because eval forces arguments
+ // access to be through the arguments object.
if (potential_slot != NULL) {
// Allocate a fresh register to use as a temp in
// ContextSlotOperandCheckExtensions and to hold the result
@@ -5772,11 +5773,66 @@
} else if (var != NULL && var->slot() != NULL &&
var->slot()->type() == Slot::LOOKUP) {
// ----------------------------------
- // JavaScript example: 'with (obj) foo(1, 2, 3)' // foo is in obj
+ // JavaScript examples:
+ //
+ // with (obj) foo(1, 2, 3) // foo is in obj
+ //
+ // function f() {};
+ // function g() {
+ // eval(...);
+ // f(); // f could be in extension object
+ // }
// ----------------------------------
- // Load the function from the context. Sync the frame so we can
- // push the arguments directly into place.
+ JumpTarget slow;
+ JumpTarget done;
+
+ // Generate fast-case code for variables that might be shadowed by
+ // eval-introduced variables. Eval is used a lot without
+ // introducing variables. In those cases, we do not want to
+ // perform a runtime call for all variables in the scope
+ // containing the eval.
+ Result function;
+ if (var->mode() == Variable::DYNAMIC_GLOBAL) {
+ function = LoadFromGlobalSlotCheckExtensions(var->slot(),
+ NOT_INSIDE_TYPEOF,
+ &slow);
+ frame_->Push(&function);
+ LoadGlobalReceiver();
+ done.Jump();
+
+ } else if (var->mode() == Variable::DYNAMIC_LOCAL) {
+ Slot* potential_slot = var->local_if_not_shadowed()->slot();
+ // Only generate the fast case for locals that rewrite to slots.
+ // This rules out argument loads because eval forces arguments
+ // access to be through the arguments object.
+ if (potential_slot != NULL) {
+ // Allocate a fresh register to use as a temp in
+ // ContextSlotOperandCheckExtensions and to hold the result
+ // value.
+ function = allocator()->Allocate();
+ ASSERT(function.is_valid());
+ __ mov(function.reg(),
+ ContextSlotOperandCheckExtensions(potential_slot,
+ function,
+ &slow));
+ JumpTarget push_function_and_receiver;
+ if (potential_slot->var()->mode() == Variable::CONST) {
+ __ cmp(function.reg(), Factory::the_hole_value());
+ push_function_and_receiver.Branch(not_equal, &function);
+ __ mov(function.reg(), Factory::undefined_value());
+ }
+ push_function_and_receiver.Bind(&function);
+ frame_->Push(&function);
+ LoadGlobalReceiver();
+ done.Jump();
+ }
+ }
+
+ slow.Bind();
+ // Enter the runtime system to load the function from the context.
+ // Sync the frame so we can push the arguments directly into
+ // place.
frame_->SyncRange(0, frame_->element_count() - 1);
frame_->EmitPush(esi);
frame_->EmitPush(Immediate(var->name()));
@@ -5793,6 +5849,7 @@
ASSERT(!allocator()->is_used(edx));
frame_->EmitPush(edx);
+ done.Bind();
// Call the function.
CallWithArguments(args, NO_CALL_FUNCTION_FLAGS, node->position());
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