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Issue 1961001: Refactors animation to allow for cleaner subclassing. I'm doing this (Closed)
Patch Set: Incorporated review feedback Created 10 years, 7 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "app/tween.h"
6
7 #include <math.h>
8
9 #if defined(OS_WIN)
10 #include <float.h>
11 #endif
12
13 #include "gfx/rect.h"
14
15 // static
16 double Tween::CalculateValue(Tween::Type type, double state) {
17 DCHECK_GE(state, 0);
18 DCHECK_LE(state, 1);
19
20 switch (type) {
21 case EASE_IN:
22 return pow(state, 2);
23
24 case EASE_IN_OUT:
25 if (state < 0.5)
26 return pow(state * 2, 2) / 2.0;
27 return 1.0 - (pow((state - 1.0) * 2, 2) / 2.0);
28
29 case FAST_IN_OUT:
30 return (pow(state - 0.5, 3) + 0.125) / 0.25;
31
32 case LINEAR:
33 return state;
34
35 case EASE_OUT_SNAP:
36 state = 0.95 * (1.0 - pow(1.0 - state, 2));
37 break;
38
39 case EASE_OUT:
40 return 1.0 - pow(1.0 - state, 2);
41
42 case ZERO:
43 return 0;
44 }
45
46 NOTREACHED();
47 return state;
48 }
49
50 // static
51 double Tween::ValueBetween(double value, double start, double target) {
52 return start + (target - start) * value;
53 }
54
55 // static
56 int Tween::ValueBetween(double value, int start, int target) {
57 if (start == target)
58 return start;
59 double delta = static_cast<double>(target - start);
60 if (delta < 0)
61 delta--;
62 else
63 delta++;
64 #if defined(OS_WIN)
65 return start + static_cast<int>(value * _nextafter(delta, 0));
66 #else
67 return start + static_cast<int>(value * nextafter(delta, 0));
68 #endif
69 }
70
71 // static
72 gfx::Rect Tween::ValueBetween(double value,
73 const gfx::Rect& start_bounds,
74 const gfx::Rect& target_bounds) {
75 return gfx::Rect(ValueBetween(value, start_bounds.x(), target_bounds.x()),
76 ValueBetween(value, start_bounds.y(), target_bounds.y()),
77 ValueBetween(value, start_bounds.width(),
78 target_bounds.width()),
79 ValueBetween(value, start_bounds.height(),
80 target_bounds.height()));
81 }
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