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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "chrome/browser/sync/notifier/communicator/auto_reconnect.h" | |
6 | |
7 #include "chrome/browser/sync/notifier/base/network_status_detector_task.h" | |
8 #include "chrome/browser/sync/notifier/base/time.h" | |
9 #include "chrome/browser/sync/notifier/base/timer.h" | |
10 #include "talk/base/common.h" | |
11 | |
12 namespace notifier { | |
13 | |
14 const int kResetReconnectInfoDelaySec = 2; | |
15 | |
16 AutoReconnect::AutoReconnect(talk_base::Task* parent, | |
17 NetworkStatusDetectorTask* network_status) | |
18 : reconnect_interval_ns_(0), | |
19 reconnect_timer_(NULL), | |
20 delayed_reset_timer_(NULL), | |
21 parent_(parent), | |
22 is_idle_(false) { | |
23 SetupReconnectInterval(); | |
24 if (network_status) { | |
25 network_status->SignalNetworkStateDetected.connect( | |
26 this, &AutoReconnect::OnNetworkStateDetected); | |
27 } | |
28 } | |
29 | |
30 void AutoReconnect::OnNetworkStateDetected(bool was_alive, bool is_alive) { | |
31 if (is_retrying() && !was_alive && is_alive) { | |
32 // Reconnect in 1 to 9 seconds (vary the time a little to try to avoid | |
33 // spikey behavior on network hiccups). | |
34 StartReconnectTimerWithInterval((rand() % 9 + 1) * kSecsTo100ns); | |
35 } | |
36 } | |
37 | |
38 int AutoReconnect::seconds_until() const { | |
39 if (!is_retrying() || !reconnect_timer_->get_timeout_time()) { | |
40 return 0; | |
41 } | |
42 int64 time_until_100ns = | |
43 reconnect_timer_->get_timeout_time() - GetCurrent100NSTime(); | |
44 if (time_until_100ns < 0) { | |
45 return 0; | |
46 } | |
47 | |
48 // Do a ceiling on the value (to avoid returning before its time). | |
49 int64 result = (time_until_100ns + kSecsTo100ns - 1) / kSecsTo100ns; | |
50 return static_cast<int>(result); | |
51 } | |
52 | |
53 void AutoReconnect::StartReconnectTimer() { | |
54 StartReconnectTimerWithInterval(reconnect_interval_ns_); | |
55 } | |
56 | |
57 void AutoReconnect::StartReconnectTimerWithInterval(time64 interval_ns) { | |
58 // Don't call StopReconnectTimer because we don't want other classes to | |
59 // detect that the intermediate state of the timer being stopped. | |
60 // (We're avoiding the call to SignalTimerStartStop while reconnect_timer_ is | |
61 // NULL). | |
62 if (reconnect_timer_) { | |
63 reconnect_timer_->Abort(); | |
64 reconnect_timer_ = NULL; | |
65 } | |
66 reconnect_timer_ = new Timer(parent_, | |
67 static_cast<int>(interval_ns / kSecsTo100ns), | |
68 false); // Repeat. | |
69 reconnect_timer_->SignalTimeout.connect(this, | |
70 &AutoReconnect::DoReconnect); | |
71 SignalTimerStartStop(); | |
72 } | |
73 | |
74 void AutoReconnect::DoReconnect() { | |
75 reconnect_timer_ = NULL; | |
76 | |
77 // If timed out again, double autoreconnect time up to 30 minutes. | |
78 reconnect_interval_ns_ *= 2; | |
79 if (reconnect_interval_ns_ > 30 * kMinsTo100ns) { | |
80 reconnect_interval_ns_ = 30 * kMinsTo100ns; | |
81 } | |
82 SignalStartConnection(); | |
83 } | |
84 | |
85 void AutoReconnect::StopReconnectTimer() { | |
86 if (reconnect_timer_) { | |
87 reconnect_timer_->Abort(); | |
88 reconnect_timer_ = NULL; | |
89 SignalTimerStartStop(); | |
90 } | |
91 } | |
92 | |
93 void AutoReconnect::StopDelayedResetTimer() { | |
94 if (delayed_reset_timer_) { | |
95 delayed_reset_timer_->Abort(); | |
96 delayed_reset_timer_ = NULL; | |
97 } | |
98 } | |
99 | |
100 void AutoReconnect::ResetState() { | |
101 StopDelayedResetTimer(); | |
102 StopReconnectTimer(); | |
103 SetupReconnectInterval(); | |
104 } | |
105 | |
106 void AutoReconnect::SetupReconnectInterval() { | |
107 if (is_idle_) { | |
108 // If we were idle, start the timer over again (120 - 360 seconds). | |
109 reconnect_interval_ns_ = (rand() % 240 + 120) * kSecsTo100ns; | |
110 } else { | |
111 // If we weren't idle, try the connection 5 - 25 seconds later. | |
112 reconnect_interval_ns_ = (rand() % 20 + 5) * kSecsTo100ns; | |
113 } | |
114 } | |
115 | |
116 void AutoReconnect::OnPowerSuspend(bool suspended) { | |
117 if (suspended) { | |
118 // When the computer comes back on, ensure that the reconnect happens | |
119 // quickly (5 - 25 seconds). | |
120 reconnect_interval_ns_ = (rand() % 20 + 5) * kSecsTo100ns; | |
121 } | |
122 } | |
123 | |
124 void AutoReconnect::OnClientStateChange(Login::ConnectionState state) { | |
125 // On any state change, stop the reset timer. | |
126 StopDelayedResetTimer(); | |
127 switch (state) { | |
128 case Login::STATE_RETRYING: | |
129 // Do nothing. | |
130 break; | |
131 | |
132 case Login::STATE_CLOSED: | |
133 // When the user has been logged out and no auto-reconnect is happening, | |
134 // then the autoreconnect intervals should be reset. | |
135 ResetState(); | |
136 break; | |
137 | |
138 case Login::STATE_OPENING: | |
139 StopReconnectTimer(); | |
140 break; | |
141 | |
142 case Login::STATE_OPENED: | |
143 // Reset autoreconnect timeout sequence after being connected for a bit | |
144 // of time. This helps in the case that we are connecting briefly and | |
145 // then getting disconnect like when an account hits an abuse limit. | |
146 StopReconnectTimer(); | |
147 delayed_reset_timer_ = new Timer(parent_, | |
148 kResetReconnectInfoDelaySec, | |
149 false); // Repeat. | |
150 delayed_reset_timer_->SignalTimeout.connect(this, | |
151 &AutoReconnect::ResetState); | |
152 break; | |
153 } | |
154 } | |
155 | |
156 } // namespace notifier | |
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