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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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42 // Creates a JavaScript Global Context with initial object graph. | 42 // Creates a JavaScript Global Context with initial object graph. |
43 // The returned value is a global handle casted to V8Environment*. | 43 // The returned value is a global handle casted to V8Environment*. |
44 static Handle<Context> CreateEnvironment( | 44 static Handle<Context> CreateEnvironment( |
45 Handle<Object> global_object, | 45 Handle<Object> global_object, |
46 v8::Handle<v8::ObjectTemplate> global_template, | 46 v8::Handle<v8::ObjectTemplate> global_template, |
47 v8::ExtensionConfiguration* extensions); | 47 v8::ExtensionConfiguration* extensions); |
48 | 48 |
49 // Detach the environment from its outer global object. | 49 // Detach the environment from its outer global object. |
50 static void DetachGlobal(Handle<Context> env); | 50 static void DetachGlobal(Handle<Context> env); |
51 | 51 |
52 // Traverses the pointers for memory manangment. | 52 // Traverses the pointers for memory management. |
53 static void Iterate(ObjectVisitor* v); | 53 static void Iterate(ObjectVisitor* v); |
54 | 54 |
55 // Accessors for the native scripts cache. Used in lazy loading. | 55 // Accessors for the native scripts cache. Used in lazy loading. |
56 static Handle<String> NativesSourceLookup(int index); | 56 static Handle<String> NativesSourceLookup(int index); |
57 static bool NativesCacheLookup(Vector<const char> name, | 57 static bool NativesCacheLookup(Vector<const char> name, |
58 Handle<JSFunction>* handle); | 58 Handle<JSFunction>* handle); |
59 static void NativesCacheAdd(Vector<const char> name, Handle<JSFunction> fun); | 59 static void NativesCacheAdd(Vector<const char> name, Handle<JSFunction> fun); |
60 | 60 |
61 // Append code that needs fixup at the end of boot strapping. | 61 // Append code that needs fixup at the end of boot strapping. |
62 static void AddFixup(Code* code, MacroAssembler* masm); | 62 static void AddFixup(Code* code, MacroAssembler* masm); |
63 | 63 |
64 // Tells whether boostrapping is active. | 64 // Tells whether bootstrapping is active. |
65 static bool IsActive(); | 65 static bool IsActive(); |
66 | 66 |
67 // Encoding/decoding support for fixup flags. | 67 // Encoding/decoding support for fixup flags. |
68 class FixupFlagsIsPCRelative: public BitField<bool, 0, 1> {}; | 68 class FixupFlagsIsPCRelative: public BitField<bool, 0, 1> {}; |
69 class FixupFlagsUseCodeObject: public BitField<bool, 1, 1> {}; | 69 class FixupFlagsUseCodeObject: public BitField<bool, 1, 1> {}; |
70 class FixupFlagsArgumentsCount: public BitField<uint32_t, 2, 32-2> {}; | 70 class FixupFlagsArgumentsCount: public BitField<uint32_t, 2, 32-2> {}; |
71 }; | 71 }; |
72 | 72 |
73 }} // namespace v8::internal | 73 }} // namespace v8::internal |
74 | 74 |
75 #endif // V8_BOOTSTRAPPER_H_ | 75 #endif // V8_BOOTSTRAPPER_H_ |
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