OLD | NEW |
1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
(...skipping 354 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
365 Handle<Object> script_function, | 365 Handle<Object> script_function, |
366 bool* caught_exception); | 366 bool* caught_exception); |
367 static void OnDebugBreak(Handle<Object> break_points_hit); | 367 static void OnDebugBreak(Handle<Object> break_points_hit); |
368 static void OnException(Handle<Object> exception, bool uncaught); | 368 static void OnException(Handle<Object> exception, bool uncaught); |
369 static void OnBeforeCompile(Handle<Script> script); | 369 static void OnBeforeCompile(Handle<Script> script); |
370 static void OnAfterCompile(Handle<Script> script, | 370 static void OnAfterCompile(Handle<Script> script, |
371 Handle<JSFunction> fun); | 371 Handle<JSFunction> fun); |
372 static void OnNewFunction(Handle<JSFunction> fun); | 372 static void OnNewFunction(Handle<JSFunction> fun); |
373 static void ProcessDebugEvent(v8::DebugEvent event, | 373 static void ProcessDebugEvent(v8::DebugEvent event, |
374 Handle<Object> event_data); | 374 Handle<Object> event_data); |
| 375 static void SetEventListener(Handle<Object> callback, Handle<Object> data); |
375 static void SetMessageHandler(v8::DebugMessageHandler handler, void* data); | 376 static void SetMessageHandler(v8::DebugMessageHandler handler, void* data); |
376 static void SendMessage(Vector<uint16_t> message); | 377 static void SendMessage(Vector<uint16_t> message); |
377 static void ProcessCommand(Vector<const uint16_t> command); | 378 static void ProcessCommand(Vector<const uint16_t> command); |
378 static void UpdateActiveDebugger(); | 379 static void UpdateActiveDebugger(); |
379 static Handle<Object> Call(Handle<JSFunction> fun, | 380 static Handle<Object> Call(Handle<JSFunction> fun, |
380 Handle<Object> data, | 381 Handle<Object> data, |
381 bool* pending_exception); | 382 bool* pending_exception); |
382 | 383 |
383 inline static bool EventActive(v8::DebugEvent event) { | 384 inline static bool EventActive(v8::DebugEvent event) { |
384 // Currently argument event is not used. | 385 // Currently argument event is not used. |
385 return !Debugger::compiling_natives_ && Debugger::debugger_active_; | 386 return !Debugger::compiling_natives_ && Debugger::debugger_active_; |
386 } | 387 } |
387 | 388 |
388 static void set_debugger_active(bool debugger_active) { | 389 static void set_debugger_active(bool debugger_active) { |
389 Debugger::debugger_active_ = debugger_active; | 390 Debugger::debugger_active_ = debugger_active; |
390 } | 391 } |
391 static bool debugger_active() { return Debugger::debugger_active_; } | 392 static bool debugger_active() { return Debugger::debugger_active_; } |
392 static void set_compiling_natives(bool compiling_natives) { | 393 static void set_compiling_natives(bool compiling_natives) { |
393 Debugger::compiling_natives_ = compiling_natives; | 394 Debugger::compiling_natives_ = compiling_natives; |
394 } | 395 } |
395 static bool compiling_natives() { return Debugger::compiling_natives_; } | 396 static bool compiling_natives() { return Debugger::compiling_natives_; } |
396 static void set_loading_debugger(bool v) { is_loading_debugger_ = v; } | 397 static void set_loading_debugger(bool v) { is_loading_debugger_ = v; } |
397 static bool is_loading_debugger() { return Debugger::is_loading_debugger_; } | 398 static bool is_loading_debugger() { return Debugger::is_loading_debugger_; } |
398 | 399 |
399 private: | 400 private: |
| 401 static Handle<Object> event_listener_; // Global handle to listener |
| 402 static Handle<Object> event_listener_data_; |
400 static bool debugger_active_; // Are there any active debugger? | 403 static bool debugger_active_; // Are there any active debugger? |
401 static bool compiling_natives_; // Are we compiling natives? | 404 static bool compiling_natives_; // Are we compiling natives? |
402 static bool is_loading_debugger_; // Are we loading the debugger? | 405 static bool is_loading_debugger_; // Are we loading the debugger? |
403 static DebugMessageThread* message_thread_; | 406 static DebugMessageThread* message_thread_; |
404 static v8::DebugMessageHandler debug_message_handler_; | 407 static v8::DebugMessageHandler debug_message_handler_; |
405 static void* debug_message_handler_data_; | 408 static void* debug_message_handler_data_; |
406 }; | 409 }; |
407 | 410 |
408 | 411 |
409 // A Queue of Vector<uint16_t> objects. A thread-safe version is | 412 // A Queue of Vector<uint16_t> objects. A thread-safe version is |
(...skipping 184 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
594 } | 597 } |
595 private: | 598 private: |
596 Debug::AddressId id_; | 599 Debug::AddressId id_; |
597 int reg_; | 600 int reg_; |
598 }; | 601 }; |
599 | 602 |
600 | 603 |
601 } } // namespace v8::internal | 604 } } // namespace v8::internal |
602 | 605 |
603 #endif // V8_V8_DEBUG_H_ | 606 #endif // V8_V8_DEBUG_H_ |
OLD | NEW |