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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "chrome/browser/sync/notifier/base/async_network_alive.h" | |
6 | |
7 #include <winsock2.h> | |
8 | |
9 #include "base/scoped_handle_win.h" | |
10 #include "chrome/browser/sync/notifier/base/utils.h" | |
11 #include "talk/base/common.h" | |
12 #include "talk/base/criticalsection.h" | |
13 #include "talk/base/logging.h" | |
14 #include "talk/base/scoped_ptr.h" | |
15 | |
16 namespace notifier { | |
17 | |
18 class PlatformNetworkInfo { | |
19 public: | |
20 PlatformNetworkInfo() : ws_handle_(NULL), event_handle_(NULL) { | |
21 } | |
22 | |
23 ~PlatformNetworkInfo() { | |
24 Close(); | |
25 } | |
26 | |
27 void Close() { | |
28 talk_base::CritScope crit_scope(&crit_sect_); | |
29 if (ws_handle_) { | |
30 if (event_handle_.IsValid()) // Unblock any waiting for network changes. | |
31 SetEvent(event_handle_.Get()); | |
32 // finishes the iteration. | |
33 VERIFY(WSALookupServiceEnd(ws_handle_) == 0); | |
34 ws_handle_ = NULL; | |
35 LOG(INFO) << "WSACleanup 1"; | |
36 ::WSACleanup(); | |
37 } | |
38 } | |
39 | |
40 bool IsAlive(bool* error) { | |
41 ASSERT(error); | |
42 *error = false; | |
43 | |
44 // If IsAlive was previously called, we need a new handle. | |
45 // Why? If we use the same handle, we only get diffs on what changed | |
46 // which isn't what we want. | |
47 Close(); | |
48 int result = Initialize(); | |
49 if (result != 0) { | |
50 LOG(ERROR) << "failed:" << result; | |
51 // Default to alive on error. | |
52 *error = true; | |
53 return true; | |
54 } | |
55 | |
56 bool alive = false; | |
57 | |
58 // Retrieve network info and move to next one. In this function, we only | |
59 // need to know whether or not there is network connection. | |
60 // allocate 256 bytes for name, it should be enough for most cases. | |
61 // If the name is longer, it is OK as we will check the code returned and | |
62 // set correct network status. | |
63 char result_buffer[sizeof(WSAQUERYSET) + 256] = {0}; | |
64 bool flush_previous_result = false; | |
65 do { | |
66 DWORD control_flags = LUP_RETURN_NAME; | |
67 if (flush_previous_result) { | |
68 control_flags |= LUP_FLUSHPREVIOUS; | |
69 } | |
70 DWORD length = sizeof(result_buffer); | |
71 reinterpret_cast<WSAQUERYSET*>(&result_buffer[0])->dwSize = | |
72 sizeof(WSAQUERYSET); | |
73 // ws_handle_ may be NULL (if exiting), but the call will simply fail | |
74 int result = ::WSALookupServiceNext( | |
75 ws_handle_, | |
76 control_flags, | |
77 &length, | |
78 reinterpret_cast<WSAQUERYSET*>(&result_buffer[0])); | |
79 | |
80 if (result == 0) { | |
81 // get at least one connection, return "connected". | |
82 alive = true; | |
83 } else { | |
84 ASSERT(result == SOCKET_ERROR); | |
85 result = ::WSAGetLastError(); | |
86 if (result == WSA_E_NO_MORE || result == WSAENOMORE) { | |
87 break; | |
88 } | |
89 | |
90 // Error code WSAEFAULT means there is a network connection but the | |
91 // result_buffer size is too small to contain the results. The | |
92 // variable "length" returned from WSALookupServiceNext is the minimum | |
93 // number of bytes required. We do not need to retrieve detail info. | |
94 // Return "alive" in this case. | |
95 if (result == WSAEFAULT) { | |
96 alive = true; | |
97 flush_previous_result = true; | |
98 } else { | |
99 LOG(WARNING) << "failed:" << result; | |
100 *error = true; | |
101 break; | |
102 } | |
103 } | |
104 } while (true); | |
105 LOG(INFO) << "alive: " << alive; | |
106 return alive; | |
107 } | |
108 | |
109 bool WaitForChange() { | |
110 // IsAlive must be called first. | |
111 int junk1 = 0, junk2 = 0; | |
112 DWORD bytes_returned = 0; | |
113 int result = SOCKET_ERROR; | |
114 { | |
115 talk_base::CritScope crit_scope(&crit_sect_); | |
116 if (!ws_handle_) | |
117 return false; | |
118 ASSERT(!event_handle_.IsValid()); | |
119 event_handle_.Set(CreateEvent(NULL, FALSE, FALSE, NULL)); | |
120 if (!event_handle_.IsValid()) { | |
121 LOG(WARNING) << "failed to CreateEvent"; | |
122 return false; | |
123 } | |
124 WSAOVERLAPPED overlapped = {0}; | |
125 overlapped.hEvent = event_handle_.Get(); | |
126 WSACOMPLETION completion; | |
127 ::SetZero(completion); | |
128 completion.Type = NSP_NOTIFY_EVENT; | |
129 completion.Parameters.Event.lpOverlapped = &overlapped; | |
130 | |
131 LOG(INFO) << "calling WSANSPIoctl"; | |
132 // Do a non-blocking request for change notification. event_handle_ | |
133 // will get signaled when there is a change, so we wait on it later. | |
134 // It can also be signaled by Close() in order allow clean termination. | |
135 result = ::WSANSPIoctl(ws_handle_, | |
136 SIO_NSP_NOTIFY_CHANGE, | |
137 &junk1, | |
138 0, | |
139 &junk2, | |
140 0, | |
141 &bytes_returned, | |
142 &completion); | |
143 } | |
144 if (NO_ERROR != result) { | |
145 result = ::WSAGetLastError(); | |
146 if (WSA_IO_PENDING != result) { | |
147 LOG(WARNING) << "failed: " << result; | |
148 event_handle_.Close(); | |
149 return false; | |
150 } | |
151 } | |
152 LOG(INFO) << "waiting"; | |
153 WaitForSingleObject(event_handle_.Get(), INFINITE); | |
154 event_handle_.Close(); | |
155 LOG(INFO) << "changed"; | |
156 return true; | |
157 } | |
158 | |
159 private: | |
160 int Initialize() { | |
161 WSADATA wsa_data; | |
162 LOG(INFO) << "calling WSAStartup"; | |
163 int result = ::WSAStartup(MAKEWORD(2, 2), &wsa_data); | |
164 if (result != ERROR_SUCCESS) { | |
165 LOG(ERROR) << "failed:" << result; | |
166 return result; | |
167 } | |
168 | |
169 WSAQUERYSET query_set = {0}; | |
170 query_set.dwSize = sizeof(WSAQUERYSET); | |
171 query_set.dwNameSpace = NS_NLA; | |
172 // Initiate a client query to iterate through the | |
173 // currently connected networks. | |
174 if (0 != ::WSALookupServiceBegin(&query_set, LUP_RETURN_ALL, | |
175 &ws_handle_)) { | |
176 result = ::WSAGetLastError(); | |
177 LOG(INFO) << "WSACleanup 2"; | |
178 ::WSACleanup(); | |
179 ASSERT(ws_handle_ == NULL); | |
180 ws_handle_ = NULL; | |
181 return result; | |
182 } | |
183 return 0; | |
184 } | |
185 talk_base::CriticalSection crit_sect_; | |
186 HANDLE ws_handle_; | |
187 ScopedHandle event_handle_; | |
188 DISALLOW_COPY_AND_ASSIGN(PlatformNetworkInfo); | |
189 }; | |
190 | |
191 class AsyncNetworkAliveWin32 : public AsyncNetworkAlive { | |
192 public: | |
193 AsyncNetworkAliveWin32() { | |
194 } | |
195 | |
196 virtual ~AsyncNetworkAliveWin32() { | |
197 if (network_info_) { | |
198 delete network_info_; | |
199 network_info_ = NULL; | |
200 } | |
201 } | |
202 | |
203 protected: | |
204 // SignalThread Interface | |
205 virtual void DoWork() { | |
206 if (!network_info_) { | |
207 network_info_ = new PlatformNetworkInfo(); | |
208 } else { | |
209 // Since network_info is set, it means that | |
210 // we are suppose to wait for network state changes. | |
211 if (!network_info_->WaitForChange()) { | |
212 // The wait was aborted so we must be shutting down. | |
213 alive_ = false; | |
214 error_ = true; | |
215 return; | |
216 } | |
217 } | |
218 alive_ = network_info_->IsAlive(&error_); | |
219 } | |
220 | |
221 virtual void OnWorkStop() { | |
222 if (network_info_) { | |
223 network_info_->Close(); | |
224 } | |
225 } | |
226 | |
227 private: | |
228 DISALLOW_COPY_AND_ASSIGN(AsyncNetworkAliveWin32); | |
229 }; | |
230 | |
231 AsyncNetworkAlive* AsyncNetworkAlive::Create() { | |
232 return new AsyncNetworkAliveWin32(); | |
233 } | |
234 | |
235 } // namespace notifier | |
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