Index: src/jump-target.h |
=================================================================== |
--- src/jump-target.h (revision 4592) |
+++ src/jump-target.h (working copy) |
@@ -28,217 +28,22 @@ |
#ifndef V8_JUMP_TARGET_H_ |
#define V8_JUMP_TARGET_H_ |
-#include "macro-assembler.h" |
-#include "zone-inl.h" |
+#if V8_TARGET_ARCH_IA32 |
+#include "jump-target-heavy.h" |
+#elif V8_TARGET_ARCH_X64 |
+#include "jump-target-heavy.h" |
+#elif V8_TARGET_ARCH_ARM |
+#include "jump-target-light.h" |
+#elif V8_TARGET_ARCH_MIPS |
+#include "jump-target-light.h" |
+#else |
+#error Unsupported target architecture. |
+#endif |
namespace v8 { |
namespace internal { |
-// Forward declarations. |
-class FrameElement; |
-class Result; |
-class VirtualFrame; |
- |
// ------------------------------------------------------------------------- |
-// Jump targets |
-// |
-// A jump target is an abstraction of a basic-block entry in generated |
-// code. It collects all the virtual frames reaching the block by |
-// forward jumps and pairs them with labels for the merge code along |
-// all forward-reaching paths. When bound, an expected frame for the |
-// block is determined and code is generated to merge to the expected |
-// frame. For backward jumps, the merge code is generated at the edge |
-// leaving the predecessor block. |
-// |
-// A jump target must have been reached via control flow (either by |
-// jumping, branching, or falling through) at the time it is bound. |
-// In particular, this means that at least one of the control-flow |
-// graph edges reaching the target must be a forward edge. |
- |
-class JumpTarget : public ZoneObject { // Shadows are dynamically allocated. |
- public: |
- // Forward-only jump targets can only be reached by forward CFG edges. |
- enum Directionality { FORWARD_ONLY, BIDIRECTIONAL }; |
- |
- // Construct a jump target used to generate code and to provide |
- // access to a current frame. |
- explicit JumpTarget(Directionality direction) |
- : direction_(direction), |
- reaching_frames_(0), |
- merge_labels_(0), |
- entry_frame_(NULL) { |
- } |
- |
- // Construct a jump target. |
- JumpTarget() |
- : direction_(FORWARD_ONLY), |
- reaching_frames_(0), |
- merge_labels_(0), |
- entry_frame_(NULL) { |
- } |
- |
- virtual ~JumpTarget() {} |
- |
- // Set the direction of the jump target. |
- virtual void set_direction(Directionality direction) { |
- direction_ = direction; |
- } |
- |
- // Treat the jump target as a fresh one. The state is reset. |
- void Unuse(); |
- |
- inline CodeGenerator* cgen(); |
- |
- Label* entry_label() { return &entry_label_; } |
- |
- VirtualFrame* entry_frame() const { return entry_frame_; } |
- void set_entry_frame(VirtualFrame* frame) { |
- entry_frame_ = frame; |
- } |
- |
- // Predicates testing the state of the encapsulated label. |
- bool is_bound() const { return entry_label_.is_bound(); } |
- bool is_linked() const { |
- return !is_bound() && !reaching_frames_.is_empty(); |
- } |
- bool is_unused() const { |
- // This is !is_bound() && !is_linked(). |
- return !is_bound() && reaching_frames_.is_empty(); |
- } |
- |
- // Emit a jump to the target. There must be a current frame at the |
- // jump and there will be no current frame after the jump. |
- virtual void Jump(); |
- virtual void Jump(Result* arg); |
- |
- // Emit a conditional branch to the target. There must be a current |
- // frame at the branch. The current frame will fall through to the |
- // code after the branch. The arg is a result that is live both at |
- // the target and the fall-through. |
- virtual void Branch(Condition cc, Hint hint = no_hint); |
- virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint); |
- virtual void Branch(Condition cc, |
- Result* arg0, |
- Result* arg1, |
- Hint hint = no_hint); |
- |
- // Bind a jump target. If there is no current frame at the binding |
- // site, there must be at least one frame reaching via a forward |
- // jump. |
- virtual void Bind(); |
- virtual void Bind(Result* arg); |
- virtual void Bind(Result* arg0, Result* arg1); |
- |
- // Emit a call to a jump target. There must be a current frame at |
- // the call. The frame at the target is the same as the current |
- // frame except for an extra return address on top of it. The frame |
- // after the call is the same as the frame before the call. |
- void Call(); |
- |
- static void set_compiling_deferred_code(bool flag) { |
- compiling_deferred_code_ = flag; |
- } |
- |
- protected: |
- // Directionality flag set at initialization time. |
- Directionality direction_; |
- |
- // A list of frames reaching this block via forward jumps. |
- ZoneList<VirtualFrame*> reaching_frames_; |
- |
- // A parallel list of labels for merge code. |
- ZoneList<Label> merge_labels_; |
- |
- // The frame used on entry to the block and expected at backward |
- // jumps to the block. Set when the jump target is bound, but may |
- // or may not be set for forward-only blocks. |
- VirtualFrame* entry_frame_; |
- |
- // The actual entry label of the block. |
- Label entry_label_; |
- |
- // Implementations of Jump, Branch, and Bind with all arguments and |
- // return values using the virtual frame. |
- void DoJump(); |
- void DoBranch(Condition cc, Hint hint); |
- void DoBind(); |
- |
- private: |
- static bool compiling_deferred_code_; |
- |
- // Add a virtual frame reaching this labeled block via a forward jump, |
- // and a corresponding merge code label. |
- void AddReachingFrame(VirtualFrame* frame); |
- |
- // Perform initialization required during entry frame computation |
- // after setting the virtual frame element at index in frame to be |
- // target. |
- inline void InitializeEntryElement(int index, FrameElement* target); |
- |
- // Compute a frame to use for entry to this block. |
- void ComputeEntryFrame(); |
- |
- DISALLOW_COPY_AND_ASSIGN(JumpTarget); |
-}; |
- |
- |
-// ------------------------------------------------------------------------- |
-// Break targets |
-// |
-// A break target is a jump target that can be used to break out of a |
-// statement that keeps extra state on the stack (eg, for/in or |
-// try/finally). They know the expected stack height at the target |
-// and will drop state from nested statements as part of merging. |
-// |
-// Break targets are used for return, break, and continue targets. |
- |
-class BreakTarget : public JumpTarget { |
- public: |
- // Construct a break target. |
- BreakTarget() {} |
- |
- virtual ~BreakTarget() {} |
- |
- // Set the direction of the break target. |
- virtual void set_direction(Directionality direction); |
- |
- // Copy the state of this break target to the destination. The |
- // lists of forward-reaching frames and merge-point labels are |
- // copied. All virtual frame pointers are copied, not the |
- // pointed-to frames. The previous state of the destination is |
- // overwritten, without deallocating pointed-to virtual frames. |
- void CopyTo(BreakTarget* destination); |
- |
- // Emit a jump to the target. There must be a current frame at the |
- // jump and there will be no current frame after the jump. |
- virtual void Jump(); |
- virtual void Jump(Result* arg); |
- |
- // Emit a conditional branch to the target. There must be a current |
- // frame at the branch. The current frame will fall through to the |
- // code after the branch. |
- virtual void Branch(Condition cc, Hint hint = no_hint); |
- virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint); |
- |
- // Bind a break target. If there is no current frame at the binding |
- // site, there must be at least one frame reaching via a forward |
- // jump. |
- virtual void Bind(); |
- virtual void Bind(Result* arg); |
- |
- // Setter for expected height. |
- void set_expected_height(int expected) { expected_height_ = expected; } |
- |
- private: |
- // The expected height of the expression stack where the target will |
- // be bound, statically known at initialization time. |
- int expected_height_; |
- |
- DISALLOW_COPY_AND_ASSIGN(BreakTarget); |
-}; |
- |
- |
-// ------------------------------------------------------------------------- |
// Shadow break targets |
// |
// A shadow break target represents a break target that is temporarily |
@@ -280,7 +85,6 @@ |
DISALLOW_COPY_AND_ASSIGN(ShadowTarget); |
}; |
- |
} } // namespace v8::internal |
#endif // V8_JUMP_TARGET_H_ |