Index: views/controls/table/table_view.cc |
=================================================================== |
--- views/controls/table/table_view.cc (revision 25700) |
+++ views/controls/table/table_view.cc (working copy) |
@@ -4,10 +4,8 @@ |
#include "views/controls/table/table_view.h" |
+#include <commctrl.h> |
#include <windowsx.h> |
-#include <atlbase.h> |
-#include <atlapp.h> |
-#include <atlmisc.h> |
#include <algorithm> |
@@ -234,7 +232,7 @@ |
return; |
if (length == -1) { |
- DCHECK(start >= 0); |
+ DCHECK_GE(start, 0); |
length = model_->RowCount() - start; |
} |
int row_count = RowCount(); |
@@ -358,7 +356,7 @@ |
} |
void TableView::AddColumn(const TableColumn& col) { |
- DCHECK(all_columns_.count(col.id) == 0); |
+ DCHECK_EQ(0, all_columns_.count(col.id)); |
all_columns_[col.id] = col; |
} |
@@ -540,10 +538,10 @@ |
POINT screen_point; |
GetCursorPos(&screen_point); |
POINT table_point = screen_point; |
- WTL::CRect client_rect; |
+ RECT client_rect; |
if (ScreenToClient(window, &table_point) && |
GetClientRect(window, &client_rect) && |
- client_rect.PtInRect(table_point)) { |
+ PtInRect(&client_rect, table_point)) { |
// The point is over the client area of the table, handle it ourself. |
// But first select the row if it isn't already selected. |
LVHITTESTINFO hit_info = {0}; |
@@ -1203,17 +1201,18 @@ |
SkBitmap image = model_->GetIcon(model_index); |
if (!image.isNull()) { |
// Get the rect that holds the icon. |
- WTL::CRect icon_rect, client_rect; |
+ RECT icon_rect, client_rect; |
if (ListView_GetItemRect(list_view_, view_index, &icon_rect, |
LVIR_ICON) && |
GetClientRect(list_view_, &client_rect)) { |
- WTL::CRect intersection; |
+ RECT intersection; |
// Client rect includes the header but we need to make sure we don't |
// paint into it. |
client_rect.top += content_offset_; |
// Make sure the region need to paint is visible. |
- if (intersection.IntersectRect(&icon_rect, &client_rect)) { |
- gfx::Canvas canvas(icon_rect.Width(), icon_rect.Height(), false); |
+ if (IntersectRect(&intersection, &icon_rect, &client_rect)) { |
+ gfx::Canvas canvas(icon_rect.right - icon_rect.left, |
+ icon_rect.bottom - icon_rect.top, false); |
// It seems the state in nmcd.uItemState is not correct. |
// We'll retrieve it explicitly. |
@@ -1259,7 +1258,7 @@ |
} |
} |
if (ImplementPostPaint()) { |
- WTL::CRect cell_rect; |
+ RECT cell_rect; |
if (ListView_GetItemRect(list_view_, view_index, &cell_rect, |
LVIR_BOUNDS)) { |
PostPaint(model_index, 0, false, gfx::Rect(cell_rect), |
@@ -1286,11 +1285,14 @@ |
// See comment in TableColumn for what this does. |
int width = this->width(); |
- WTL::CRect native_bounds; |
- if (GetClientRect(GetNativeControlHWND(), &native_bounds) && |
- native_bounds.Width() > 0) { |
- // Prefer the bounds of the window over our bounds, which may be different. |
- width = native_bounds.Width(); |
+ RECT native_bounds; |
+ if (GetClientRect(GetNativeControlHWND(), &native_bounds)) { |
+ int window_width = native_bounds.right - native_bounds.left; |
+ if (window_width > 0) { |
+ // Prefer the bounds of the window over our bounds, which may be |
+ // different. |
+ width = window_width; |
+ } |
} |
float percent = 0; |
@@ -1469,7 +1471,7 @@ |
} |
int TableView::PreviousSelectedViewIndex(int view_index) { |
- DCHECK(view_index >= 0); |
+ DCHECK_GE(view_index, 0); |
if (!list_view_ || view_index <= 0) |
return -1; |
@@ -1502,10 +1504,10 @@ |
POINT origin = {0, 0}; |
MapWindowPoints(header, list_view_, &origin, 1); |
- WTL::CRect header_bounds; |
+ RECT header_bounds; |
GetWindowRect(header, &header_bounds); |
- content_offset_ = origin.y + header_bounds.Height(); |
+ content_offset_ = origin.y + header_bounds.bottom - header_bounds.top; |
} |
// |