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Unified Diff: src/jump-target.h

Issue 1961004: First step towards making JumpTarget work on ARM. Instead... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 10 years, 8 months ago
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Index: src/jump-target.h
===================================================================
--- src/jump-target.h (revision 4592)
+++ src/jump-target.h (working copy)
@@ -28,217 +28,22 @@
#ifndef V8_JUMP_TARGET_H_
#define V8_JUMP_TARGET_H_
-#include "macro-assembler.h"
-#include "zone-inl.h"
+#if V8_TARGET_ARCH_IA32
+#include "jump-target-heavy.h"
+#elif V8_TARGET_ARCH_X64
+#include "jump-target-heavy.h"
+#elif V8_TARGET_ARCH_ARM
+#include "jump-target-light.h"
+#elif V8_TARGET_ARCH_MIPS
+#include "jump-target-light.h"
+#else
+#error Unsupported target architecture.
+#endif
namespace v8 {
namespace internal {
-// Forward declarations.
-class FrameElement;
-class Result;
-class VirtualFrame;
-
// -------------------------------------------------------------------------
-// Jump targets
-//
-// A jump target is an abstraction of a basic-block entry in generated
-// code. It collects all the virtual frames reaching the block by
-// forward jumps and pairs them with labels for the merge code along
-// all forward-reaching paths. When bound, an expected frame for the
-// block is determined and code is generated to merge to the expected
-// frame. For backward jumps, the merge code is generated at the edge
-// leaving the predecessor block.
-//
-// A jump target must have been reached via control flow (either by
-// jumping, branching, or falling through) at the time it is bound.
-// In particular, this means that at least one of the control-flow
-// graph edges reaching the target must be a forward edge.
-
-class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
- public:
- // Forward-only jump targets can only be reached by forward CFG edges.
- enum Directionality { FORWARD_ONLY, BIDIRECTIONAL };
-
- // Construct a jump target used to generate code and to provide
- // access to a current frame.
- explicit JumpTarget(Directionality direction)
- : direction_(direction),
- reaching_frames_(0),
- merge_labels_(0),
- entry_frame_(NULL) {
- }
-
- // Construct a jump target.
- JumpTarget()
- : direction_(FORWARD_ONLY),
- reaching_frames_(0),
- merge_labels_(0),
- entry_frame_(NULL) {
- }
-
- virtual ~JumpTarget() {}
-
- // Set the direction of the jump target.
- virtual void set_direction(Directionality direction) {
- direction_ = direction;
- }
-
- // Treat the jump target as a fresh one. The state is reset.
- void Unuse();
-
- inline CodeGenerator* cgen();
-
- Label* entry_label() { return &entry_label_; }
-
- VirtualFrame* entry_frame() const { return entry_frame_; }
- void set_entry_frame(VirtualFrame* frame) {
- entry_frame_ = frame;
- }
-
- // Predicates testing the state of the encapsulated label.
- bool is_bound() const { return entry_label_.is_bound(); }
- bool is_linked() const {
- return !is_bound() && !reaching_frames_.is_empty();
- }
- bool is_unused() const {
- // This is !is_bound() && !is_linked().
- return !is_bound() && reaching_frames_.is_empty();
- }
-
- // Emit a jump to the target. There must be a current frame at the
- // jump and there will be no current frame after the jump.
- virtual void Jump();
- virtual void Jump(Result* arg);
-
- // Emit a conditional branch to the target. There must be a current
- // frame at the branch. The current frame will fall through to the
- // code after the branch. The arg is a result that is live both at
- // the target and the fall-through.
- virtual void Branch(Condition cc, Hint hint = no_hint);
- virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
- virtual void Branch(Condition cc,
- Result* arg0,
- Result* arg1,
- Hint hint = no_hint);
-
- // Bind a jump target. If there is no current frame at the binding
- // site, there must be at least one frame reaching via a forward
- // jump.
- virtual void Bind();
- virtual void Bind(Result* arg);
- virtual void Bind(Result* arg0, Result* arg1);
-
- // Emit a call to a jump target. There must be a current frame at
- // the call. The frame at the target is the same as the current
- // frame except for an extra return address on top of it. The frame
- // after the call is the same as the frame before the call.
- void Call();
-
- static void set_compiling_deferred_code(bool flag) {
- compiling_deferred_code_ = flag;
- }
-
- protected:
- // Directionality flag set at initialization time.
- Directionality direction_;
-
- // A list of frames reaching this block via forward jumps.
- ZoneList<VirtualFrame*> reaching_frames_;
-
- // A parallel list of labels for merge code.
- ZoneList<Label> merge_labels_;
-
- // The frame used on entry to the block and expected at backward
- // jumps to the block. Set when the jump target is bound, but may
- // or may not be set for forward-only blocks.
- VirtualFrame* entry_frame_;
-
- // The actual entry label of the block.
- Label entry_label_;
-
- // Implementations of Jump, Branch, and Bind with all arguments and
- // return values using the virtual frame.
- void DoJump();
- void DoBranch(Condition cc, Hint hint);
- void DoBind();
-
- private:
- static bool compiling_deferred_code_;
-
- // Add a virtual frame reaching this labeled block via a forward jump,
- // and a corresponding merge code label.
- void AddReachingFrame(VirtualFrame* frame);
-
- // Perform initialization required during entry frame computation
- // after setting the virtual frame element at index in frame to be
- // target.
- inline void InitializeEntryElement(int index, FrameElement* target);
-
- // Compute a frame to use for entry to this block.
- void ComputeEntryFrame();
-
- DISALLOW_COPY_AND_ASSIGN(JumpTarget);
-};
-
-
-// -------------------------------------------------------------------------
-// Break targets
-//
-// A break target is a jump target that can be used to break out of a
-// statement that keeps extra state on the stack (eg, for/in or
-// try/finally). They know the expected stack height at the target
-// and will drop state from nested statements as part of merging.
-//
-// Break targets are used for return, break, and continue targets.
-
-class BreakTarget : public JumpTarget {
- public:
- // Construct a break target.
- BreakTarget() {}
-
- virtual ~BreakTarget() {}
-
- // Set the direction of the break target.
- virtual void set_direction(Directionality direction);
-
- // Copy the state of this break target to the destination. The
- // lists of forward-reaching frames and merge-point labels are
- // copied. All virtual frame pointers are copied, not the
- // pointed-to frames. The previous state of the destination is
- // overwritten, without deallocating pointed-to virtual frames.
- void CopyTo(BreakTarget* destination);
-
- // Emit a jump to the target. There must be a current frame at the
- // jump and there will be no current frame after the jump.
- virtual void Jump();
- virtual void Jump(Result* arg);
-
- // Emit a conditional branch to the target. There must be a current
- // frame at the branch. The current frame will fall through to the
- // code after the branch.
- virtual void Branch(Condition cc, Hint hint = no_hint);
- virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
-
- // Bind a break target. If there is no current frame at the binding
- // site, there must be at least one frame reaching via a forward
- // jump.
- virtual void Bind();
- virtual void Bind(Result* arg);
-
- // Setter for expected height.
- void set_expected_height(int expected) { expected_height_ = expected; }
-
- private:
- // The expected height of the expression stack where the target will
- // be bound, statically known at initialization time.
- int expected_height_;
-
- DISALLOW_COPY_AND_ASSIGN(BreakTarget);
-};
-
-
-// -------------------------------------------------------------------------
// Shadow break targets
//
// A shadow break target represents a break target that is temporarily
@@ -280,7 +85,6 @@
DISALLOW_COPY_AND_ASSIGN(ShadowTarget);
};
-
} } // namespace v8::internal
#endif // V8_JUMP_TARGET_H_

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