| Index: command_buffer/service/win/d3d9/geometry_d3d9.cc
|
| ===================================================================
|
| --- command_buffer/service/win/d3d9/geometry_d3d9.cc (revision 25949)
|
| +++ command_buffer/service/win/d3d9/geometry_d3d9.cc (working copy)
|
| @@ -206,7 +206,15 @@
|
| }
|
| HR(d3d_device->SetStreamSource(i, vertex_buffer->d3d_vertex_buffer(), 0,
|
| pair.second));
|
| - max_vertices = std::min(max_vertices, vertex_buffer->size()/pair.second);
|
| +
|
| + // TODO(apatrick): A zero size stride is valid. It means the first element
|
| + // in the vertex buffer will be used for every vertex. There doesn't seem
|
| + // to be enough information here to determine whether a zero stride
|
| + // vertex buffer is big enough to contain a single element.
|
| + if (pair.second != 0) {
|
| + max_vertices = std::min(max_vertices,
|
| + vertex_buffer->size() / pair.second);
|
| + }
|
| }
|
| return max_vertices;
|
| }
|
|
|