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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/browser/sync/notifier/communicator/auto_reconnect.h" |
| 6 |
| 7 #include "chrome/browser/sync/notifier/base/network_status_detector_task.h" |
| 8 #include "chrome/browser/sync/notifier/base/time.h" |
| 9 #include "chrome/browser/sync/notifier/base/timer.h" |
| 10 #include "talk/base/common.h" |
| 11 |
| 12 namespace notifier { |
| 13 const int kResetReconnectInfoDelaySec = 2; |
| 14 |
| 15 AutoReconnect::AutoReconnect(talk_base::Task* parent, |
| 16 NetworkStatusDetectorTask* network_status) |
| 17 : reconnect_interval_ns_(0), |
| 18 reconnect_timer_(NULL), |
| 19 delayed_reset_timer_(NULL), |
| 20 parent_(parent), |
| 21 is_idle_(false) { |
| 22 SetupReconnectInterval(); |
| 23 if (network_status) { |
| 24 network_status->SignalNetworkStateDetected.connect( |
| 25 this, &AutoReconnect::OnNetworkStateDetected); |
| 26 } |
| 27 } |
| 28 |
| 29 void AutoReconnect::OnNetworkStateDetected(bool was_alive, bool is_alive) { |
| 30 if (is_retrying() && !was_alive && is_alive) { |
| 31 // Reconnect in 1 to 9 seconds (vary the time a little to try to avoid |
| 32 // spikey behavior on network hiccups). |
| 33 StartReconnectTimerWithInterval((rand() % 9 + 1) * kSecsTo100ns); |
| 34 } |
| 35 } |
| 36 |
| 37 int AutoReconnect::seconds_until() const { |
| 38 if (!is_retrying() || !reconnect_timer_->get_timeout_time()) { |
| 39 return 0; |
| 40 } |
| 41 int64 time_until_100ns = |
| 42 reconnect_timer_->get_timeout_time() - GetCurrent100NSTime(); |
| 43 if (time_until_100ns < 0) { |
| 44 return 0; |
| 45 } |
| 46 |
| 47 // Do a ceiling on the value (to avoid returning before its time) |
| 48 return (time_until_100ns + kSecsTo100ns - 1) / kSecsTo100ns; |
| 49 } |
| 50 |
| 51 void AutoReconnect::StartReconnectTimer() { |
| 52 StartReconnectTimerWithInterval(reconnect_interval_ns_); |
| 53 } |
| 54 |
| 55 void AutoReconnect::StartReconnectTimerWithInterval(time64 interval_ns) { |
| 56 // Don't call StopReconnectTimer because we don't |
| 57 // want other classes to detect that the intermediate state of |
| 58 // the timer being stopped. (We're avoiding the call to SignalTimerStartStop |
| 59 // while reconnect_timer_ is NULL.) |
| 60 if (reconnect_timer_) { |
| 61 reconnect_timer_->Abort(); |
| 62 reconnect_timer_ = NULL; |
| 63 } |
| 64 reconnect_timer_ = new Timer(parent_, |
| 65 static_cast<int>(interval_ns / kSecsTo100ns), |
| 66 false); // repeat |
| 67 reconnect_timer_->SignalTimeout.connect(this, |
| 68 &AutoReconnect::DoReconnect); |
| 69 SignalTimerStartStop(); |
| 70 } |
| 71 |
| 72 void AutoReconnect::DoReconnect() { |
| 73 reconnect_timer_ = NULL; |
| 74 |
| 75 // if timed out again, double autoreconnect time up to 30 minutes |
| 76 reconnect_interval_ns_ *= 2; |
| 77 if (reconnect_interval_ns_ > 30 * kMinsTo100ns) { |
| 78 reconnect_interval_ns_ = 30 * kMinsTo100ns; |
| 79 } |
| 80 SignalStartConnection(); |
| 81 } |
| 82 |
| 83 void AutoReconnect::StopReconnectTimer() { |
| 84 if (reconnect_timer_) { |
| 85 reconnect_timer_->Abort(); |
| 86 reconnect_timer_ = NULL; |
| 87 SignalTimerStartStop(); |
| 88 } |
| 89 } |
| 90 |
| 91 void AutoReconnect::StopDelayedResetTimer() { |
| 92 if (delayed_reset_timer_) { |
| 93 delayed_reset_timer_->Abort(); |
| 94 delayed_reset_timer_ = NULL; |
| 95 } |
| 96 } |
| 97 |
| 98 void AutoReconnect::ResetState() { |
| 99 StopDelayedResetTimer(); |
| 100 StopReconnectTimer(); |
| 101 SetupReconnectInterval(); |
| 102 } |
| 103 |
| 104 void AutoReconnect::SetupReconnectInterval() { |
| 105 if (is_idle_) { |
| 106 // If we were idle, start the timer over again (120 - 360 seconds). |
| 107 reconnect_interval_ns_ = (rand() % 240 + 120) * kSecsTo100ns; |
| 108 } else { |
| 109 // If we weren't idle, try the connection 5 - 25 seconds later. |
| 110 reconnect_interval_ns_ = (rand() % 20 + 5) * kSecsTo100ns; |
| 111 } |
| 112 } |
| 113 |
| 114 void AutoReconnect::OnPowerSuspend(bool suspended) { |
| 115 if (suspended) { |
| 116 // When the computer comes back on, ensure that the reconnect |
| 117 // happens quickly (5 - 25 seconds). |
| 118 reconnect_interval_ns_ = (rand() % 20 + 5) * kSecsTo100ns; |
| 119 } |
| 120 } |
| 121 |
| 122 void AutoReconnect::OnClientStateChange(Login::ConnectionState state) { |
| 123 // On any state change, stop the reset timer. |
| 124 StopDelayedResetTimer(); |
| 125 switch (state) { |
| 126 case Login::STATE_RETRYING: |
| 127 // do nothing |
| 128 break; |
| 129 |
| 130 case Login::STATE_CLOSED: |
| 131 // When the user has been logged out and no auto-reconnect |
| 132 // is happening, then the autoreconnect intervals should be |
| 133 // reset. |
| 134 ResetState(); |
| 135 break; |
| 136 |
| 137 case Login::STATE_OPENING: |
| 138 StopReconnectTimer(); |
| 139 break; |
| 140 |
| 141 case Login::STATE_OPENED: |
| 142 // Reset autoreconnect timeout sequence after being connected |
| 143 // for a bit of time. This helps in the case that we are |
| 144 // connecting briefly and then getting disconnect like when |
| 145 // an account hits an abuse limit. |
| 146 StopReconnectTimer(); |
| 147 delayed_reset_timer_ = new Timer(parent_, |
| 148 kResetReconnectInfoDelaySec, |
| 149 false); // repeat |
| 150 delayed_reset_timer_->SignalTimeout.connect(this, |
| 151 &AutoReconnect::ResetState); |
| 152 break; |
| 153 } |
| 154 } |
| 155 } // namespace notifier |
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