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Issue 1961001: Refactors animation to allow for cleaner subclassing. I'm doing this (Closed)
Patch Set: Incorporated review feedback Created 10 years, 7 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "app/linear_animation.h"
6
7 #include <math.h>
8
9 #include "app/animation_container.h"
10
11 using base::Time;
12 using base::TimeDelta;
13
14 static TimeDelta CalculateInterval(int frame_rate) {
15 int timer_interval = 1000000 / frame_rate;
16 if (timer_interval < 10000)
17 timer_interval = 10000;
18 return TimeDelta::FromMicroseconds(timer_interval);
19 }
20
21 LinearAnimation::LinearAnimation(int frame_rate,
22 AnimationDelegate* delegate)
23 : Animation(CalculateInterval(frame_rate)),
24 state_(0.0),
25 in_end_(false) {
26 set_delegate(delegate);
27 }
28
29 LinearAnimation::LinearAnimation(int duration,
30 int frame_rate,
31 AnimationDelegate* delegate)
32 : Animation(CalculateInterval(frame_rate)),
33 duration_(TimeDelta::FromMilliseconds(duration)),
34 state_(0.0),
35 in_end_(false) {
36 set_delegate(delegate);
37 SetDuration(duration);
38 }
39
40 double LinearAnimation::GetCurrentValue() const {
41 // Default is linear relationship, subclass to adapt.
42 return state_;
43 }
44
45 void LinearAnimation::End() {
46 if (!is_animating())
47 return;
48
49 // NOTE: We don't use AutoReset here as Stop may end up deleting us (by way
50 // of the delegate).
51 in_end_ = true;
52 Stop();
53 }
54
55 void LinearAnimation::SetDuration(int duration) {
56 duration_ = TimeDelta::FromMilliseconds(duration);
57 if (duration_ < timer_interval())
58 duration_ = timer_interval();
59 if (is_animating())
60 SetStartTime(container()->last_tick_time());
61 }
62
63 void LinearAnimation::Step(base::TimeTicks time_now) {
64 TimeDelta elapsed_time = time_now - start_time();
65 state_ = static_cast<double>(elapsed_time.InMicroseconds()) /
66 static_cast<double>(duration_.InMicroseconds());
67 if (state_ >= 1.0)
68 state_ = 1.0;
69
70 AnimateToState(state_);
71
72 if (delegate())
73 delegate()->AnimationProgressed(this);
74
75 if (state_ == 1.0)
76 Stop();
77 }
78
79 void LinearAnimation::AnimationStopped() {
80 if (!in_end_)
81 return;
82
83 in_end_ = false;
84 // Set state_ to ensure we send ended to delegate and not canceled.
85 state_ = 1;
86 AnimateToState(1.0);
87 }
88
89 bool LinearAnimation::ShouldSendCanceledFromStop() {
90 return state_ != 1;
91 }
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