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Issue 1961004: First step towards making JumpTarget work on ARM. Instead... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 10 years, 7 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #ifndef V8_JUMP_TARGET_LIGHT_H_
29 #define V8_JUMP_TARGET_LIGHT_H_
30
31 #include "macro-assembler.h"
32 #include "zone-inl.h"
33 #include "virtual-frame.h"
34
35 namespace v8 {
36 namespace internal {
37
38 // Forward declarations.
39 class FrameElement;
40 class Result;
41
42 // -------------------------------------------------------------------------
43 // Jump targets
44 //
45 // A jump target is an abstraction of a basic-block entry in generated
46 // code. It collects all the virtual frames reaching the block by
47 // forward jumps and pairs them with labels for the merge code along
48 // all forward-reaching paths. When bound, an expected frame for the
49 // block is determined and code is generated to merge to the expected
50 // frame. For backward jumps, the merge code is generated at the edge
51 // leaving the predecessor block.
52 //
53 // A jump target must have been reached via control flow (either by
54 // jumping, branching, or falling through) at the time it is bound.
55 // In particular, this means that at least one of the control-flow
56 // graph edges reaching the target must be a forward edge.
57
58 class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
59 public:
60 // Forward-only jump targets can only be reached by forward CFG edges.
61 enum Directionality { FORWARD_ONLY, BIDIRECTIONAL };
62
63 // Construct a jump target.
64 explicit inline JumpTarget(Directionality direction);
65
66 inline JumpTarget();
67
68 virtual ~JumpTarget() {}
69
70 void Unuse() {
71 entry_frame_set_ = false;
72 entry_label_.Unuse();
73 }
74
75 inline CodeGenerator* cgen();
76
77 const VirtualFrame* entry_frame() const {
78 return entry_frame_set_ ? &entry_frame_ : NULL;
79 }
80
81 void set_entry_frame(VirtualFrame* frame) {
82 entry_frame_ = *frame;
83 }
84
85 // Predicates testing the state of the encapsulated label.
86 bool is_bound() const { return entry_label_.is_bound(); }
87 bool is_linked() const { return entry_label_.is_linked(); }
88 bool is_unused() const { return entry_label_.is_unused(); }
89
90 // Copy the state of this jump target to the destination.
91 inline void CopyTo(JumpTarget* destination) {
92 *destination = *this;
93 }
94
95 // Emit a jump to the target. There must be a current frame at the
96 // jump and there will be no current frame after the jump.
97 virtual void Jump();
98
99 // Emit a conditional branch to the target. There must be a current
100 // frame at the branch. The current frame will fall through to the
101 // code after the branch. The arg is a result that is live both at
102 // the target and the fall-through.
103 virtual void Branch(Condition cc, Hint hint = no_hint);
104
105 // Bind a jump target. If there is no current frame at the binding
106 // site, there must be at least one frame reaching via a forward
107 // jump.
108 virtual void Bind();
109
110 // Emit a call to a jump target. There must be a current frame at
111 // the call. The frame at the target is the same as the current
112 // frame except for an extra return address on top of it. The frame
113 // after the call is the same as the frame before the call.
114 void Call();
115
116 protected:
117 // Has an entry frame been found?
118 bool entry_frame_set_;
119
120 // The frame used on entry to the block and expected at backward
121 // jumps to the block. Set the first time something branches to this
122 // jump target.
123 VirtualFrame entry_frame_;
124
125 // The actual entry label of the block.
126 Label entry_label_;
127
128 // Implementations of Jump, Branch, and Bind with all arguments and
129 // return values using the virtual frame.
130 void DoJump();
131 void DoBranch(Condition cc, Hint hint);
132 void DoBind();
Søren Thygesen Gjesse 2010/05/06 07:48:11 private: DISALLOW_COPY_AND_ASSIGN?
Erik Corry 2010/05/10 10:34:10 We actually do copy and assign them and I don't se
133 };
134
135
136 // -------------------------------------------------------------------------
137 // Break targets
138 //
139 // A break target is a jump target that can be used to break out of a
140 // statement that keeps extra state on the stack (eg, for/in or
141 // try/finally). They know the expected stack height at the target
142 // and will drop state from nested statements as part of merging.
143 //
144 // Break targets are used for return, break, and continue targets.
145
146 class BreakTarget : public JumpTarget {
147 public:
148 // Construct a break target.
149 inline BreakTarget();
150
151 virtual ~BreakTarget() {}
152
153 // Copy the state of this jump target to the destination.
154 inline void CopyTo(BreakTarget* destination) {
155 *destination = *this;
156 }
157
158 // Emit a jump to the target. There must be a current frame at the
159 // jump and there will be no current frame after the jump.
160 virtual void Jump();
161
162 // Emit a conditional branch to the target. There must be a current
163 // frame at the branch. The current frame will fall through to the
164 // code after the branch.
165 virtual void Branch(Condition cc, Hint hint = no_hint);
166
167 // Bind a break target. If there is no current frame at the binding
168 // site, there must be at least one frame reaching via a forward
169 // jump.
170 virtual void Bind();
171
172 // Setter for expected height.
173 void set_expected_height(int expected) { expected_height_ = expected; }
174
175 // Uses the current frame to set the expected height.
176 void SetExpectedHeight();
177
178 private:
179 // The expected height of the expression stack where the target will
180 // be bound, statically known at initialization time.
181 int expected_height_;
Søren Thygesen Gjesse 2010/05/06 07:48:11 DISALLOW_COPY_AND_ASSIGN?
182 };
183
184 } } // namespace v8::internal
185
186 #endif // V8_JUMP_TARGET_LIGHT_H_
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