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Issue 195015: Support stepping into CallFunction stubs (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 3 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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68 68
69 static Handle<Code> ComputeCallDebugPrepareStepIn(int argc) { 69 static Handle<Code> ComputeCallDebugPrepareStepIn(int argc) {
70 CALL_HEAP_FUNCTION(StubCache::ComputeCallDebugPrepareStepIn(argc), Code); 70 CALL_HEAP_FUNCTION(StubCache::ComputeCallDebugPrepareStepIn(argc), Code);
71 } 71 }
72 72
73 73
74 BreakLocationIterator::BreakLocationIterator(Handle<DebugInfo> debug_info, 74 BreakLocationIterator::BreakLocationIterator(Handle<DebugInfo> debug_info,
75 BreakLocatorType type) { 75 BreakLocatorType type) {
76 debug_info_ = debug_info; 76 debug_info_ = debug_info;
77 type_ = type; 77 type_ = type;
78 // Get the stub early to avoid possible GC during iterations. We may need
79 // this stub to detect debugger calls generated from debugger statements.
80 debug_break_stub_ = RuntimeStub(Runtime::kDebugBreak, 0).GetCode();
78 reloc_iterator_ = NULL; 81 reloc_iterator_ = NULL;
79 reloc_iterator_original_ = NULL; 82 reloc_iterator_original_ = NULL;
80 Reset(); // Initialize the rest of the member variables. 83 Reset(); // Initialize the rest of the member variables.
81 } 84 }
82 85
83 86
84 BreakLocationIterator::~BreakLocationIterator() { 87 BreakLocationIterator::~BreakLocationIterator() {
85 ASSERT(reloc_iterator_ != NULL); 88 ASSERT(reloc_iterator_ != NULL);
86 ASSERT(reloc_iterator_original_ != NULL); 89 ASSERT(reloc_iterator_original_ != NULL);
87 delete reloc_iterator_; 90 delete reloc_iterator_;
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119 // break points can cause the code targets in the running (debugged) code to 122 // break points can cause the code targets in the running (debugged) code to
120 // be of a different kind than in the original code. 123 // be of a different kind than in the original code.
121 if (RelocInfo::IsCodeTarget(rmode())) { 124 if (RelocInfo::IsCodeTarget(rmode())) {
122 Address target = original_rinfo()->target_address(); 125 Address target = original_rinfo()->target_address();
123 Code* code = Code::GetCodeFromTargetAddress(target); 126 Code* code = Code::GetCodeFromTargetAddress(target);
124 if (code->is_inline_cache_stub() || RelocInfo::IsConstructCall(rmode())) { 127 if (code->is_inline_cache_stub() || RelocInfo::IsConstructCall(rmode())) {
125 break_point_++; 128 break_point_++;
126 return; 129 return;
127 } 130 }
128 if (code->kind() == Code::STUB) { 131 if (code->kind() == Code::STUB) {
132 if (IsDebuggerStatement()) {
133 break_point_++;
134 return;
135 }
129 if (type_ == ALL_BREAK_LOCATIONS) { 136 if (type_ == ALL_BREAK_LOCATIONS) {
130 if (Debug::IsBreakStub(code)) { 137 if (Debug::IsBreakStub(code)) {
131 break_point_++; 138 break_point_++;
132 return; 139 return;
133 } 140 }
134 } else { 141 } else {
135 ASSERT(type_ == SOURCE_BREAK_LOCATIONS); 142 ASSERT(type_ == SOURCE_BREAK_LOCATIONS);
136 if (Debug::IsSourceBreakStub(code)) { 143 if (Debug::IsSourceBreakStub(code)) {
137 break_point_++; 144 break_point_++;
138 return; 145 return;
(...skipping 92 matching lines...) Expand 10 before | Expand all | Expand 10 after
231 return RinfoDone(); 238 return RinfoDone();
232 } 239 }
233 240
234 241
235 void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) { 242 void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
236 // If there is not already a real break point here patch code with debug 243 // If there is not already a real break point here patch code with debug
237 // break. 244 // break.
238 if (!HasBreakPoint()) { 245 if (!HasBreakPoint()) {
239 SetDebugBreak(); 246 SetDebugBreak();
240 } 247 }
241 ASSERT(IsDebugBreak()); 248 ASSERT(IsDebugBreak() || IsDebuggerStatement());
242 // Set the break point information. 249 // Set the break point information.
243 DebugInfo::SetBreakPoint(debug_info_, code_position(), 250 DebugInfo::SetBreakPoint(debug_info_, code_position(),
244 position(), statement_position(), 251 position(), statement_position(),
245 break_point_object); 252 break_point_object);
246 } 253 }
247 254
248 255
249 void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) { 256 void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
250 // Clear the break point information. 257 // Clear the break point information.
251 DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object); 258 DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object);
252 // If there are no more break points here remove the debug break. 259 // If there are no more break points here remove the debug break.
253 if (!HasBreakPoint()) { 260 if (!HasBreakPoint()) {
254 ClearDebugBreak(); 261 ClearDebugBreak();
255 ASSERT(!IsDebugBreak()); 262 ASSERT(!IsDebugBreak());
256 } 263 }
257 } 264 }
258 265
259 266
260 void BreakLocationIterator::SetOneShot() { 267 void BreakLocationIterator::SetOneShot() {
268 // Debugger statement always calls debugger. No need to modify it.
269 if (IsDebuggerStatement()) {
270 return;
271 }
272
261 // If there is a real break point here no more to do. 273 // If there is a real break point here no more to do.
262 if (HasBreakPoint()) { 274 if (HasBreakPoint()) {
263 ASSERT(IsDebugBreak()); 275 ASSERT(IsDebugBreak());
264 return; 276 return;
265 } 277 }
266 278
267 // Patch code with debug break. 279 // Patch code with debug break.
268 SetDebugBreak(); 280 SetDebugBreak();
269 } 281 }
270 282
271 283
272 void BreakLocationIterator::ClearOneShot() { 284 void BreakLocationIterator::ClearOneShot() {
285 // Debugger statement always calls debugger. No need to modify it.
286 if (IsDebuggerStatement()) {
287 return;
288 }
289
273 // If there is a real break point here no more to do. 290 // If there is a real break point here no more to do.
274 if (HasBreakPoint()) { 291 if (HasBreakPoint()) {
275 ASSERT(IsDebugBreak()); 292 ASSERT(IsDebugBreak());
276 return; 293 return;
277 } 294 }
278 295
279 // Patch code removing debug break. 296 // Patch code removing debug break.
280 ClearDebugBreak(); 297 ClearDebugBreak();
281 ASSERT(!IsDebugBreak()); 298 ASSERT(!IsDebugBreak());
282 } 299 }
283 300
284 301
285 void BreakLocationIterator::SetDebugBreak() { 302 void BreakLocationIterator::SetDebugBreak() {
303 // Debugger statement always calls debugger. No need to modify it.
304 if (IsDebuggerStatement()) {
305 return;
306 }
307
286 // If there is already a break point here just return. This might happen if 308 // If there is already a break point here just return. This might happen if
287 // the same code is flooded with break points twice. Flooding the same 309 // the same code is flooded with break points twice. Flooding the same
288 // function twice might happen when stepping in a function with an exception 310 // function twice might happen when stepping in a function with an exception
289 // handler as the handler and the function is the same. 311 // handler as the handler and the function is the same.
290 if (IsDebugBreak()) { 312 if (IsDebugBreak()) {
291 return; 313 return;
292 } 314 }
293 315
294 if (RelocInfo::IsJSReturn(rmode())) { 316 if (RelocInfo::IsJSReturn(rmode())) {
295 // Patch the frame exit code with a break point. 317 // Patch the frame exit code with a break point.
296 SetDebugBreakAtReturn(); 318 SetDebugBreakAtReturn();
297 } else { 319 } else {
298 // Patch the IC call. 320 // Patch the IC call.
299 SetDebugBreakAtIC(); 321 SetDebugBreakAtIC();
300 } 322 }
301 ASSERT(IsDebugBreak()); 323 ASSERT(IsDebugBreak());
302 } 324 }
303 325
304 326
305 void BreakLocationIterator::ClearDebugBreak() { 327 void BreakLocationIterator::ClearDebugBreak() {
328 // Debugger statement always calls debugger. No need to modify it.
329 if (IsDebuggerStatement()) {
330 return;
331 }
332
306 if (RelocInfo::IsJSReturn(rmode())) { 333 if (RelocInfo::IsJSReturn(rmode())) {
307 // Restore the frame exit code. 334 // Restore the frame exit code.
308 ClearDebugBreakAtReturn(); 335 ClearDebugBreakAtReturn();
309 } else { 336 } else {
310 // Patch the IC call. 337 // Patch the IC call.
311 ClearDebugBreakAtIC(); 338 ClearDebugBreakAtIC();
312 } 339 }
313 ASSERT(!IsDebugBreak()); 340 ASSERT(!IsDebugBreak());
314 } 341 }
315 342
316 343
317 void BreakLocationIterator::PrepareStepIn() { 344 void BreakLocationIterator::PrepareStepIn() {
318 HandleScope scope; 345 HandleScope scope;
319 346
320 // Step in can only be prepared if currently positioned on an IC call or 347 // Step in can only be prepared if currently positioned on an IC call,
321 // construct call. 348 // construct call or CallFunction stub call.
322 Address target = rinfo()->target_address(); 349 Address target = rinfo()->target_address();
323 Code* code = Code::GetCodeFromTargetAddress(target); 350 Handle<Code> code(Code::GetCodeFromTargetAddress(target));
324 if (code->is_call_stub()) { 351 if (code->is_call_stub()) {
325 // Step in through IC call is handled by the runtime system. Therefore make 352 // Step in through IC call is handled by the runtime system. Therefore make
326 // sure that the any current IC is cleared and the runtime system is 353 // sure that the any current IC is cleared and the runtime system is
327 // called. If the executing code has a debug break at the location change 354 // called. If the executing code has a debug break at the location change
328 // the call in the original code as it is the code there that will be 355 // the call in the original code as it is the code there that will be
329 // executed in place of the debug break call. 356 // executed in place of the debug break call.
330 Handle<Code> stub = ComputeCallDebugPrepareStepIn(code->arguments_count()); 357 Handle<Code> stub = ComputeCallDebugPrepareStepIn(code->arguments_count());
331 if (IsDebugBreak()) { 358 if (IsDebugBreak()) {
332 original_rinfo()->set_target_address(stub->entry()); 359 original_rinfo()->set_target_address(stub->entry());
333 } else { 360 } else {
334 rinfo()->set_target_address(stub->entry()); 361 rinfo()->set_target_address(stub->entry());
335 } 362 }
336 } else { 363 } else {
364 #ifdef DEBUG
365 // All the following stuff is needed only for assertion checks so the code
366 // is wrapped in ifdef.
367 Handle<Code> maybe_call_function_stub = code;
368 if (IsDebugBreak()) {
369 Address original_target = original_rinfo()->target_address();
370 maybe_call_function_stub =
371 Handle<Code>(Code::GetCodeFromTargetAddress(original_target));
372 }
373 bool is_call_function_stub =
374 (maybe_call_function_stub->kind() == Code::STUB &&
375 maybe_call_function_stub->major_key() == CodeStub::CallFunction);
376
337 // Step in through construct call requires no changes to the running code. 377 // Step in through construct call requires no changes to the running code.
338 // Step in through getters/setters should already be prepared as well 378 // Step in through getters/setters should already be prepared as well
339 // because caller of this function (Debug::PrepareStep) is expected to 379 // because caller of this function (Debug::PrepareStep) is expected to
340 // flood the top frame's function with one shot breakpoints. 380 // flood the top frame's function with one shot breakpoints.
341 ASSERT(RelocInfo::IsConstructCall(rmode()) || code->is_inline_cache_stub()); 381 // Step in through CallFunction stub should also be prepared by caller of
382 // this function (Debug::PrepareStep) which should flood target function
383 // with breakpoints.
384 ASSERT(RelocInfo::IsConstructCall(rmode()) || code->is_inline_cache_stub()
385 || is_call_function_stub);
386 #endif
342 } 387 }
343 } 388 }
344 389
345 390
346 // Check whether the break point is at a position which will exit the function. 391 // Check whether the break point is at a position which will exit the function.
347 bool BreakLocationIterator::IsExit() const { 392 bool BreakLocationIterator::IsExit() const {
348 return (RelocInfo::IsJSReturn(rmode())); 393 return (RelocInfo::IsJSReturn(rmode()));
349 } 394 }
350 395
351 396
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402 // Restore the inlined version of keyed stores to get back to the 447 // Restore the inlined version of keyed stores to get back to the
403 // fast case. We need to patch back the keyed store because no 448 // fast case. We need to patch back the keyed store because no
404 // patching happens when running normally. For keyed loads, the 449 // patching happens when running normally. For keyed loads, the
405 // map check will get patched back when running normally after ICs 450 // map check will get patched back when running normally after ICs
406 // have been cleared at GC. 451 // have been cleared at GC.
407 if (code->is_keyed_store_stub()) KeyedStoreIC::RestoreInlinedVersion(pc()); 452 if (code->is_keyed_store_stub()) KeyedStoreIC::RestoreInlinedVersion(pc());
408 } 453 }
409 } 454 }
410 455
411 456
457 bool BreakLocationIterator::IsDebuggerStatement() {
458 if (RelocInfo::IsCodeTarget(rmode())) {
459 Address target = original_rinfo()->target_address();
460 Code* code = Code::GetCodeFromTargetAddress(target);
461 if (code->kind() == Code::STUB) {
462 CodeStub::Major major_key = code->major_key();
463 if (major_key == CodeStub::Runtime) {
464 return (*debug_break_stub_ == code);
465 }
466 }
467 }
468 return false;
469 }
470
471
412 Object* BreakLocationIterator::BreakPointObjects() { 472 Object* BreakLocationIterator::BreakPointObjects() {
413 return debug_info_->GetBreakPointObjects(code_position()); 473 return debug_info_->GetBreakPointObjects(code_position());
414 } 474 }
415 475
416 476
417 // Clear out all the debug break code. This is ONLY supposed to be used when 477 // Clear out all the debug break code. This is ONLY supposed to be used when
418 // shutting down the debugger as it will leave the break point information in 478 // shutting down the debugger as it will leave the break point information in
419 // DebugInfo even though the code is patched back to the non break point state. 479 // DebugInfo even though the code is patched back to the non break point state.
420 void BreakLocationIterator::ClearAllDebugBreak() { 480 void BreakLocationIterator::ClearAllDebugBreak() {
421 while (!Done()) { 481 while (!Done()) {
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1085 Handle<DebugInfo> debug_info = GetDebugInfo(shared); 1145 Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1086 1146
1087 // Find the break location where execution has stopped. 1147 // Find the break location where execution has stopped.
1088 BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS); 1148 BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS);
1089 it.FindBreakLocationFromAddress(frame->pc()); 1149 it.FindBreakLocationFromAddress(frame->pc());
1090 1150
1091 // Compute whether or not the target is a call target. 1151 // Compute whether or not the target is a call target.
1092 bool is_call_target = false; 1152 bool is_call_target = false;
1093 bool is_load_or_store = false; 1153 bool is_load_or_store = false;
1094 bool is_inline_cache_stub = false; 1154 bool is_inline_cache_stub = false;
1155 Handle<Code> call_function_stub;
1095 if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) { 1156 if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
1096 Address target = it.rinfo()->target_address(); 1157 Address target = it.rinfo()->target_address();
1097 Code* code = Code::GetCodeFromTargetAddress(target); 1158 Code* code = Code::GetCodeFromTargetAddress(target);
1098 if (code->is_call_stub()) { 1159 if (code->is_call_stub()) {
1099 is_call_target = true; 1160 is_call_target = true;
1100 } 1161 }
1101 if (code->is_inline_cache_stub()) { 1162 if (code->is_inline_cache_stub()) {
1102 is_inline_cache_stub = true; 1163 is_inline_cache_stub = true;
1103 is_load_or_store = !is_call_target; 1164 is_load_or_store = !is_call_target;
1104 } 1165 }
1166
1167 // Check if target code is CallFunction stub.
1168 Code* maybe_call_function_stub = code;
1169 // If there is a breakpoint at this line look at the original code to
1170 // check if it is a CallFunction stub.
1171 if (it.IsDebugBreak()) {
1172 Address original_target = it.original_rinfo()->target_address();
1173 maybe_call_function_stub =
1174 Code::GetCodeFromTargetAddress(original_target);
1175 }
1176 if (maybe_call_function_stub->kind() == Code::STUB &&
1177 maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
1178 // Save reference to the code as we may need it to find out arguments
1179 // count for 'step in' later.
1180 call_function_stub = Handle<Code>(maybe_call_function_stub);
1181 }
1105 } 1182 }
1106 1183
1107 // If this is the last break code target step out is the only possibility. 1184 // If this is the last break code target step out is the only possibility.
1108 if (it.IsExit() || step_action == StepOut) { 1185 if (it.IsExit() || step_action == StepOut) {
1109 // Step out: If there is a JavaScript caller frame, we need to 1186 // Step out: If there is a JavaScript caller frame, we need to
1110 // flood it with breakpoints. 1187 // flood it with breakpoints.
1111 frames_it.Advance(); 1188 frames_it.Advance();
1112 if (!frames_it.done()) { 1189 if (!frames_it.done()) {
1113 // Fill the function to return to with one-shot break points. 1190 // Fill the function to return to with one-shot break points.
1114 JSFunction* function = JSFunction::cast(frames_it.frame()->function()); 1191 JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1115 FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared())); 1192 FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1116 } 1193 }
1117 } else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode())) 1194 } else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode()) ||
1195 !call_function_stub.is_null())
1118 || step_action == StepNext || step_action == StepMin) { 1196 || step_action == StepNext || step_action == StepMin) {
1119 // Step next or step min. 1197 // Step next or step min.
1120 1198
1121 // Fill the current function with one-shot break points. 1199 // Fill the current function with one-shot break points.
1122 FloodWithOneShot(shared); 1200 FloodWithOneShot(shared);
1123 1201
1124 // Remember source position and frame to handle step next. 1202 // Remember source position and frame to handle step next.
1125 thread_local_.last_statement_position_ = 1203 thread_local_.last_statement_position_ =
1126 debug_info->code()->SourceStatementPosition(frame->pc()); 1204 debug_info->code()->SourceStatementPosition(frame->pc());
1127 thread_local_.last_fp_ = frame->fp(); 1205 thread_local_.last_fp_ = frame->fp();
1128 } else { 1206 } else {
1207 // If it's CallFunction stub ensure target function is compiled and flood
1208 // it with one shot breakpoints.
1209 if (!call_function_stub.is_null()) {
1210 // Find out number of arguments from the stub minor key.
1211 // Reverse lookup required as the minor key cannot be retrieved
1212 // from the code object.
1213 Handle<Object> obj(
1214 Heap::code_stubs()->SlowReverseLookup(*call_function_stub));
1215 ASSERT(*obj != Heap::undefined_value());
1216 ASSERT(obj->IsSmi());
1217 // Get the STUB key and extract major and minor key.
1218 uint32_t key = Smi::cast(*obj)->value();
1219 // Argc in the stub is the number of arguments passed - not the
1220 // expected arguments of the called function.
1221 int call_function_arg_count = CodeStub::MinorKeyFromKey(key);
1222 ASSERT(call_function_stub->major_key() ==
1223 CodeStub::MajorKeyFromKey(key));
1224
1225 // Find target function on the expression stack.
1226 // Expression stack lools like this (top to bottom):
1227 // argN
1228 // ...
1229 // arg0
1230 // Receiver
1231 // Function to call
1232 int expressions_count = frame->ComputeExpressionsCount();
1233 ASSERT(expressions_count - 2 - call_function_arg_count >= 0);
1234 Object* fun = frame->GetExpression(
1235 expressions_count - 2 - call_function_arg_count);
1236 if (fun->IsJSFunction()) {
1237 Handle<JSFunction> js_function(JSFunction::cast(fun));
1238 // Don't step into builtins.
1239 if (!js_function->IsBuiltin()) {
1240 // It will also compile target function if it's not compiled yet.
1241 FloodWithOneShot(Handle<SharedFunctionInfo>(js_function->shared()));
1242 }
1243 }
1244 }
1245
1129 // Fill the current function with one-shot break points even for step in on 1246 // Fill the current function with one-shot break points even for step in on
1130 // a call target as the function called might be a native function for 1247 // a call target as the function called might be a native function for
1131 // which step in will not stop. It also prepares for stepping in 1248 // which step in will not stop. It also prepares for stepping in
1132 // getters/setters. 1249 // getters/setters.
1133 FloodWithOneShot(shared); 1250 FloodWithOneShot(shared);
1134 1251
1135 if (is_load_or_store) { 1252 if (is_load_or_store) {
1136 // Remember source position and frame to handle step in getter/setter. If 1253 // Remember source position and frame to handle step in getter/setter. If
1137 // there is a custom getter/setter it will be handled in 1254 // there is a custom getter/setter it will be handled in
1138 // Object::Get/SetPropertyWithCallback, otherwise the step action will be 1255 // Object::Get/SetPropertyWithCallback, otherwise the step action will be
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2563 2680
2564 2681
2565 void LockingCommandMessageQueue::Clear() { 2682 void LockingCommandMessageQueue::Clear() {
2566 ScopedLock sl(lock_); 2683 ScopedLock sl(lock_);
2567 queue_.Clear(); 2684 queue_.Clear();
2568 } 2685 }
2569 2686
2570 #endif // ENABLE_DEBUGGER_SUPPORT 2687 #endif // ENABLE_DEBUGGER_SUPPORT
2571 2688
2572 } } // namespace v8::internal 2689 } } // namespace v8::internal
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