| Index: src/jump-target.h
|
| ===================================================================
|
| --- src/jump-target.h (revision 4592)
|
| +++ src/jump-target.h (working copy)
|
| @@ -28,217 +28,22 @@
|
| #ifndef V8_JUMP_TARGET_H_
|
| #define V8_JUMP_TARGET_H_
|
|
|
| -#include "macro-assembler.h"
|
| -#include "zone-inl.h"
|
| +#if V8_TARGET_ARCH_IA32
|
| +#include "jump-target-heavy.h"
|
| +#elif V8_TARGET_ARCH_X64
|
| +#include "jump-target-heavy.h"
|
| +#elif V8_TARGET_ARCH_ARM
|
| +#include "jump-target-light.h"
|
| +#elif V8_TARGET_ARCH_MIPS
|
| +#include "jump-target-light.h"
|
| +#else
|
| +#error Unsupported target architecture.
|
| +#endif
|
|
|
| namespace v8 {
|
| namespace internal {
|
|
|
| -// Forward declarations.
|
| -class FrameElement;
|
| -class Result;
|
| -class VirtualFrame;
|
| -
|
| // -------------------------------------------------------------------------
|
| -// Jump targets
|
| -//
|
| -// A jump target is an abstraction of a basic-block entry in generated
|
| -// code. It collects all the virtual frames reaching the block by
|
| -// forward jumps and pairs them with labels for the merge code along
|
| -// all forward-reaching paths. When bound, an expected frame for the
|
| -// block is determined and code is generated to merge to the expected
|
| -// frame. For backward jumps, the merge code is generated at the edge
|
| -// leaving the predecessor block.
|
| -//
|
| -// A jump target must have been reached via control flow (either by
|
| -// jumping, branching, or falling through) at the time it is bound.
|
| -// In particular, this means that at least one of the control-flow
|
| -// graph edges reaching the target must be a forward edge.
|
| -
|
| -class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
|
| - public:
|
| - // Forward-only jump targets can only be reached by forward CFG edges.
|
| - enum Directionality { FORWARD_ONLY, BIDIRECTIONAL };
|
| -
|
| - // Construct a jump target used to generate code and to provide
|
| - // access to a current frame.
|
| - explicit JumpTarget(Directionality direction)
|
| - : direction_(direction),
|
| - reaching_frames_(0),
|
| - merge_labels_(0),
|
| - entry_frame_(NULL) {
|
| - }
|
| -
|
| - // Construct a jump target.
|
| - JumpTarget()
|
| - : direction_(FORWARD_ONLY),
|
| - reaching_frames_(0),
|
| - merge_labels_(0),
|
| - entry_frame_(NULL) {
|
| - }
|
| -
|
| - virtual ~JumpTarget() {}
|
| -
|
| - // Set the direction of the jump target.
|
| - virtual void set_direction(Directionality direction) {
|
| - direction_ = direction;
|
| - }
|
| -
|
| - // Treat the jump target as a fresh one. The state is reset.
|
| - void Unuse();
|
| -
|
| - inline CodeGenerator* cgen();
|
| -
|
| - Label* entry_label() { return &entry_label_; }
|
| -
|
| - VirtualFrame* entry_frame() const { return entry_frame_; }
|
| - void set_entry_frame(VirtualFrame* frame) {
|
| - entry_frame_ = frame;
|
| - }
|
| -
|
| - // Predicates testing the state of the encapsulated label.
|
| - bool is_bound() const { return entry_label_.is_bound(); }
|
| - bool is_linked() const {
|
| - return !is_bound() && !reaching_frames_.is_empty();
|
| - }
|
| - bool is_unused() const {
|
| - // This is !is_bound() && !is_linked().
|
| - return !is_bound() && reaching_frames_.is_empty();
|
| - }
|
| -
|
| - // Emit a jump to the target. There must be a current frame at the
|
| - // jump and there will be no current frame after the jump.
|
| - virtual void Jump();
|
| - virtual void Jump(Result* arg);
|
| -
|
| - // Emit a conditional branch to the target. There must be a current
|
| - // frame at the branch. The current frame will fall through to the
|
| - // code after the branch. The arg is a result that is live both at
|
| - // the target and the fall-through.
|
| - virtual void Branch(Condition cc, Hint hint = no_hint);
|
| - virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
|
| - virtual void Branch(Condition cc,
|
| - Result* arg0,
|
| - Result* arg1,
|
| - Hint hint = no_hint);
|
| -
|
| - // Bind a jump target. If there is no current frame at the binding
|
| - // site, there must be at least one frame reaching via a forward
|
| - // jump.
|
| - virtual void Bind();
|
| - virtual void Bind(Result* arg);
|
| - virtual void Bind(Result* arg0, Result* arg1);
|
| -
|
| - // Emit a call to a jump target. There must be a current frame at
|
| - // the call. The frame at the target is the same as the current
|
| - // frame except for an extra return address on top of it. The frame
|
| - // after the call is the same as the frame before the call.
|
| - void Call();
|
| -
|
| - static void set_compiling_deferred_code(bool flag) {
|
| - compiling_deferred_code_ = flag;
|
| - }
|
| -
|
| - protected:
|
| - // Directionality flag set at initialization time.
|
| - Directionality direction_;
|
| -
|
| - // A list of frames reaching this block via forward jumps.
|
| - ZoneList<VirtualFrame*> reaching_frames_;
|
| -
|
| - // A parallel list of labels for merge code.
|
| - ZoneList<Label> merge_labels_;
|
| -
|
| - // The frame used on entry to the block and expected at backward
|
| - // jumps to the block. Set when the jump target is bound, but may
|
| - // or may not be set for forward-only blocks.
|
| - VirtualFrame* entry_frame_;
|
| -
|
| - // The actual entry label of the block.
|
| - Label entry_label_;
|
| -
|
| - // Implementations of Jump, Branch, and Bind with all arguments and
|
| - // return values using the virtual frame.
|
| - void DoJump();
|
| - void DoBranch(Condition cc, Hint hint);
|
| - void DoBind();
|
| -
|
| - private:
|
| - static bool compiling_deferred_code_;
|
| -
|
| - // Add a virtual frame reaching this labeled block via a forward jump,
|
| - // and a corresponding merge code label.
|
| - void AddReachingFrame(VirtualFrame* frame);
|
| -
|
| - // Perform initialization required during entry frame computation
|
| - // after setting the virtual frame element at index in frame to be
|
| - // target.
|
| - inline void InitializeEntryElement(int index, FrameElement* target);
|
| -
|
| - // Compute a frame to use for entry to this block.
|
| - void ComputeEntryFrame();
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(JumpTarget);
|
| -};
|
| -
|
| -
|
| -// -------------------------------------------------------------------------
|
| -// Break targets
|
| -//
|
| -// A break target is a jump target that can be used to break out of a
|
| -// statement that keeps extra state on the stack (eg, for/in or
|
| -// try/finally). They know the expected stack height at the target
|
| -// and will drop state from nested statements as part of merging.
|
| -//
|
| -// Break targets are used for return, break, and continue targets.
|
| -
|
| -class BreakTarget : public JumpTarget {
|
| - public:
|
| - // Construct a break target.
|
| - BreakTarget() {}
|
| -
|
| - virtual ~BreakTarget() {}
|
| -
|
| - // Set the direction of the break target.
|
| - virtual void set_direction(Directionality direction);
|
| -
|
| - // Copy the state of this break target to the destination. The
|
| - // lists of forward-reaching frames and merge-point labels are
|
| - // copied. All virtual frame pointers are copied, not the
|
| - // pointed-to frames. The previous state of the destination is
|
| - // overwritten, without deallocating pointed-to virtual frames.
|
| - void CopyTo(BreakTarget* destination);
|
| -
|
| - // Emit a jump to the target. There must be a current frame at the
|
| - // jump and there will be no current frame after the jump.
|
| - virtual void Jump();
|
| - virtual void Jump(Result* arg);
|
| -
|
| - // Emit a conditional branch to the target. There must be a current
|
| - // frame at the branch. The current frame will fall through to the
|
| - // code after the branch.
|
| - virtual void Branch(Condition cc, Hint hint = no_hint);
|
| - virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
|
| -
|
| - // Bind a break target. If there is no current frame at the binding
|
| - // site, there must be at least one frame reaching via a forward
|
| - // jump.
|
| - virtual void Bind();
|
| - virtual void Bind(Result* arg);
|
| -
|
| - // Setter for expected height.
|
| - void set_expected_height(int expected) { expected_height_ = expected; }
|
| -
|
| - private:
|
| - // The expected height of the expression stack where the target will
|
| - // be bound, statically known at initialization time.
|
| - int expected_height_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(BreakTarget);
|
| -};
|
| -
|
| -
|
| -// -------------------------------------------------------------------------
|
| // Shadow break targets
|
| //
|
| // A shadow break target represents a break target that is temporarily
|
| @@ -280,7 +85,6 @@
|
| DISALLOW_COPY_AND_ASSIGN(ShadowTarget);
|
| };
|
|
|
| -
|
| } } // namespace v8::internal
|
|
|
| #endif // V8_JUMP_TARGET_H_
|
|
|