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Issue 193057: Cleaned up some debugger stuff on ia32 and x64 (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 3 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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167 } 167 }
168 168
169 169
170 // ----------------------------------------------------------------------------- 170 // -----------------------------------------------------------------------------
171 // Implementation of RelocInfo 171 // Implementation of RelocInfo
172 172
173 // Patch the code at the current PC with a call to the target address. 173 // Patch the code at the current PC with a call to the target address.
174 // Additional guard int3 instructions can be added if required. 174 // Additional guard int3 instructions can be added if required.
175 void RelocInfo::PatchCodeWithCall(Address target, int guard_bytes) { 175 void RelocInfo::PatchCodeWithCall(Address target, int guard_bytes) {
176 // Call instruction takes up 13 bytes and int3 takes up one byte. 176 // Call instruction takes up 13 bytes and int3 takes up one byte.
177 static const int kCallInstructionSize = 13;
177 Address patch_site = pc_; 178 Address patch_site = pc_;
178 Memory::uint16_at(patch_site) = 0xBA49u; // movq r10, imm64 179 Memory::uint16_at(patch_site) = 0xBA49u; // movq r10, imm64
179 // Write "0x00, call r10" starting at last byte of address. We overwrite 180 // Write "0x00, call r10" starting at last byte of address. We overwrite
180 // the 0x00 later, and this lets us write a uint32. 181 // the 0x00 later, and this lets us write a uint32.
181 Memory::uint32_at(patch_site + 9) = 0xD2FF4900u; // 0x00, call r10 182 Memory::uint32_at(patch_site + 9) = 0xD2FF4900u; // 0x00, call r10
182 Memory::Address_at(patch_site + 2) = target; 183 Memory::Address_at(patch_site + 2) = target;
183 184
184 // Add the requested number of int3 instructions after the call. 185 // Add the requested number of int3 instructions after the call.
185 for (int i = 0; i < guard_bytes; i++) { 186 for (int i = 0; i < guard_bytes; i++) {
186 *(patch_site + 13 + i) = 0xCC; // int3 187 *(patch_site + kCallInstructionSize + i) = 0xCC; // int3
187 } 188 }
189
190 // Indicate that code has changed.
191 CPU::FlushICache(patch_site, kCallInstructionSize + guard_bytes);
188 } 192 }
189 193
190 194
191 void RelocInfo::PatchCode(byte* instructions, int instruction_count) { 195 void RelocInfo::PatchCode(byte* instructions, int instruction_count) {
192 // Patch the code at the current address with the supplied instructions. 196 // Patch the code at the current address with the supplied instructions.
193 for (int i = 0; i < instruction_count; i++) { 197 for (int i = 0; i < instruction_count; i++) {
194 *(pc_ + i) = *(instructions + i); 198 *(pc_ + i) = *(instructions + i);
195 } 199 }
196 } 200 }
197 201
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268 } else { 272 } else {
269 // use externally provided buffer instead 273 // use externally provided buffer instead
270 ASSERT(buffer_size > 0); 274 ASSERT(buffer_size > 0);
271 buffer_ = static_cast<byte*>(buffer); 275 buffer_ = static_cast<byte*>(buffer);
272 buffer_size_ = buffer_size; 276 buffer_size_ = buffer_size;
273 own_buffer_ = false; 277 own_buffer_ = false;
274 } 278 }
275 279
276 // Clear the buffer in debug mode unless it was provided by the 280 // Clear the buffer in debug mode unless it was provided by the
277 // caller in which case we can't be sure it's okay to overwrite 281 // caller in which case we can't be sure it's okay to overwrite
278 // existing code in it; see CodePatcher::CodePatcher(...). 282 // existing code in it.
279 #ifdef DEBUG 283 #ifdef DEBUG
280 if (own_buffer_) { 284 if (own_buffer_) {
281 memset(buffer_, 0xCC, buffer_size); // int3 285 memset(buffer_, 0xCC, buffer_size); // int3
282 } 286 }
283 #endif 287 #endif
284 288
285 // setup buffer pointers 289 // setup buffer pointers
286 ASSERT(buffer_ != NULL); 290 ASSERT(buffer_ != NULL);
287 pc_ = buffer_; 291 pc_ = buffer_;
288 reloc_info_writer.Reposition(buffer_ + buffer_size, pc_); 292 reloc_info_writer.Reposition(buffer_ + buffer_size, pc_);
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2358 RecordRelocInfo(RelocInfo::POSITION, current_position_); 2362 RecordRelocInfo(RelocInfo::POSITION, current_position_);
2359 written_position_ = current_position_; 2363 written_position_ = current_position_;
2360 } 2364 }
2361 } 2365 }
2362 2366
2363 2367
2364 const int RelocInfo::kApplyMask = 1 << RelocInfo::INTERNAL_REFERENCE; 2368 const int RelocInfo::kApplyMask = 1 << RelocInfo::INTERNAL_REFERENCE;
2365 2369
2366 2370
2367 } } // namespace v8::internal 2371 } } // namespace v8::internal
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