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Unified Diff: src/jump-target-heavy.h

Issue 1961004: First step towards making JumpTarget work on ARM. Instead... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 10 years, 8 months ago
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Index: src/jump-target-heavy.h
===================================================================
--- src/jump-target-heavy.h (revision 0)
+++ src/jump-target-heavy.h (revision 0)
@@ -0,0 +1,242 @@
+// Copyright 2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_JUMP_TARGET_HEAVY_H_
+#define V8_JUMP_TARGET_HEAVY_H_
+
+#include "macro-assembler.h"
+#include "zone-inl.h"
+
+namespace v8 {
+namespace internal {
+
+// Forward declarations.
+class FrameElement;
+class Result;
+class VirtualFrame;
+
+// -------------------------------------------------------------------------
+// Jump targets
+//
+// A jump target is an abstraction of a basic-block entry in generated
+// code. It collects all the virtual frames reaching the block by
+// forward jumps and pairs them with labels for the merge code along
+// all forward-reaching paths. When bound, an expected frame for the
+// block is determined and code is generated to merge to the expected
+// frame. For backward jumps, the merge code is generated at the edge
+// leaving the predecessor block.
+//
+// A jump target must have been reached via control flow (either by
+// jumping, branching, or falling through) at the time it is bound.
+// In particular, this means that at least one of the control-flow
+// graph edges reaching the target must be a forward edge.
+
+class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
+ public:
+ // Forward-only jump targets can only be reached by forward CFG edges.
+ enum Directionality { FORWARD_ONLY, BIDIRECTIONAL };
+
+ // Construct a jump target used to generate code and to provide
+ // access to a current frame.
+ explicit JumpTarget(Directionality direction)
+ : direction_(direction),
+ reaching_frames_(0),
+ merge_labels_(0),
+ entry_frame_(NULL) {
+ }
+
+ // Construct a jump target.
+ JumpTarget()
+ : direction_(FORWARD_ONLY),
+ reaching_frames_(0),
+ merge_labels_(0),
+ entry_frame_(NULL) {
+ }
+
+ virtual ~JumpTarget() {}
+
+ // Set the direction of the jump target.
+ virtual void set_direction(Directionality direction) {
+ direction_ = direction;
+ }
+
+ // Treat the jump target as a fresh one. The state is reset.
+ void Unuse();
+
+ inline CodeGenerator* cgen();
+
+ Label* entry_label() { return &entry_label_; }
+
+ VirtualFrame* entry_frame() const { return entry_frame_; }
+ void set_entry_frame(VirtualFrame* frame) {
+ entry_frame_ = frame;
+ }
+
+ // Predicates testing the state of the encapsulated label.
+ bool is_bound() const { return entry_label_.is_bound(); }
+ bool is_linked() const {
+ return !is_bound() && !reaching_frames_.is_empty();
+ }
+ bool is_unused() const {
+ // This is !is_bound() && !is_linked().
+ return !is_bound() && reaching_frames_.is_empty();
+ }
+
+ // Emit a jump to the target. There must be a current frame at the
+ // jump and there will be no current frame after the jump.
+ virtual void Jump();
+ virtual void Jump(Result* arg);
+
+ // Emit a conditional branch to the target. There must be a current
+ // frame at the branch. The current frame will fall through to the
+ // code after the branch. The arg is a result that is live both at
+ // the target and the fall-through.
+ virtual void Branch(Condition cc, Hint hint = no_hint);
+ virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
+ virtual void Branch(Condition cc,
+ Result* arg0,
+ Result* arg1,
+ Hint hint = no_hint);
+
+ // Bind a jump target. If there is no current frame at the binding
+ // site, there must be at least one frame reaching via a forward
+ // jump.
+ virtual void Bind();
+ virtual void Bind(Result* arg);
+ virtual void Bind(Result* arg0, Result* arg1);
+
+ // Emit a call to a jump target. There must be a current frame at
+ // the call. The frame at the target is the same as the current
+ // frame except for an extra return address on top of it. The frame
+ // after the call is the same as the frame before the call.
+ void Call();
+
+ static void set_compiling_deferred_code(bool flag) {
+ compiling_deferred_code_ = flag;
+ }
+
+ protected:
+ // Directionality flag set at initialization time.
+ Directionality direction_;
+
+ // A list of frames reaching this block via forward jumps.
+ ZoneList<VirtualFrame*> reaching_frames_;
+
+ // A parallel list of labels for merge code.
+ ZoneList<Label> merge_labels_;
+
+ // The frame used on entry to the block and expected at backward
+ // jumps to the block. Set when the jump target is bound, but may
+ // or may not be set for forward-only blocks.
+ VirtualFrame* entry_frame_;
+
+ // The actual entry label of the block.
+ Label entry_label_;
+
+ // Implementations of Jump, Branch, and Bind with all arguments and
+ // return values using the virtual frame.
+ void DoJump();
+ void DoBranch(Condition cc, Hint hint);
+ void DoBind();
+
+ private:
+ static bool compiling_deferred_code_;
+
+ // Add a virtual frame reaching this labeled block via a forward jump,
+ // and a corresponding merge code label.
+ void AddReachingFrame(VirtualFrame* frame);
+
+ // Perform initialization required during entry frame computation
+ // after setting the virtual frame element at index in frame to be
+ // target.
+ inline void InitializeEntryElement(int index, FrameElement* target);
+
+ // Compute a frame to use for entry to this block.
+ void ComputeEntryFrame();
+
+ DISALLOW_COPY_AND_ASSIGN(JumpTarget);
+};
+
+
+// -------------------------------------------------------------------------
+// Break targets
+//
+// A break target is a jump target that can be used to break out of a
+// statement that keeps extra state on the stack (eg, for/in or
+// try/finally). They know the expected stack height at the target
+// and will drop state from nested statements as part of merging.
+//
+// Break targets are used for return, break, and continue targets.
+
+class BreakTarget : public JumpTarget {
+ public:
+ // Construct a break target.
+ BreakTarget() {}
+
+ virtual ~BreakTarget() {}
+
+ // Set the direction of the break target.
+ virtual void set_direction(Directionality direction);
+
+ // Copy the state of this break target to the destination. The
+ // lists of forward-reaching frames and merge-point labels are
+ // copied. All virtual frame pointers are copied, not the
+ // pointed-to frames. The previous state of the destination is
+ // overwritten, without deallocating pointed-to virtual frames.
+ void CopyTo(BreakTarget* destination);
+
+ // Emit a jump to the target. There must be a current frame at the
+ // jump and there will be no current frame after the jump.
+ virtual void Jump();
+ virtual void Jump(Result* arg);
+
+ // Emit a conditional branch to the target. There must be a current
+ // frame at the branch. The current frame will fall through to the
+ // code after the branch.
+ virtual void Branch(Condition cc, Hint hint = no_hint);
+ virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
+
+ // Bind a break target. If there is no current frame at the binding
+ // site, there must be at least one frame reaching via a forward
+ // jump.
+ virtual void Bind();
+ virtual void Bind(Result* arg);
+
+ // Setter for expected height.
+ void set_expected_height(int expected) { expected_height_ = expected; }
+
+ private:
+ // The expected height of the expression stack where the target will
+ // be bound, statically known at initialization time.
+ int expected_height_;
+
+ DISALLOW_COPY_AND_ASSIGN(BreakTarget);
+};
+
+} } // namespace v8::internal
+
+#endif // V8_JUMP_TARGET_HEAVY_H_

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