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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 // | |
| 5 // High resolution timer functions for use in Windows. | |
| 6 | |
| 7 #include "chrome/browser/sync/util/highres_timer.h" | |
| 8 | |
| 9 bool HighresTimer::perf_freq_collected_ = false; | |
| 10 ULONGLONG HighresTimer::perf_freq_ = 0; | |
| 11 | |
| 12 ULONGLONG HighresTimer::GetElapsedMs() const { | |
| 13 ULONGLONG end_time = GetCurrentTicks(); | |
| 14 | |
| 15 // Scale to ms and round to nearest ms - rounding is important because | |
| 16 // otherwise the truncation error may accumulate e.g. in sums. | |
| 17 // | |
| 18 // Given infinite resolution, this expression could be written as: | |
| 19 // trunc((end - start (units:freq*sec))/freq (units:sec) * | |
| 20 // 1000 (unit:ms) + 1/2 (unit:ms)) | |
| 21 ULONGLONG freq = GetTimerFrequency(); | |
| 22 return ((end_time - start_ticks_) * 1000L + freq / 2) / freq; | |
| 23 } | |
| 24 | |
| 25 ULONGLONG HighresTimer::GetElapsedSec() const { | |
| 26 ULONGLONG end_time = GetCurrentTicks(); | |
| 27 | |
| 28 // Round to nearest ms - rounding is important because otherwise the | |
| 29 // truncation error may accumulate e.g. in sums. | |
| 30 // | |
| 31 // Given infinite resolution, this expression could be written as: | |
| 32 // trunc((end - start (units:freq*sec))/freq (unit:sec) + 1/2 (unit:sec)) | |
| 33 ULONGLONG freq = GetTimerFrequency(); | |
| 34 return ((end_time - start_ticks_) + freq / 2) / freq; | |
| 35 } | |
| 36 | |
| 37 void HighresTimer::CollectPerfFreq() { | |
| 38 LARGE_INTEGER freq; | |
| 39 | |
| 40 // Note that this is racy. It's OK, however, because even concurrent | |
| 41 // executions of this are idempotent. | |
| 42 if (::QueryPerformanceFrequency(&freq)) { | |
| 43 perf_freq_ = freq.QuadPart; | |
| 44 perf_freq_collected_ = true; | |
| 45 } | |
| 46 } | |
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