| Index: samples/o3d-webgl-samples/simpleviewer/simpleviewer.html
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| ===================================================================
|
| --- samples/o3d-webgl-samples/simpleviewer/simpleviewer.html (revision 0)
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| +++ samples/o3d-webgl-samples/simpleviewer/simpleviewer.html (revision 0)
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| @@ -0,0 +1,372 @@
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| +<!--
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| +Copyright 2009, Google Inc.
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| +All rights reserved.
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| +
|
| +Redistribution and use in source and binary forms, with or without
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| +modification, are permitted provided that the following conditions are
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| +met:
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| +
|
| + * Redistributions of source code must retain the above copyright
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| +notice, this list of conditions and the following disclaimer.
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| + * Redistributions in binary form must reproduce the above
|
| +copyright notice, this list of conditions and the following disclaimer
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| +in the documentation and/or other materials provided with the
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| +distribution.
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| + * Neither the name of Google Inc. nor the names of its
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| +contributors may be used to endorse or promote products derived from
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| +this software without specific prior written permission.
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| +
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| +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| +-->
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| +
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| +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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| + "http://www.w3.org/TR/html4/loose.dtd">
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| +<html>
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| +<head>
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| + <title>
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| + Simple Scene Viewer
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| + </title>
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| +<style type="text/css">
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| +html, body {
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| + margin: 0;
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| + padding: 0;
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| + border: 0;
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| + height: 100%;
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| +}
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| +</style>
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| +</head>
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| +<body onload="init();" onunload="uninit();">
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| +<script type="text/javascript" src="../../o3d-webgl/base.js"></script>
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| +<script type="text/javascript" src="../../o3djs/base.js"></script>
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| +<script type="text/javascript" id="o3dscript">
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| +o3djs.base.o3d = o3d;
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| +o3djs.require('o3djs.webgl');
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| +o3djs.require('o3djs.util');
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| +o3djs.require('o3djs.math');
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| +o3djs.require('o3djs.quaternions');
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| +o3djs.require('o3djs.rendergraph');
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| +o3djs.require('o3djs.pack');
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| +o3djs.require('o3djs.arcball');
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| +o3djs.require('o3djs.scene');
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| +
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| +var g_root;
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| +var g_o3d;
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| +var g_math;
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| +var g_quaternions;
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| +var g_client;
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| +var g_aball;
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| +var g_thisRot;
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| +var g_lastRot;
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| +var g_pack = null;
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| +var g_mainPack;
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| +var g_viewInfo;
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| +var g_lightPosParam;
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| +var g_loadingElement;
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| +var g_o3dWidth = -1;
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| +var g_o3dHeight = -1;
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| +var g_o3dElement;
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| +var g_finished = false; // for selenium
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| +
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| +var g_camera = {
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| + farPlane: 5000,
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| + nearPlane:0.1
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| +};
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| +
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| +var g_dragging = false;
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| +
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| +function startDragging(e) {
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| + g_lastRot = g_thisRot;
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| +
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| + g_aball.click([e.x, e.y]);
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| +
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| + g_dragging = true;
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| +}
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| +
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| +function drag(e) {
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| + if (g_dragging) {
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| + var rotationQuat = g_aball.drag([e.x, e.y]);
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| + var rot_mat = g_quaternions.quaternionToRotation(rotationQuat);
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| + g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat);
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| +
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| + var m = g_root.localMatrix;
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| + g_math.matrix4.setUpper3x3(m, g_thisRot);
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| + g_root.localMatrix = m;
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| + }
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| +}
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| +
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| +function stopDragging(e) {
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| + g_dragging = false;
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| +}
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| +
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| +function updateCamera() {
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| + var up = [0, 1, 0];
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| + g_viewInfo.drawContext.view = g_math.matrix4.lookAt(g_camera.eye,
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| + g_camera.target,
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| + up);
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| + g_lightPosParam.value = g_camera.eye;
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| +}
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| +
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| +function updateProjection() {
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| + // Create a perspective projection matrix.
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| + g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
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| + g_math.degToRad(45), g_o3dWidth / g_o3dHeight, g_camera.nearPlane,
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| + g_camera.farPlane);
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| +}
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| +
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| +function scrollMe(e) {
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| + if (e.deltaY) {
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| + var t = 1;
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| + if (e.deltaY > 0)
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| + t = 11 / 12;
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| + else
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| + t = 13 / 12;
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| + g_camera.eye = g_math.lerpVector(g_camera.target, g_camera.eye, t);
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| +
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| + updateCamera();
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| + }
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| +}
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| +
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| +function enableInput(enable) {
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| + document.getElementById("url").disabled = !enable;
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| + document.getElementById("load").disabled = !enable;
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| +}
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| +
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| +function loadFile(context, path) {
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| + function callback(pack, parent, exception) {
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| + enableInput(true);
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| + if (exception) {
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| + alert("Could not load: " + path + "\n" + exception);
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| + g_loadingElement.innerHTML = "loading failed.";
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| + } else {
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| + g_loadingElement.innerHTML = "loading finished.";
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| + // Generate draw elements and setup material draw lists.
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| + o3djs.pack.preparePack(pack, g_viewInfo);
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| + var bbox = o3djs.util.getBoundingBoxOfTree(g_client.root);
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| + g_camera.target = g_math.lerpVector(bbox.minExtent, bbox.maxExtent, 0.5);
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| + var diag = g_math.length(g_math.subVector(bbox.maxExtent,
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| + bbox.minExtent));
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| + g_camera.eye = g_math.addVector(g_camera.target, [0, 0, 1.5 * diag]);
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| + g_camera.nearPlane = diag / 1000;
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| + g_camera.farPlane = diag * 10;
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| + setClientSize();
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| + updateCamera();
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| + updateProjection();
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| +
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| + // Manually connect all the materials' lightWorldPos params to the context
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| + var materials = pack.getObjectsByClassName('o3d.Material');
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| + for (var m = 0; m < materials.length; ++m) {
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| + var material = materials[m];
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| + var param = material.getParam('lightWorldPos');
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| + if (param) {
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| + param.bind(g_lightPosParam);
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| + }
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| + }
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| +
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| + g_finished = true; // for selenium
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| +
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| + // Comment out the next line to dump lots of info.
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| + if (false) {
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| + o3djs.dump.dump('---dumping context---\n');
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| + o3djs.dump.dumpParamObject(context);
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| +
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| + o3djs.dump.dump('---dumping root---\n');
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| + o3djs.dump.dumpTransformTree(g_client.root);
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| +
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| + o3djs.dump.dump('---dumping render root---\n');
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| + o3djs.dump.dumpRenderNodeTree(g_client.renderGraphRoot);
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| +
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| + o3djs.dump.dump('---dump g_pack shapes---\n');
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| + var shapes = pack.getObjectsByClassName('o3d.Shape');
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| + for (var t = 0; t < shapes.length; t++) {
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| + o3djs.dump.dumpShape(shapes[t]);
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| + }
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| +
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| + o3djs.dump.dump('---dump g_pack materials---\n');
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| + var materials = pack.getObjectsByClassName('o3d.Material');
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| + for (var t = 0; t < materials.length; t++) {
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| + o3djs.dump.dump (
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| + ' ' + t + ' : ' + materials[t].className +
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| + ' : "' + materials[t].name + '"\n');
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| + o3djs.dump.dumpParams(materials[t], ' ');
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| + }
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| +
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| + o3djs.dump.dump('---dump g_pack textures---\n');
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| + var textures = pack.getObjectsByClassName('o3d.Texture');
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| + for (var t = 0; t < textures.length; t++) {
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| + o3djs.dump.dumpTexture(textures[t]);
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| + }
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| +
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| + o3djs.dump.dump('---dump g_pack effects---\n');
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| + var effects = pack.getObjectsByClassName('o3d.Effect');
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| + for (var t = 0; t < effects.length; t++) {
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| + o3djs.dump.dump (' ' + t + ' : ' + effects[t].className +
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| + ' : "' + effects[t].name + '"\n');
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| + o3djs.dump.dumpParams(effects[t], ' ');
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| + }
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| + }
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| + }
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| + }
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| +
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| + g_pack = g_client.createPack();
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| +
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| + // Create a new transform for the loaded file
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| + var parent = g_pack.createObject('Transform');
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| + parent.parent = g_client.root;
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| + if (path != null) {
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| + g_loadingElement.innerHTML = "Loading: " + path;
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| + enableInput(false);
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| + try {
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| + o3djs.scene.loadScene(g_client, g_pack, parent, path, callback);
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| + } catch (e) {
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| + enableInput(true);
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| + g_loadingElement.innerHTML = "loading failed : " + e;
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| + }
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| + }
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| +
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| + return parent;
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| +}
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| +
|
| +function setClientSize() {
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| + var newWidth = parseInt(g_client.width);
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| + var newHeight = parseInt(g_client.height);
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| +
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| + if (newWidth != g_o3dWidth || newHeight != g_o3dHeight) {
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| + g_o3dWidth = newWidth;
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| + g_o3dHeight = newHeight;
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| +
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| + updateProjection();
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| +
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| + // Sets a new area size for arcball.
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| + g_aball.setAreaSize(g_o3dWidth, g_o3dHeight);
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| + }
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| +}
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| +
|
| +/**
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| + * Called every frame.
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| + */
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| +function onRender() {
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| + // If we don't check the size of the client area every frame we don't get a
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| + // chance to adjust the perspective matrix fast enough to keep up with the
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| + // browser resizing us.
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| + setClientSize();
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| +}
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| +
|
| +/**
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| + * Creates the client area.
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| + */
|
| +function init() {
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| + // o3djs.webgl.makeClients(initStep2);
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| + // The following call enables a debug WebGL context, which makes
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| + // debugging much easier.
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| + o3djs.webgl.makeClients(initStep2, undefined, undefined, undefined, undefined, undefined, true);
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| +}
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| +
|
| +/**
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| + * Initializes O3D and loads the scene into the transform graph.
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| + * @param {Array} clientElements Array of o3d object elements.
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| + */
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| +function initStep2(clientElements) {
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| + var path = window.location.href;
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| + var index = path.lastIndexOf('/');
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| + // Point at the parent directory's assets directory for the moment
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| + path = path.substring(0, index+1) + '../../simpleviewer/assets/cube/scene.json';
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| + var url = document.getElementById("url").value = path;
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| + g_loadingElement = document.getElementById('loading');
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| +
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| + g_o3dElement = clientElements[0];
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| + g_o3d = g_o3dElement.o3d;
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| + g_math = o3djs.math;
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| + g_quaternions = o3djs.quaternions;
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| + g_client = g_o3dElement.client;
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| +
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| + g_mainPack = g_client.createPack();
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| +
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| + // Create the render graph for a view.
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| + g_viewInfo = o3djs.rendergraph.createBasicView(
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| + g_mainPack,
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| + g_client.root,
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| + g_client.renderGraphRoot);
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| +
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| + g_lastRot = g_math.matrix4.identity();
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| + g_thisRot = g_math.matrix4.identity();
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| +
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| + var root = g_client.root;
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| +
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| + g_aball = o3djs.arcball.create(100, 100);
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| + setClientSize();
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| +
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| + // Set the light at the same position as the camera to create a headlight
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| + // that illuminates the object straight on.
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| + var paramObject = g_mainPack.createObject('ParamObject');
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| + g_lightPosParam = paramObject.createParam('lightWorldPos', 'ParamFloat3');
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| + g_camera.target = [0, 0, 0];
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| + g_camera.eye = [0, 0, 5];
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| + updateCamera();
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| +
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| + doload()
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| +
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| + o3djs.event.addEventListener(g_o3dElement, 'mousedown', startDragging);
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| + o3djs.event.addEventListener(g_o3dElement, 'mousemove', drag);
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| + o3djs.event.addEventListener(g_o3dElement, 'mouseup', stopDragging);
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| + o3djs.event.addEventListener(g_o3dElement, 'wheel', scrollMe);
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| +
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| + g_client.setRenderCallback(onRender);
|
| +}
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| +
|
| +/**
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| + * Removes any callbacks so they don't get called after the page has unloaded.
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| + */
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| +function uninit() {
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| + if (g_client) {
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| + g_client.cleanup();
|
| + }
|
| +}
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| +
|
| +function doload() {
|
| + if (g_root) {
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| + g_root.parent = null;
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| + g_root = null;
|
| + }
|
| + if (g_pack) {
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| + g_pack.destroy();
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| + g_pack = null;
|
| + }
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| + var url = document.getElementById('url').value;
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| + g_root = loadFile(g_viewInfo.drawContext, url);
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| +}
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| +</script>
|
| +<table width="100%" style="height:100%;">
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| + <tr><td valign="middle" align="center" height="100%">
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| +<table width="100%" style="height:100%;"><tr><td height="100%">
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| +<h1>
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| +Simple Scene Viewer
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| +</h1>
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| +<table id="container" width="90%" style="height:60%;" border="2"><tr><td height="100%">
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| +<div id="o3d" style="width: 100%; height: 100%;"></div>
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| +</td></tr></table>
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| +<p>
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| +</p>
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| +
|
| +<input type="text" id="url" size="100">
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| +<input type="button" id="load" onclick="doload();" value="load"><BR>
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| +
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| +Drag The Mouse To Rotate<br/>
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| +Scrollwheel To Zoom<br/>
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| +Resize The Window To Resize The View
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| +<div style="color: red;" id="loading"></div>
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| +</td></tr></table>
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| +</td></tr></table>
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| +</body>
|
| +</html>
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| +
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| +
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|
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| Property changes on: samples/o3d-webgl-samples/simpleviewer/simpleviewer.html
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| ___________________________________________________________________
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| Added: svn:mime-type
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| + text/html
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| Added: svn:eol-style
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| + LF
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