Index: src/jump-target-heavy.h |
=================================================================== |
--- src/jump-target-heavy.h (revision 0) |
+++ src/jump-target-heavy.h (revision 0) |
@@ -0,0 +1,242 @@ |
+// Copyright 2008 the V8 project authors. All rights reserved. |
+// Redistribution and use in source and binary forms, with or without |
+// modification, are permitted provided that the following conditions are |
+// met: |
+// |
+// * Redistributions of source code must retain the above copyright |
+// notice, this list of conditions and the following disclaimer. |
+// * Redistributions in binary form must reproduce the above |
+// copyright notice, this list of conditions and the following |
+// disclaimer in the documentation and/or other materials provided |
+// with the distribution. |
+// * Neither the name of Google Inc. nor the names of its |
+// contributors may be used to endorse or promote products derived |
+// from this software without specific prior written permission. |
+// |
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ |
+#ifndef V8_JUMP_TARGET_HEAVY_H_ |
+#define V8_JUMP_TARGET_HEAVY_H_ |
+ |
+#include "macro-assembler.h" |
+#include "zone-inl.h" |
+ |
+namespace v8 { |
+namespace internal { |
+ |
+// Forward declarations. |
+class FrameElement; |
+class Result; |
+class VirtualFrame; |
+ |
+// ------------------------------------------------------------------------- |
+// Jump targets |
+// |
+// A jump target is an abstraction of a basic-block entry in generated |
+// code. It collects all the virtual frames reaching the block by |
+// forward jumps and pairs them with labels for the merge code along |
+// all forward-reaching paths. When bound, an expected frame for the |
+// block is determined and code is generated to merge to the expected |
+// frame. For backward jumps, the merge code is generated at the edge |
+// leaving the predecessor block. |
+// |
+// A jump target must have been reached via control flow (either by |
+// jumping, branching, or falling through) at the time it is bound. |
+// In particular, this means that at least one of the control-flow |
+// graph edges reaching the target must be a forward edge. |
+ |
+class JumpTarget : public ZoneObject { // Shadows are dynamically allocated. |
+ public: |
+ // Forward-only jump targets can only be reached by forward CFG edges. |
+ enum Directionality { FORWARD_ONLY, BIDIRECTIONAL }; |
+ |
+ // Construct a jump target used to generate code and to provide |
+ // access to a current frame. |
+ explicit JumpTarget(Directionality direction) |
+ : direction_(direction), |
+ reaching_frames_(0), |
+ merge_labels_(0), |
+ entry_frame_(NULL) { |
+ } |
+ |
+ // Construct a jump target. |
+ JumpTarget() |
+ : direction_(FORWARD_ONLY), |
+ reaching_frames_(0), |
+ merge_labels_(0), |
+ entry_frame_(NULL) { |
+ } |
+ |
+ virtual ~JumpTarget() {} |
+ |
+ // Set the direction of the jump target. |
+ virtual void set_direction(Directionality direction) { |
+ direction_ = direction; |
+ } |
+ |
+ // Treat the jump target as a fresh one. The state is reset. |
+ void Unuse(); |
+ |
+ inline CodeGenerator* cgen(); |
+ |
+ Label* entry_label() { return &entry_label_; } |
+ |
+ VirtualFrame* entry_frame() const { return entry_frame_; } |
+ void set_entry_frame(VirtualFrame* frame) { |
+ entry_frame_ = frame; |
+ } |
+ |
+ // Predicates testing the state of the encapsulated label. |
+ bool is_bound() const { return entry_label_.is_bound(); } |
+ bool is_linked() const { |
+ return !is_bound() && !reaching_frames_.is_empty(); |
+ } |
+ bool is_unused() const { |
+ // This is !is_bound() && !is_linked(). |
+ return !is_bound() && reaching_frames_.is_empty(); |
+ } |
+ |
+ // Emit a jump to the target. There must be a current frame at the |
+ // jump and there will be no current frame after the jump. |
+ virtual void Jump(); |
+ virtual void Jump(Result* arg); |
+ |
+ // Emit a conditional branch to the target. There must be a current |
+ // frame at the branch. The current frame will fall through to the |
+ // code after the branch. The arg is a result that is live both at |
+ // the target and the fall-through. |
+ virtual void Branch(Condition cc, Hint hint = no_hint); |
+ virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint); |
+ virtual void Branch(Condition cc, |
+ Result* arg0, |
+ Result* arg1, |
+ Hint hint = no_hint); |
+ |
+ // Bind a jump target. If there is no current frame at the binding |
+ // site, there must be at least one frame reaching via a forward |
+ // jump. |
+ virtual void Bind(); |
+ virtual void Bind(Result* arg); |
+ virtual void Bind(Result* arg0, Result* arg1); |
+ |
+ // Emit a call to a jump target. There must be a current frame at |
+ // the call. The frame at the target is the same as the current |
+ // frame except for an extra return address on top of it. The frame |
+ // after the call is the same as the frame before the call. |
+ void Call(); |
+ |
+ static void set_compiling_deferred_code(bool flag) { |
+ compiling_deferred_code_ = flag; |
+ } |
+ |
+ protected: |
+ // Directionality flag set at initialization time. |
+ Directionality direction_; |
+ |
+ // A list of frames reaching this block via forward jumps. |
+ ZoneList<VirtualFrame*> reaching_frames_; |
+ |
+ // A parallel list of labels for merge code. |
+ ZoneList<Label> merge_labels_; |
+ |
+ // The frame used on entry to the block and expected at backward |
+ // jumps to the block. Set when the jump target is bound, but may |
+ // or may not be set for forward-only blocks. |
+ VirtualFrame* entry_frame_; |
+ |
+ // The actual entry label of the block. |
+ Label entry_label_; |
+ |
+ // Implementations of Jump, Branch, and Bind with all arguments and |
+ // return values using the virtual frame. |
+ void DoJump(); |
+ void DoBranch(Condition cc, Hint hint); |
+ void DoBind(); |
+ |
+ private: |
+ static bool compiling_deferred_code_; |
+ |
+ // Add a virtual frame reaching this labeled block via a forward jump, |
+ // and a corresponding merge code label. |
+ void AddReachingFrame(VirtualFrame* frame); |
+ |
+ // Perform initialization required during entry frame computation |
+ // after setting the virtual frame element at index in frame to be |
+ // target. |
+ inline void InitializeEntryElement(int index, FrameElement* target); |
+ |
+ // Compute a frame to use for entry to this block. |
+ void ComputeEntryFrame(); |
+ |
+ DISALLOW_COPY_AND_ASSIGN(JumpTarget); |
+}; |
+ |
+ |
+// ------------------------------------------------------------------------- |
+// Break targets |
+// |
+// A break target is a jump target that can be used to break out of a |
+// statement that keeps extra state on the stack (eg, for/in or |
+// try/finally). They know the expected stack height at the target |
+// and will drop state from nested statements as part of merging. |
+// |
+// Break targets are used for return, break, and continue targets. |
+ |
+class BreakTarget : public JumpTarget { |
+ public: |
+ // Construct a break target. |
+ BreakTarget() {} |
+ |
+ virtual ~BreakTarget() {} |
+ |
+ // Set the direction of the break target. |
+ virtual void set_direction(Directionality direction); |
+ |
+ // Copy the state of this break target to the destination. The |
+ // lists of forward-reaching frames and merge-point labels are |
+ // copied. All virtual frame pointers are copied, not the |
+ // pointed-to frames. The previous state of the destination is |
+ // overwritten, without deallocating pointed-to virtual frames. |
+ void CopyTo(BreakTarget* destination); |
+ |
+ // Emit a jump to the target. There must be a current frame at the |
+ // jump and there will be no current frame after the jump. |
+ virtual void Jump(); |
+ virtual void Jump(Result* arg); |
+ |
+ // Emit a conditional branch to the target. There must be a current |
+ // frame at the branch. The current frame will fall through to the |
+ // code after the branch. |
+ virtual void Branch(Condition cc, Hint hint = no_hint); |
+ virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint); |
+ |
+ // Bind a break target. If there is no current frame at the binding |
+ // site, there must be at least one frame reaching via a forward |
+ // jump. |
+ virtual void Bind(); |
+ virtual void Bind(Result* arg); |
+ |
+ // Setter for expected height. |
+ void set_expected_height(int expected) { expected_height_ = expected; } |
+ |
+ private: |
+ // The expected height of the expression stack where the target will |
+ // be bound, statically known at initialization time. |
+ int expected_height_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(BreakTarget); |
+}; |
+ |
+} } // namespace v8::internal |
+ |
+#endif // V8_JUMP_TARGET_HEAVY_H_ |