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Unified Diff: chrome/browser/views/find_bar_win.cc

Issue 200035: First cut at implementation of FindBar for views / gtk... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 11 years, 3 months ago
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Index: chrome/browser/views/find_bar_win.cc
===================================================================
--- chrome/browser/views/find_bar_win.cc (revision 25765)
+++ chrome/browser/views/find_bar_win.cc (working copy)
@@ -1,594 +0,0 @@
-// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "chrome/browser/views/find_bar_win.h"
-
-#include "app/slide_animation.h"
-#include "chrome/browser/browser.h"
-#include "chrome/browser/browser_process.h"
-#include "chrome/browser/find_bar_controller.h"
-#include "chrome/browser/renderer_host/render_view_host.h"
-#include "chrome/browser/view_ids.h"
-#include "chrome/browser/views/find_bar_view.h"
-#include "chrome/browser/views/frame/browser_view.h"
-#include "chrome/browser/tab_contents/tab_contents.h"
-#include "chrome/browser/tab_contents/tab_contents_view.h"
-#include "views/focus/external_focus_tracker.h"
-#include "views/focus/view_storage.h"
-#include "views/controls/scrollbar/native_scroll_bar.h"
-#include "views/widget/root_view.h"
-
-#if defined(OS_WIN)
-#include "views/widget/widget_win.h"
-#else
-#include "views/widget/widget_gtk.h"
-#endif
-
-// static
-bool FindBarWin::disable_animations_during_testing_ = false;
-
-// Host is the actual widget containing FindBarView.
-#if defined(OS_WIN)
-class FindBarWin::Host : public views::WidgetWin {
- public:
- explicit Host(FindBarWin* find_bar) : find_bar_(find_bar) {
- // Don't let WidgetWin manage our lifetime. We want our lifetime to
- // coincide with TabContents.
- set_delete_on_destroy(false);
- set_window_style(WS_CHILD | WS_CLIPCHILDREN);
- set_window_ex_style(WS_EX_TOPMOST);
- }
-
- void OnFinalMessage(HWND window) {
- find_bar_->OnFinalMessage();
- }
-
- private:
- FindBarWin* find_bar_;
-
- DISALLOW_COPY_AND_ASSIGN(Host);
-};
-#else
-class FindBarWin::Host : public views::WidgetGtk {
- public:
- explicit Host(FindBarWin* find_bar)
- : WidgetGtk(TYPE_CHILD),
- find_bar_(find_bar) {
- // Don't let WidgetWin manage our lifetime. We want our lifetime to
- // coincide with TabContents.
- set_delete_on_destroy(false);
- }
-
- void OnDestroy(GtkWidget* widget) {
- find_bar_->OnFinalMessage();
- }
-
- private:
- FindBarWin* find_bar_;
-
- DISALLOW_COPY_AND_ASSIGN(Host);
-};
-#endif
-
-namespace browser {
-
-// Declared in browser_dialogs.h so others don't have to depend on our header.
-FindBar* CreateFindBar(BrowserView* browser_view) {
- return new FindBarWin(browser_view);
-}
-
-} // namespace browser
-
-////////////////////////////////////////////////////////////////////////////////
-// FindBarWin, public:
-
-FindBarWin::FindBarWin(BrowserView* browser_view)
- : browser_view_(browser_view),
- find_dialog_animation_offset_(0),
- esc_accel_target_registered_(false),
- find_bar_controller_(NULL) {
- view_ = new FindBarView(this);
-
- // Initialize the host.
- host_.reset(new Host(this));
- host_->Init(browser_view->GetWidget()->GetNativeView(), gfx::Rect());
- host_->SetContentsView(view_);
-
- // Start listening to focus changes, so we can register and unregister our
- // own handler for Escape.
- focus_manager_ =
- views::FocusManager::GetFocusManagerForNativeView(host_->GetNativeView());
- if (focus_manager_) {
- focus_manager_->AddFocusChangeListener(this);
-
- // Stores the currently focused view, and tracks focus changes so that we
- // can restore focus when the find box is closed.
- focus_tracker_.reset(new views::ExternalFocusTracker(view_,
- focus_manager_));
- } else {
- // In some cases (see bug http://crbug.com/17056) it seems we may not have
- // a focus manager. Please reopen the bug if you hit this.
- NOTREACHED();
- }
-
- // Start the process of animating the opening of the window.
- animation_.reset(new SlideAnimation(this));
-}
-
-FindBarWin::~FindBarWin() {
-}
-
-// TODO(brettw) this should not be so complicated. The view should really be in
-// charge of these regions. CustomFrameWindow will do this for us. It will also
-// let us set a path for the window region which will avoid some logic here.
-void FindBarWin::UpdateWindowEdges(const gfx::Rect& new_pos) {
-#if defined(OS_WIN)
- // |w| is used to make it easier to create the part of the polygon that curves
- // the right side of the Find window. It essentially keeps track of the
- // x-pixel position of the right-most background image inside the view.
- // TODO(finnur): Let the view tell us how to draw the curves or convert
- // this to a CustomFrameWindow.
- int w = new_pos.width() - 6; // -6 positions us at the left edge of the
- // rightmost background image of the view.
-
- // This polygon array represents the outline of the background image for the
- // dialog. Basically, it encompasses only the visible pixels of the
- // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]).
- static const POINT polygon[] = {
- {0, 0}, {0, 1}, {2, 3}, {2, 29}, {4, 31},
- {4, 32}, {w+0, 32},
- {w+0, 31}, {w+1, 31}, {w+3, 29}, {w+3, 3}, {w+6, 0}
- };
-
- // Find the largest x and y value in the polygon.
- int max_x = 0, max_y = 0;
- for (int i = 0; i < arraysize(polygon); i++) {
- max_x = std::max(max_x, static_cast<int>(polygon[i].x));
- max_y = std::max(max_y, static_cast<int>(polygon[i].y));
- }
-
- // We then create the polygon and use SetWindowRgn to force the window to draw
- // only within that area. This region may get reduced in size below.
- HRGN region = CreatePolygonRgn(polygon, arraysize(polygon), ALTERNATE);
-
- // Are we animating?
- if (find_dialog_animation_offset_ > 0) {
- // The animation happens in two steps: First, we clip the window and then in
- // GetDialogPosition we offset the window position so that it still looks
- // attached to the toolbar as it grows. We clip the window by creating a
- // rectangle region (that gradually increases as the animation progresses)
- // and find the intersection between the two regions using CombineRgn.
-
- // |y| shrinks as the animation progresses from the height of the view down
- // to 0 (and reverses when closing).
- int y = find_dialog_animation_offset_;
- // |y| shrinking means the animation (visible) region gets larger. In other
- // words: the rectangle grows upward (when the dialog is opening).
- HRGN animation_region = CreateRectRgn(0, y, max_x, max_y);
- // |region| will contain the intersected parts after calling this function:
- CombineRgn(region, animation_region, region, RGN_AND);
- DeleteObject(animation_region);
-
- // Next, we need to increase the region a little bit to account for the
- // curved edges that the view will draw to make it look like grows out of
- // the toolbar.
- POINT left_curve[] = {
- {0, y+0}, {0, y+1}, {2, y+3}, {2, y+0}, {0, y+0}
- };
- POINT right_curve[] = {
- {w+3, y+3}, {w+6, y+0}, {w+3, y+0}, {w+3, y+3}
- };
-
- // Combine the region for the curve on the left with our main region.
- HRGN r = CreatePolygonRgn(left_curve, arraysize(left_curve), ALTERNATE);
- CombineRgn(region, r, region, RGN_OR);
- DeleteObject(r);
-
- // Combine the region for the curve on the right with our main region.
- r = CreatePolygonRgn(right_curve, arraysize(right_curve), ALTERNATE);
- CombineRgn(region, r, region, RGN_OR);
- DeleteObject(r);
- }
-
- // Now see if we need to truncate the region because parts of it obscures
- // the main window border.
- gfx::Rect dialog_bounds;
- GetDialogBounds(&dialog_bounds);
-
- // Calculate how much our current position overlaps our boundaries. If we
- // overlap, it means we have too little space to draw the whole dialog and
- // we allow overwriting the scrollbar before we start truncating our dialog.
- //
- // TODO(brettw) this constant is evil. This is the amount of room we've added
- // to the window size, when we set the region, it can change the size.
- static const int kAddedWidth = 7;
- int difference = (new_pos.right() - kAddedWidth) -
- dialog_bounds.width() -
- views::NativeScrollBar::GetVerticalScrollBarWidth() +
- 1;
- if (difference > 0) {
- POINT exclude[4] = {0};
- exclude[0].x = max_x - difference; // Top left corner.
- exclude[0].y = 0;
-
- exclude[1].x = max_x; // Top right corner.
- exclude[1].y = 0;
-
- exclude[2].x = max_x; // Bottom right corner.
- exclude[2].y = max_y;
-
- exclude[3].x = max_x - difference; // Bottom left corner.
- exclude[3].y = max_y;
-
- // Subtract this region from the original region.
- HRGN exclude_rgn = CreatePolygonRgn(exclude, arraysize(exclude), ALTERNATE);
- int result = CombineRgn(region, region, exclude_rgn, RGN_DIFF);
- DeleteObject(exclude_rgn);
- }
-
- // The system now owns the region, so we do not delete it.
- host_->SetWindowRgn(region, TRUE); // TRUE = Redraw.
-#endif
-}
-
-void FindBarWin::Show() {
- if (disable_animations_during_testing_) {
- animation_->Reset(1);
- MoveWindowIfNecessary(gfx::Rect(), true);
- } else {
- animation_->Reset();
- animation_->Show();
- }
-}
-
-void FindBarWin::SetFocusAndSelection() {
- view_->SetFocusAndSelection();
-}
-
-bool FindBarWin::IsAnimating() {
- return animation_->IsAnimating();
-}
-
-void FindBarWin::Hide(bool animate) {
- if (animate && !disable_animations_during_testing_) {
- animation_->Reset(1.0);
- animation_->Hide();
- } else {
- host_->Hide();
- }
-}
-
-void FindBarWin::ClearResults(const FindNotificationDetails& results) {
- view_->UpdateForResult(results, string16());
-}
-
-void FindBarWin::StopAnimation() {
- animation_->End();
-}
-
-void FindBarWin::SetFindText(const string16& find_text) {
- view_->SetFindText(find_text);
-}
-
-bool FindBarWin::IsFindBarVisible() {
- return host_->IsVisible();
-}
-
-void FindBarWin::MoveWindowIfNecessary(const gfx::Rect& selection_rect,
- bool no_redraw) {
- // We only move the window if one is active for the current TabContents. If we
- // don't check this, then SetDialogPosition below will end up making the Find
- // Bar visible.
- if (!find_bar_controller_->tab_contents() ||
- !find_bar_controller_->tab_contents()->find_ui_active()) {
- return;
- }
-
- gfx::Rect new_pos = GetDialogPosition(selection_rect);
- SetDialogPosition(new_pos, no_redraw);
-
- // May need to redraw our frame to accommodate bookmark bar styles.
- view_->SchedulePaint();
-}
-
-#if defined(OS_WIN)
-bool FindBarWin::MaybeForwardKeystrokeToWebpage(
- UINT message, TCHAR key, UINT flags) {
- // We specifically ignore WM_CHAR. See http://crbug.com/10509.
- if (message != WM_KEYDOWN && message != WM_KEYUP)
- return false;
Finnur 2009/09/21 17:11:47 Dave, this code got dropped when this was moved to
-
- switch (key) {
- case VK_HOME:
- case VK_END:
- // Ctrl+Home and Ctrl+End should be forwarded to the page.
- if (GetKeyState(VK_CONTROL) >= 0)
- return false; // Ctrl not pressed: Abort. Otherwise fall through.
- case VK_UP:
- case VK_DOWN:
- case VK_PRIOR: // Page up
- case VK_NEXT: // Page down
- break; // The keys above are the ones we want to forward to the page.
- default:
- return false;
- }
-
- TabContents* contents = find_bar_controller_->tab_contents();
- if (!contents)
- return false;
-
- RenderViewHost* render_view_host = contents->render_view_host();
-
- // Make sure we don't have a text field element interfering with keyboard
- // input. Otherwise Up and Down arrow key strokes get eaten. "Nom Nom Nom".
- render_view_host->ClearFocusedNode();
-
- HWND hwnd = contents->GetContentNativeView();
- render_view_host->ForwardKeyboardEvent(
- NativeWebKeyboardEvent(hwnd, message, key, 0));
- return true;
-}
-#endif
-
-void FindBarWin::OnFinalMessage() {
- // TODO(beng): Destroy the RootView before destroying the Focus Manager will
- // allow us to remove this method.
-
- // We are exiting, so we no longer need to monitor focus changes.
- focus_manager_->RemoveFocusChangeListener(this);
-
- // Destroy the focus tracker now, otherwise by the time we're destroyed the
- // focus manager the focus tracker is referencing may have already been
- // destroyed resulting in the focus tracker trying to reference a deleted
- // focus manager.
- focus_tracker_.reset(NULL);
-};
-
-bool FindBarWin::IsVisible() {
- return host_->IsVisible();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// FindBarWin, views::FocusChangeListener implementation:
-
-void FindBarWin::FocusWillChange(views::View* focused_before,
- views::View* focused_now) {
- // First we need to determine if one or both of the views passed in are child
- // views of our view.
- bool our_view_before = focused_before && view_->IsParentOf(focused_before);
- bool our_view_now = focused_now && view_->IsParentOf(focused_now);
-
- // When both our_view_before and our_view_now are false, it means focus is
- // changing hands elsewhere in the application (and we shouldn't do anything).
- // Similarly, when both are true, focus is changing hands within the Find
- // window (and again, we should not do anything). We therefore only need to
- // look at when we gain initial focus and when we loose it.
- if (!our_view_before && our_view_now) {
- // We are gaining focus from outside the Find window so we must register
- // a handler for Escape.
- RegisterEscAccelerator();
- } else if (our_view_before && !our_view_now) {
- // We are losing focus to something outside our window so we restore the
- // original handler for Escape.
- UnregisterEscAccelerator();
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// FindBarWin, views::AcceleratorTarget implementation:
-
-bool FindBarWin::AcceleratorPressed(const views::Accelerator& accelerator) {
-#if defined(OS_WIN)
- DCHECK(accelerator.GetKeyCode() == VK_ESCAPE); // We only expect Escape key.
-#endif
- // This will end the Find session and hide the window, causing it to loose
- // focus and in the process unregister us as the handler for the Escape
- // accelerator through the FocusWillChange event.
- find_bar_controller_->EndFindSession();
-
- return true;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// FindBarWin, AnimationDelegate implementation:
-
-void FindBarWin::AnimationProgressed(const Animation* animation) {
- // First, we calculate how many pixels to slide the window.
- gfx::Size pref_size = view_->GetPreferredSize();
- find_dialog_animation_offset_ =
- static_cast<int>((1.0 - animation_->GetCurrentValue()) *
- pref_size.height());
-
- // This call makes sure it appears in the right location, the size and shape
- // is correct and that it slides in the right direction.
- gfx::Rect find_dlg_rect = GetDialogPosition(gfx::Rect());
- SetDialogPosition(find_dlg_rect, false);
-
- // Let the view know if we are animating, and at which offset to draw the
- // edges.
- view_->animation_offset(find_dialog_animation_offset_);
- view_->SchedulePaint();
-}
-
-void FindBarWin::AnimationEnded(const Animation* animation) {
- // Place the find bar in its fully opened state.
- find_dialog_animation_offset_ = 0;
-
- if (!animation_->IsShowing()) {
- // Animation has finished closing.
- host_->Hide();
- } else {
- // Animation has finished opening.
- }
-}
-
-void FindBarWin::GetThemePosition(gfx::Rect* bounds) {
- *bounds = GetDialogPosition(gfx::Rect());
- gfx::Rect toolbar_bounds = browser_view_->GetToolbarBounds();
- gfx::Rect tab_strip_bounds = browser_view_->GetTabStripBounds();
- bounds->Offset(-toolbar_bounds.x(), -tab_strip_bounds.y());
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// FindBarTesting implementation:
-
-bool FindBarWin::GetFindBarWindowInfo(gfx::Point* position,
- bool* fully_visible) {
- if (!find_bar_controller_ ||
-#if defined(OS_WIN)
- !::IsWindow(host_->GetNativeView())) {
-#else
- false) {
- // TODO(sky): figure out linux side.
-#endif
- *position = gfx::Point();
- *fully_visible = false;
- return false;
- }
-
- gfx::Rect window_rect;
- host_->GetBounds(&window_rect, true);
- *position = window_rect.origin();
- *fully_visible = host_->IsVisible() && !IsAnimating();
- return true;
-}
-
-void FindBarWin::GetDialogBounds(gfx::Rect* bounds) {
- DCHECK(bounds);
- // The BrowserView does Layout for the components that we care about
- // positioning relative to, so we ask it to tell us where we should go.
- *bounds = browser_view_->GetFindBarBoundingBox();
-}
-
-gfx::Rect FindBarWin::GetDialogPosition(gfx::Rect avoid_overlapping_rect) {
- // Find the area we have to work with (after accounting for scrollbars, etc).
- gfx::Rect dialog_bounds;
- GetDialogBounds(&dialog_bounds);
- if (dialog_bounds.IsEmpty())
- return gfx::Rect();
-
- // Ask the view how large an area it needs to draw on.
- gfx::Size prefsize = view_->GetPreferredSize();
-
- // Place the view in the top right corner of the dialog boundaries (top left
- // for RTL languages).
- gfx::Rect view_location;
- int x = view_->UILayoutIsRightToLeft() ?
- dialog_bounds.x() : dialog_bounds.width() - prefsize.width();
- int y = dialog_bounds.y();
- view_location.SetRect(x, y, prefsize.width(), prefsize.height());
-
- // When we get Find results back, we specify a selection rect, which we
- // should strive to avoid overlapping. But first, we need to offset the
- // selection rect (if one was provided).
- if (!avoid_overlapping_rect.IsEmpty()) {
- // For comparison (with the Intersects function below) we need to account
- // for the fact that we draw the Find dialog relative to the window,
- // whereas the selection rect is relative to the page.
-#if defined(OS_WIN)
- RECT frame_rect = {0}, webcontents_rect = {0};
- ::GetWindowRect(host_->GetParent(), &frame_rect);
- ::GetWindowRect(
- find_bar_controller_->tab_contents()->view()->GetNativeView(),
- &webcontents_rect);
- avoid_overlapping_rect.Offset(0, webcontents_rect.top - frame_rect.top);
-#else
- NOTIMPLEMENTED();
-#endif
- }
-
- gfx::Rect new_pos = FindBarController::GetLocationForFindbarView(
- view_location, dialog_bounds, avoid_overlapping_rect);
-
- // While we are animating, the Find window will grow bottoms up so we need to
- // re-position the dialog so that it appears to grow out of the toolbar.
- if (find_dialog_animation_offset_ > 0)
- new_pos.Offset(0, std::min(0, -find_dialog_animation_offset_));
-
- return new_pos;
-}
-
-void FindBarWin::SetDialogPosition(const gfx::Rect& new_pos, bool no_redraw) {
- if (new_pos.IsEmpty())
- return;
-
- // Make sure the window edges are clipped to just the visible region. We need
- // to do this before changing position, so that when we animate the closure
- // of it it doesn't look like the window crumbles into the toolbar.
- UpdateWindowEdges(new_pos);
-
-#if defined(OS_WIN)
- gfx::Rect window_rect;
- host_->GetBounds(&window_rect, true);
- DWORD swp_flags = SWP_NOOWNERZORDER;
- if (!window_rect.IsEmpty())
- swp_flags |= SWP_NOSIZE;
- if (no_redraw)
- swp_flags |= SWP_NOREDRAW;
- if (!host_->IsVisible())
- swp_flags |= SWP_SHOWWINDOW;
-
- ::SetWindowPos(host_->GetNativeView(), HWND_TOP, new_pos.x(), new_pos.y(),
- new_pos.width(), new_pos.height(), swp_flags);
-#else
- host_->SetBounds(new_pos);
-#endif
-}
-
-void FindBarWin::RestoreSavedFocus() {
- if (focus_tracker_.get() == NULL) {
- // TODO(brettw) Focus() should be on TabContentsView.
- find_bar_controller_->tab_contents()->Focus();
- } else {
- focus_tracker_->FocusLastFocusedExternalView();
- }
-}
-
-FindBarTesting* FindBarWin::GetFindBarTesting() {
- return this;
-}
-
-void FindBarWin::RegisterEscAccelerator() {
-#if defined(OS_WIN)
- DCHECK(!esc_accel_target_registered_);
- views::Accelerator escape(VK_ESCAPE, false, false, false);
- focus_manager_->RegisterAccelerator(escape, this);
- esc_accel_target_registered_ = true;
-#else
- NOTIMPLEMENTED();
-#endif
-}
-
-void FindBarWin::UnregisterEscAccelerator() {
-#if defined(OS_WIN)
- DCHECK(esc_accel_target_registered_);
- views::Accelerator escape(VK_ESCAPE, false, false, false);
- focus_manager_->UnregisterAccelerator(escape, this);
- esc_accel_target_registered_ = false;
-#else
- NOTIMPLEMENTED();
-#endif
-}
-
-void FindBarWin::UpdateUIForFindResult(const FindNotificationDetails& result,
- const string16& find_text) {
- view_->UpdateForResult(result, find_text);
-
- // We now need to check if the window is obscuring the search results.
- if (!result.selection_rect().IsEmpty())
- MoveWindowIfNecessary(result.selection_rect(), false);
-
- // Once we find a match we no longer want to keep track of what had
- // focus. EndFindSession will then set the focus to the page content.
- if (result.number_of_matches() > 0)
- focus_tracker_.reset(NULL);
-}
-
-void FindBarWin::AudibleAlert() {
-#if defined(OS_WIN)
- MessageBeep(MB_OK);
-#else
- NOTIMPLEMENTED();
-#endif
-}

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