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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "views/controls/button/custom_button.h" | 5 #include "views/controls/button/custom_button.h" |
| 6 | 6 |
| 7 #include "app/throb_animation.h" | 7 #include "app/throb_animation.h" |
| 8 #include "base/keyboard_codes.h" | 8 #include "base/keyboard_codes.h" |
| 9 | 9 |
| 10 namespace views { | 10 namespace views { |
| 11 | 11 |
| 12 // How long the hover animation takes if uninterrupted. | 12 // How long the hover animation takes if uninterrupted. |
| 13 static const int kHoverFadeDurationMs = 150; | 13 static const int kHoverFadeDurationMs = 150; |
| 14 | 14 |
| 15 //////////////////////////////////////////////////////////////////////////////// | 15 //////////////////////////////////////////////////////////////////////////////// |
| 16 // CustomButton, public: | 16 // CustomButton, public: |
| 17 | 17 |
| 18 CustomButton::~CustomButton() { | 18 CustomButton::~CustomButton() { |
| 19 } | 19 } |
| 20 | 20 |
| 21 void CustomButton::SetState(ButtonState state) { | 21 void CustomButton::SetState(ButtonState state) { |
| 22 if (state != state_) { | 22 if (state != state_) { |
| 23 if (animate_on_state_change_ || !hover_animation_->IsAnimating()) { | 23 if (animate_on_state_change_ || !hover_animation_->is_animating()) { |
| 24 animate_on_state_change_ = true; | 24 animate_on_state_change_ = true; |
| 25 if (state_ == BS_NORMAL && state == BS_HOT) { | 25 if (state_ == BS_NORMAL && state == BS_HOT) { |
| 26 // Button is hovered from a normal state, start hover animation. | 26 // Button is hovered from a normal state, start hover animation. |
| 27 hover_animation_->Show(); | 27 hover_animation_->Show(); |
| 28 } else if (state_ == BS_HOT && state == BS_NORMAL) { | 28 } else if (state_ == BS_HOT && state == BS_NORMAL) { |
| 29 // Button is returning to a normal state from hover, start hover | 29 // Button is returning to a normal state from hover, start hover |
| 30 // fade animation. | 30 // fade animation. |
| 31 hover_animation_->Hide(); | 31 hover_animation_->Hide(); |
| 32 } else { | 32 } else { |
| 33 hover_animation_->Stop(); | 33 hover_animation_->Stop(); |
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| 247 | 247 |
| 248 bool CustomButton::IsHighlighted() const { | 248 bool CustomButton::IsHighlighted() const { |
| 249 return state_ == BS_HOT; | 249 return state_ == BS_HOT; |
| 250 } | 250 } |
| 251 | 251 |
| 252 bool CustomButton::IsPushed() const { | 252 bool CustomButton::IsPushed() const { |
| 253 return state_ == BS_PUSHED; | 253 return state_ == BS_PUSHED; |
| 254 } | 254 } |
| 255 | 255 |
| 256 } // namespace views | 256 } // namespace views |
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