| Index: src/fast-dtoa.h
|
| ===================================================================
|
| --- src/fast-dtoa.h (revision 4612)
|
| +++ src/fast-dtoa.h (working copy)
|
| @@ -31,27 +31,52 @@
|
| namespace v8 {
|
| namespace internal {
|
|
|
| +enum FastDtoaMode {
|
| + // Computes the shortest representation of the given input. The returned
|
| + // result will be the most accurate number of this length. Longer
|
| + // representations might be more accurate.
|
| + FAST_DTOA_SHORTEST,
|
| + // Computes a representation where the precision (number of digits) is
|
| + // given as input. The precision is independent of the decimal point.
|
| + FAST_DTOA_PRECISION
|
| +};
|
| +
|
| // FastDtoa will produce at most kFastDtoaMaximalLength digits. This does not
|
| // include the terminating '\0' character.
|
| static const int kFastDtoaMaximalLength = 17;
|
|
|
| // Provides a decimal representation of v.
|
| -// v must be a strictly positive finite double.
|
| +// The result should be interpreted as buffer * 10^(point - length).
|
| +//
|
| +// Precondition:
|
| +// * v must be a strictly positive finite double.
|
| +//
|
| // Returns true if it succeeds, otherwise the result can not be trusted.
|
| // There will be *length digits inside the buffer followed by a null terminator.
|
| -// If the function returns true then
|
| -// v == (double) (buffer * 10^(point - length)).
|
| -// The digits in the buffer are the shortest representation possible: no
|
| -// 0.099999999999 instead of 0.1.
|
| -// The last digit will be closest to the actual v. That is, even if several
|
| -// digits might correctly yield 'v' when read again, the buffer will contain the
|
| -// one closest to v.
|
| -// The variable 'sign' will be '0' if the given number is positive, and '1'
|
| -// otherwise.
|
| +// If the function returns true and mode equals
|
| +// - FAST_DTOA_SHORTEST, then
|
| +// the parameter requested_digits is ignored.
|
| +// The result satisfies
|
| +// v == (double) (buffer * 10^(point - length)).
|
| +// The digits in the buffer are the shortest representation possible. E.g.
|
| +// if 0.099999999999 and 0.1 represent the same double then "1" is returned
|
| +// with point = 0.
|
| +// The last digit will be closest to the actual v. That is, even if several
|
| +// digits might correctly yield 'v' when read again, the buffer will contain
|
| +// the one closest to v.
|
| +// - FAST_DTOA_PRECISION, then
|
| +// the buffer contains requested_digits digits.
|
| +// the difference v - (buffer * 10^(point-length)) is closest to zero for
|
| +// all possible representations of requested_digits digits.
|
| +// If there are two values that are equally close, then FastDtoa returns
|
| +// false.
|
| +// For both modes the buffer must be large enough to hold the result.
|
| bool FastDtoa(double d,
|
| + FastDtoaMode mode,
|
| + int requested_digits,
|
| Vector<char> buffer,
|
| int* length,
|
| - int* point);
|
| + int* decimal_point);
|
|
|
| } } // namespace v8::internal
|
|
|
|
|