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Issue 18094: Fix a bunch of spelling mistakes :\ (Closed)
Patch Set: More fixes. Created 11 years, 11 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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42 // Creates a JavaScript Global Context with initial object graph. 42 // Creates a JavaScript Global Context with initial object graph.
43 // The returned value is a global handle casted to V8Environment*. 43 // The returned value is a global handle casted to V8Environment*.
44 static Handle<Context> CreateEnvironment( 44 static Handle<Context> CreateEnvironment(
45 Handle<Object> global_object, 45 Handle<Object> global_object,
46 v8::Handle<v8::ObjectTemplate> global_template, 46 v8::Handle<v8::ObjectTemplate> global_template,
47 v8::ExtensionConfiguration* extensions); 47 v8::ExtensionConfiguration* extensions);
48 48
49 // Detach the environment from its outer global object. 49 // Detach the environment from its outer global object.
50 static void DetachGlobal(Handle<Context> env); 50 static void DetachGlobal(Handle<Context> env);
51 51
52 // Traverses the pointers for memory manangment. 52 // Traverses the pointers for memory management.
53 static void Iterate(ObjectVisitor* v); 53 static void Iterate(ObjectVisitor* v);
54 54
55 // Accessors for the native scripts cache. Used in lazy loading. 55 // Accessors for the native scripts cache. Used in lazy loading.
56 static Handle<String> NativesSourceLookup(int index); 56 static Handle<String> NativesSourceLookup(int index);
57 static bool NativesCacheLookup(Vector<const char> name, 57 static bool NativesCacheLookup(Vector<const char> name,
58 Handle<JSFunction>* handle); 58 Handle<JSFunction>* handle);
59 static void NativesCacheAdd(Vector<const char> name, Handle<JSFunction> fun); 59 static void NativesCacheAdd(Vector<const char> name, Handle<JSFunction> fun);
60 60
61 // Append code that needs fixup at the end of boot strapping. 61 // Append code that needs fixup at the end of boot strapping.
62 static void AddFixup(Code* code, MacroAssembler* masm); 62 static void AddFixup(Code* code, MacroAssembler* masm);
63 63
64 // Tells whether boostrapping is active. 64 // Tells whether bootstrapping is active.
65 static bool IsActive(); 65 static bool IsActive();
66 66
67 // Encoding/decoding support for fixup flags. 67 // Encoding/decoding support for fixup flags.
68 class FixupFlagsIsPCRelative: public BitField<bool, 0, 1> {}; 68 class FixupFlagsIsPCRelative: public BitField<bool, 0, 1> {};
69 class FixupFlagsUseCodeObject: public BitField<bool, 1, 1> {}; 69 class FixupFlagsUseCodeObject: public BitField<bool, 1, 1> {};
70 class FixupFlagsArgumentsCount: public BitField<uint32_t, 2, 32-2> {}; 70 class FixupFlagsArgumentsCount: public BitField<uint32_t, 2, 32-2> {};
71 }; 71 };
72 72
73 }} // namespace v8::internal 73 }} // namespace v8::internal
74 74
75 #endif // V8_BOOTSTRAPPER_H_ 75 #endif // V8_BOOTSTRAPPER_H_
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