| Index: src/jump-target-heavy.h
|
| ===================================================================
|
| --- src/jump-target-heavy.h (revision 0)
|
| +++ src/jump-target-heavy.h (revision 0)
|
| @@ -0,0 +1,242 @@
|
| +// Copyright 2008 the V8 project authors. All rights reserved.
|
| +// Redistribution and use in source and binary forms, with or without
|
| +// modification, are permitted provided that the following conditions are
|
| +// met:
|
| +//
|
| +// * Redistributions of source code must retain the above copyright
|
| +// notice, this list of conditions and the following disclaimer.
|
| +// * Redistributions in binary form must reproduce the above
|
| +// copyright notice, this list of conditions and the following
|
| +// disclaimer in the documentation and/or other materials provided
|
| +// with the distribution.
|
| +// * Neither the name of Google Inc. nor the names of its
|
| +// contributors may be used to endorse or promote products derived
|
| +// from this software without specific prior written permission.
|
| +//
|
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +
|
| +#ifndef V8_JUMP_TARGET_HEAVY_H_
|
| +#define V8_JUMP_TARGET_HEAVY_H_
|
| +
|
| +#include "macro-assembler.h"
|
| +#include "zone-inl.h"
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +
|
| +// Forward declarations.
|
| +class FrameElement;
|
| +class Result;
|
| +class VirtualFrame;
|
| +
|
| +// -------------------------------------------------------------------------
|
| +// Jump targets
|
| +//
|
| +// A jump target is an abstraction of a basic-block entry in generated
|
| +// code. It collects all the virtual frames reaching the block by
|
| +// forward jumps and pairs them with labels for the merge code along
|
| +// all forward-reaching paths. When bound, an expected frame for the
|
| +// block is determined and code is generated to merge to the expected
|
| +// frame. For backward jumps, the merge code is generated at the edge
|
| +// leaving the predecessor block.
|
| +//
|
| +// A jump target must have been reached via control flow (either by
|
| +// jumping, branching, or falling through) at the time it is bound.
|
| +// In particular, this means that at least one of the control-flow
|
| +// graph edges reaching the target must be a forward edge.
|
| +
|
| +class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
|
| + public:
|
| + // Forward-only jump targets can only be reached by forward CFG edges.
|
| + enum Directionality { FORWARD_ONLY, BIDIRECTIONAL };
|
| +
|
| + // Construct a jump target used to generate code and to provide
|
| + // access to a current frame.
|
| + explicit JumpTarget(Directionality direction)
|
| + : direction_(direction),
|
| + reaching_frames_(0),
|
| + merge_labels_(0),
|
| + entry_frame_(NULL) {
|
| + }
|
| +
|
| + // Construct a jump target.
|
| + JumpTarget()
|
| + : direction_(FORWARD_ONLY),
|
| + reaching_frames_(0),
|
| + merge_labels_(0),
|
| + entry_frame_(NULL) {
|
| + }
|
| +
|
| + virtual ~JumpTarget() {}
|
| +
|
| + // Set the direction of the jump target.
|
| + virtual void set_direction(Directionality direction) {
|
| + direction_ = direction;
|
| + }
|
| +
|
| + // Treat the jump target as a fresh one. The state is reset.
|
| + void Unuse();
|
| +
|
| + inline CodeGenerator* cgen();
|
| +
|
| + Label* entry_label() { return &entry_label_; }
|
| +
|
| + VirtualFrame* entry_frame() const { return entry_frame_; }
|
| + void set_entry_frame(VirtualFrame* frame) {
|
| + entry_frame_ = frame;
|
| + }
|
| +
|
| + // Predicates testing the state of the encapsulated label.
|
| + bool is_bound() const { return entry_label_.is_bound(); }
|
| + bool is_linked() const {
|
| + return !is_bound() && !reaching_frames_.is_empty();
|
| + }
|
| + bool is_unused() const {
|
| + // This is !is_bound() && !is_linked().
|
| + return !is_bound() && reaching_frames_.is_empty();
|
| + }
|
| +
|
| + // Emit a jump to the target. There must be a current frame at the
|
| + // jump and there will be no current frame after the jump.
|
| + virtual void Jump();
|
| + virtual void Jump(Result* arg);
|
| +
|
| + // Emit a conditional branch to the target. There must be a current
|
| + // frame at the branch. The current frame will fall through to the
|
| + // code after the branch. The arg is a result that is live both at
|
| + // the target and the fall-through.
|
| + virtual void Branch(Condition cc, Hint hint = no_hint);
|
| + virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
|
| + virtual void Branch(Condition cc,
|
| + Result* arg0,
|
| + Result* arg1,
|
| + Hint hint = no_hint);
|
| +
|
| + // Bind a jump target. If there is no current frame at the binding
|
| + // site, there must be at least one frame reaching via a forward
|
| + // jump.
|
| + virtual void Bind();
|
| + virtual void Bind(Result* arg);
|
| + virtual void Bind(Result* arg0, Result* arg1);
|
| +
|
| + // Emit a call to a jump target. There must be a current frame at
|
| + // the call. The frame at the target is the same as the current
|
| + // frame except for an extra return address on top of it. The frame
|
| + // after the call is the same as the frame before the call.
|
| + void Call();
|
| +
|
| + static void set_compiling_deferred_code(bool flag) {
|
| + compiling_deferred_code_ = flag;
|
| + }
|
| +
|
| + protected:
|
| + // Directionality flag set at initialization time.
|
| + Directionality direction_;
|
| +
|
| + // A list of frames reaching this block via forward jumps.
|
| + ZoneList<VirtualFrame*> reaching_frames_;
|
| +
|
| + // A parallel list of labels for merge code.
|
| + ZoneList<Label> merge_labels_;
|
| +
|
| + // The frame used on entry to the block and expected at backward
|
| + // jumps to the block. Set when the jump target is bound, but may
|
| + // or may not be set for forward-only blocks.
|
| + VirtualFrame* entry_frame_;
|
| +
|
| + // The actual entry label of the block.
|
| + Label entry_label_;
|
| +
|
| + // Implementations of Jump, Branch, and Bind with all arguments and
|
| + // return values using the virtual frame.
|
| + void DoJump();
|
| + void DoBranch(Condition cc, Hint hint);
|
| + void DoBind();
|
| +
|
| + private:
|
| + static bool compiling_deferred_code_;
|
| +
|
| + // Add a virtual frame reaching this labeled block via a forward jump,
|
| + // and a corresponding merge code label.
|
| + void AddReachingFrame(VirtualFrame* frame);
|
| +
|
| + // Perform initialization required during entry frame computation
|
| + // after setting the virtual frame element at index in frame to be
|
| + // target.
|
| + inline void InitializeEntryElement(int index, FrameElement* target);
|
| +
|
| + // Compute a frame to use for entry to this block.
|
| + void ComputeEntryFrame();
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(JumpTarget);
|
| +};
|
| +
|
| +
|
| +// -------------------------------------------------------------------------
|
| +// Break targets
|
| +//
|
| +// A break target is a jump target that can be used to break out of a
|
| +// statement that keeps extra state on the stack (eg, for/in or
|
| +// try/finally). They know the expected stack height at the target
|
| +// and will drop state from nested statements as part of merging.
|
| +//
|
| +// Break targets are used for return, break, and continue targets.
|
| +
|
| +class BreakTarget : public JumpTarget {
|
| + public:
|
| + // Construct a break target.
|
| + BreakTarget() {}
|
| +
|
| + virtual ~BreakTarget() {}
|
| +
|
| + // Set the direction of the break target.
|
| + virtual void set_direction(Directionality direction);
|
| +
|
| + // Copy the state of this break target to the destination. The
|
| + // lists of forward-reaching frames and merge-point labels are
|
| + // copied. All virtual frame pointers are copied, not the
|
| + // pointed-to frames. The previous state of the destination is
|
| + // overwritten, without deallocating pointed-to virtual frames.
|
| + void CopyTo(BreakTarget* destination);
|
| +
|
| + // Emit a jump to the target. There must be a current frame at the
|
| + // jump and there will be no current frame after the jump.
|
| + virtual void Jump();
|
| + virtual void Jump(Result* arg);
|
| +
|
| + // Emit a conditional branch to the target. There must be a current
|
| + // frame at the branch. The current frame will fall through to the
|
| + // code after the branch.
|
| + virtual void Branch(Condition cc, Hint hint = no_hint);
|
| + virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
|
| +
|
| + // Bind a break target. If there is no current frame at the binding
|
| + // site, there must be at least one frame reaching via a forward
|
| + // jump.
|
| + virtual void Bind();
|
| + virtual void Bind(Result* arg);
|
| +
|
| + // Setter for expected height.
|
| + void set_expected_height(int expected) { expected_height_ = expected; }
|
| +
|
| + private:
|
| + // The expected height of the expression stack where the target will
|
| + // be bound, statically known at initialization time.
|
| + int expected_height_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(BreakTarget);
|
| +};
|
| +
|
| +} } // namespace v8::internal
|
| +
|
| +#endif // V8_JUMP_TARGET_HEAVY_H_
|
|
|