Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(147)

Side by Side Diff: gpu/pgl/pgl_proc_address.cc

Issue 1797001: Add eglGetProcAddress to pgl. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « gpu/pgl/pgl.h ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
alokp 2010/04/27 11:20:32 2010
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file contains the implementation of eglGetProcAddress 5 // This file contains the implementation of pglGetProcAddress
6 6
7 #include <stdlib.h> 7 #include <string.h>
8 #include <GLES2/gl2.h> 8 #include <GLES2/gl2.h>
9 9
10 typedef void (*EGLFunctionPointer)(void); 10 typedef void (*PGLFunctionPointer)(void);
11 struct EGLFunctionInfo { 11 struct PGLFunctionInfo {
12 EGLFunctionPointer func; 12 PGLFunctionPointer func;
13 char const * const name; 13 char const * const name;
14 }; 14 };
15 15
16 void (* eglGetProcAddress(char const * procname))() { 16 extern "C" {
17 static const struct EGLFunctionInfo gl_functions[] = { 17 void (*pglGetProcAddress(char const * procname))() {
18 { (EGLFUNCTIONPOINTER)(&glActiveTexture), 18 static const struct PGLFunctionInfo gl_functions[] = {
19 { (PGLFunctionPointer)(&glActiveTexture),
19 "glActiveTexture", }, 20 "glActiveTexture", },
20 { (EGLFUNCTIONPOINTER)(&glAttachShader), 21 { (PGLFunctionPointer)(&glAttachShader),
21 "glAttachShader", }, 22 "glAttachShader", },
22 { (EGLFUNCTIONPOINTER)(&glBindAttribLocation), 23 { (PGLFunctionPointer)(&glBindAttribLocation),
23 "glBindAttribLocation", }, 24 "glBindAttribLocation", },
24 { (EGLFUNCTIONPOINTER)(&glBindBuffer), 25 { (PGLFunctionPointer)(&glBindBuffer),
25 "glBindBuffer", }, 26 "glBindBuffer", },
26 { (EGLFUNCTIONPOINTER)(&glBindFramebuffer), 27 { (PGLFunctionPointer)(&glBindFramebuffer),
27 "glBindFramebuffer", }, 28 "glBindFramebuffer", },
28 { (EGLFUNCTIONPOINTER)(&glBindRenderbuffer), 29 { (PGLFunctionPointer)(&glBindRenderbuffer),
29 "glBindRenderbuffer", }, 30 "glBindRenderbuffer", },
30 { (EGLFUNCTIONPOINTER)(&glBindTexture), 31 { (PGLFunctionPointer)(&glBindTexture),
31 "glBindTexture", }, 32 "glBindTexture", },
32 { (EGLFUNCTIONPOINTER)(&glBlendColor), 33 { (PGLFunctionPointer)(&glBlendColor),
33 "glBlendColor", }, 34 "glBlendColor", },
34 { (EGLFUNCTIONPOINTER)(&glBlendEquation), 35 { (PGLFunctionPointer)(&glBlendEquation),
35 "glBlendEquation", }, 36 "glBlendEquation", },
36 { (EGLFUNCTIONPOINTER)(&glBlendEquationSeparate), 37 { (PGLFunctionPointer)(&glBlendEquationSeparate),
37 "glBlendEquationSeparate", }, 38 "glBlendEquationSeparate", },
38 { (EGLFUNCTIONPOINTER)(&glBlendFunc), 39 { (PGLFunctionPointer)(&glBlendFunc),
39 "glBlendFunc", }, 40 "glBlendFunc", },
40 { (EGLFUNCTIONPOINTER)(&glBlendFuncSeparate), 41 { (PGLFunctionPointer)(&glBlendFuncSeparate),
41 "glBlendFuncSeparate", }, 42 "glBlendFuncSeparate", },
42 { (EGLFUNCTIONPOINTER)(&glBufferData), 43 { (PGLFunctionPointer)(&glBufferData),
43 "glBufferData", }, 44 "glBufferData", },
44 { (EGLFUNCTIONPOINTER)(&glBufferSubData), 45 { (PGLFunctionPointer)(&glBufferSubData),
45 "glBufferSubData", }, 46 "glBufferSubData", },
46 { (EGLFUNCTIONPOINTER)(&glCheckFramebufferStatus), 47 { (PGLFunctionPointer)(&glCheckFramebufferStatus),
47 "glCheckFramebufferStatus", }, 48 "glCheckFramebufferStatus", },
48 { (EGLFUNCTIONPOINTER)(&glClear), 49 { (PGLFunctionPointer)(&glClear),
49 "glClear", }, 50 "glClear", },
50 { (EGLFUNCTIONPOINTER)(&glClearColor), 51 { (PGLFunctionPointer)(&glClearColor),
51 "glClearColor", }, 52 "glClearColor", },
52 { (EGLFUNCTIONPOINTER)(&glClearDepthf), 53 { (PGLFunctionPointer)(&glClearDepthf),
53 "glClearDepthf", }, 54 "glClearDepthf", },
54 { (EGLFUNCTIONPOINTER)(&glClearStencil), 55 { (PGLFunctionPointer)(&glClearStencil),
55 "glClearStencil", }, 56 "glClearStencil", },
56 { (EGLFUNCTIONPOINTER)(&glColorMask), 57 { (PGLFunctionPointer)(&glColorMask),
57 "glColorMask", }, 58 "glColorMask", },
58 { (EGLFUNCTIONPOINTER)(&glCompileShader), 59 { (PGLFunctionPointer)(&glCompileShader),
59 "glCompileShader", }, 60 "glCompileShader", },
60 { (EGLFUNCTIONPOINTER)(&glCompressedTexImage2D), 61 { (PGLFunctionPointer)(&glCompressedTexImage2D),
61 "glCompressedTexImage2D", }, 62 "glCompressedTexImage2D", },
62 { (EGLFUNCTIONPOINTER)(&glCompressedTexSubImage2D), 63 { (PGLFunctionPointer)(&glCompressedTexSubImage2D),
63 "glCompressedTexSubImage2D", }, 64 "glCompressedTexSubImage2D", },
64 { (EGLFUNCTIONPOINTER)(&glCopyTexImage2D), 65 { (PGLFunctionPointer)(&glCopyTexImage2D),
65 "glCopyTexImage2D", }, 66 "glCopyTexImage2D", },
66 { (EGLFUNCTIONPOINTER)(&glCopyTexSubImage2D), 67 { (PGLFunctionPointer)(&glCopyTexSubImage2D),
67 "glCopyTexSubImage2D", }, 68 "glCopyTexSubImage2D", },
68 { (EGLFUNCTIONPOINTER)(&glCreateProgram), 69 { (PGLFunctionPointer)(&glCreateProgram),
69 "glCreateProgram", }, 70 "glCreateProgram", },
70 { (EGLFUNCTIONPOINTER)(&glCreateShader), 71 { (PGLFunctionPointer)(&glCreateShader),
71 "glCreateShader", }, 72 "glCreateShader", },
72 { (EGLFUNCTIONPOINTER)(&glCullFace), 73 { (PGLFunctionPointer)(&glCullFace),
73 "glCullFace", }, 74 "glCullFace", },
74 { (EGLFUNCTIONPOINTER)(&glDeleteBuffers), 75 { (PGLFunctionPointer)(&glDeleteBuffers),
75 "glDeleteBuffers", }, 76 "glDeleteBuffers", },
76 { (EGLFUNCTIONPOINTER)(&glDeleteFramebuffers), 77 { (PGLFunctionPointer)(&glDeleteFramebuffers),
77 "glDeleteFramebuffers", }, 78 "glDeleteFramebuffers", },
78 { (EGLFUNCTIONPOINTER)(&glDeleteProgram), 79 { (PGLFunctionPointer)(&glDeleteProgram),
79 "glDeleteProgram", }, 80 "glDeleteProgram", },
80 { (EGLFUNCTIONPOINTER)(&glDeleteRenderbuffers), 81 { (PGLFunctionPointer)(&glDeleteRenderbuffers),
81 "glDeleteRenderbuffers", }, 82 "glDeleteRenderbuffers", },
82 { (EGLFUNCTIONPOINTER)(&glDeleteShader), 83 { (PGLFunctionPointer)(&glDeleteShader),
83 "glDeleteShader", }, 84 "glDeleteShader", },
84 { (EGLFUNCTIONPOINTER)(&glDeleteTextures), 85 { (PGLFunctionPointer)(&glDeleteTextures),
85 "glDeleteTextures", }, 86 "glDeleteTextures", },
86 { (EGLFUNCTIONPOINTER)(&glDepthFunc), 87 { (PGLFunctionPointer)(&glDepthFunc),
87 "glDepthFunc", }, 88 "glDepthFunc", },
88 { (EGLFUNCTIONPOINTER)(&glDepthMask), 89 { (PGLFunctionPointer)(&glDepthMask),
89 "glDepthMask", }, 90 "glDepthMask", },
90 { (EGLFUNCTIONPOINTER)(&glDepthRangef), 91 { (PGLFunctionPointer)(&glDepthRangef),
91 "glDepthRangef", }, 92 "glDepthRangef", },
92 { (EGLFUNCTIONPOINTER)(&glDetachShader), 93 { (PGLFunctionPointer)(&glDetachShader),
93 "glDetachShader", }, 94 "glDetachShader", },
94 { (EGLFUNCTIONPOINTER)(&glDisable), 95 { (PGLFunctionPointer)(&glDisable),
95 "glDisable", }, 96 "glDisable", },
96 { (EGLFUNCTIONPOINTER)(&glDisableVertexAttribArray), 97 { (PGLFunctionPointer)(&glDisableVertexAttribArray),
97 "glDisableVertexAttribArray", }, 98 "glDisableVertexAttribArray", },
98 { (EGLFUNCTIONPOINTER)(&glDrawArrays), 99 { (PGLFunctionPointer)(&glDrawArrays),
99 "glDrawArrays", }, 100 "glDrawArrays", },
100 { (EGLFUNCTIONPOINTER)(&glDrawElements), 101 { (PGLFunctionPointer)(&glDrawElements),
101 "glDrawElements", }, 102 "glDrawElements", },
102 { (EGLFUNCTIONPOINTER)(&glEnable), 103 { (PGLFunctionPointer)(&glEnable),
103 "glEnable", }, 104 "glEnable", },
104 { (EGLFUNCTIONPOINTER)(&glEnableVertexAttribArray), 105 { (PGLFunctionPointer)(&glEnableVertexAttribArray),
105 "glEnableVertexAttribArray", }, 106 "glEnableVertexAttribArray", },
106 { (EGLFUNCTIONPOINTER)(&glFinish), 107 { (PGLFunctionPointer)(&glFinish),
107 "glFinish", }, 108 "glFinish", },
108 { (EGLFUNCTIONPOINTER)(&glFlush), 109 { (PGLFunctionPointer)(&glFlush),
109 "glFlush", }, 110 "glFlush", },
110 { (EGLFUNCTIONPOINTER)(&glFramebufferRenderbuffer), 111 { (PGLFunctionPointer)(&glFramebufferRenderbuffer),
111 "glFramebufferRenderbuffer", }, 112 "glFramebufferRenderbuffer", },
112 { (EGLFUNCTIONPOINTER)(&glFramebufferTexture2D), 113 { (PGLFunctionPointer)(&glFramebufferTexture2D),
113 "glFramebufferTexture2D", }, 114 "glFramebufferTexture2D", },
114 { (EGLFUNCTIONPOINTER)(&glFrontFace), 115 { (PGLFunctionPointer)(&glFrontFace),
115 "glFrontFace", }, 116 "glFrontFace", },
116 { (EGLFUNCTIONPOINTER)(&glGenBuffers), 117 { (PGLFunctionPointer)(&glGenBuffers),
117 "glGenBuffers", }, 118 "glGenBuffers", },
118 { (EGLFUNCTIONPOINTER)(&glGenerateMipmap), 119 { (PGLFunctionPointer)(&glGenerateMipmap),
119 "glGenerateMipmap", }, 120 "glGenerateMipmap", },
120 { (EGLFUNCTIONPOINTER)(&glGenFramebuffers), 121 { (PGLFunctionPointer)(&glGenFramebuffers),
121 "glGenFramebuffers", }, 122 "glGenFramebuffers", },
122 { (EGLFUNCTIONPOINTER)(&glGenRenderbuffers), 123 { (PGLFunctionPointer)(&glGenRenderbuffers),
123 "glGenRenderbuffers", }, 124 "glGenRenderbuffers", },
124 { (EGLFUNCTIONPOINTER)(&glGenTextures), 125 { (PGLFunctionPointer)(&glGenTextures),
125 "glGenTextures", }, 126 "glGenTextures", },
126 { (EGLFUNCTIONPOINTER)(&glGetActiveAttrib), 127 { (PGLFunctionPointer)(&glGetActiveAttrib),
127 "glGetActiveAttrib", }, 128 "glGetActiveAttrib", },
128 { (EGLFUNCTIONPOINTER)(&glGetActiveUniform), 129 { (PGLFunctionPointer)(&glGetActiveUniform),
129 "glGetActiveUniform", }, 130 "glGetActiveUniform", },
130 { (EGLFUNCTIONPOINTER)(&glGetAttachedShaders), 131 { (PGLFunctionPointer)(&glGetAttachedShaders),
131 "glGetAttachedShaders", }, 132 "glGetAttachedShaders", },
132 { (EGLFUNCTIONPOINTER)(&glGetAttribLocation), 133 { (PGLFunctionPointer)(&glGetAttribLocation),
133 "glGetAttribLocation", }, 134 "glGetAttribLocation", },
134 { (EGLFUNCTIONPOINTER)(&glGetBooleanv), 135 { (PGLFunctionPointer)(&glGetBooleanv),
135 "glGetBooleanv", }, 136 "glGetBooleanv", },
136 { (EGLFUNCTIONPOINTER)(&glGetBufferParameteriv), 137 { (PGLFunctionPointer)(&glGetBufferParameteriv),
137 "glGetBufferParameteriv", }, 138 "glGetBufferParameteriv", },
138 { (EGLFUNCTIONPOINTER)(&glGetError), 139 { (PGLFunctionPointer)(&glGetError),
139 "glGetError", }, 140 "glGetError", },
140 { (EGLFUNCTIONPOINTER)(&glGetFloatv), 141 { (PGLFunctionPointer)(&glGetFloatv),
141 "glGetFloatv", }, 142 "glGetFloatv", },
142 { (EGLFUNCTIONPOINTER)(&glGetFramebufferAttachmentParameteriv), 143 { (PGLFunctionPointer)(&glGetFramebufferAttachmentParameteriv),
143 "glGetFramebufferAttachmentParameteriv", }, 144 "glGetFramebufferAttachmentParameteriv", },
144 { (EGLFUNCTIONPOINTER)(&glGetIntegerv), 145 { (PGLFunctionPointer)(&glGetIntegerv),
145 "glGetIntegerv", }, 146 "glGetIntegerv", },
146 { (EGLFUNCTIONPOINTER)(&glGetProgramiv), 147 { (PGLFunctionPointer)(&glGetProgramiv),
147 "glGetProgramiv", }, 148 "glGetProgramiv", },
148 { (EGLFUNCTIONPOINTER)(&glGetProgramInfoLog), 149 { (PGLFunctionPointer)(&glGetProgramInfoLog),
149 "glGetProgramInfoLog", }, 150 "glGetProgramInfoLog", },
150 { (EGLFUNCTIONPOINTER)(&glGetRenderbufferParameteriv), 151 { (PGLFunctionPointer)(&glGetRenderbufferParameteriv),
151 "glGetRenderbufferParameteriv", }, 152 "glGetRenderbufferParameteriv", },
152 { (EGLFUNCTIONPOINTER)(&glGetShaderiv), 153 { (PGLFunctionPointer)(&glGetShaderiv),
153 "glGetShaderiv", }, 154 "glGetShaderiv", },
154 { (EGLFUNCTIONPOINTER)(&glGetShaderInfoLog), 155 { (PGLFunctionPointer)(&glGetShaderInfoLog),
155 "glGetShaderInfoLog", }, 156 "glGetShaderInfoLog", },
156 { (EGLFUNCTIONPOINTER)(&glGetShaderPrecisionFormat), 157 { (PGLFunctionPointer)(&glGetShaderPrecisionFormat),
157 "glGetShaderPrecisionFormat", }, 158 "glGetShaderPrecisionFormat", },
158 { (EGLFUNCTIONPOINTER)(&glGetShaderSource), 159 { (PGLFunctionPointer)(&glGetShaderSource),
159 "glGetShaderSource", }, 160 "glGetShaderSource", },
160 { (EGLFUNCTIONPOINTER)(&glGetString), 161 { (PGLFunctionPointer)(&glGetString),
161 "glGetString", }, 162 "glGetString", },
162 { (EGLFUNCTIONPOINTER)(&glGetTexParameterfv), 163 { (PGLFunctionPointer)(&glGetTexParameterfv),
163 "glGetTexParameterfv", }, 164 "glGetTexParameterfv", },
164 { (EGLFUNCTIONPOINTER)(&glGetTexParameteriv), 165 { (PGLFunctionPointer)(&glGetTexParameteriv),
165 "glGetTexParameteriv", }, 166 "glGetTexParameteriv", },
166 { (EGLFUNCTIONPOINTER)(&glGetUniformfv), 167 { (PGLFunctionPointer)(&glGetUniformfv),
167 "glGetUniformfv", }, 168 "glGetUniformfv", },
168 { (EGLFUNCTIONPOINTER)(&glGetUniformiv), 169 { (PGLFunctionPointer)(&glGetUniformiv),
169 "glGetUniformiv", }, 170 "glGetUniformiv", },
170 { (EGLFUNCTIONPOINTER)(&glGetUniformLocation), 171 { (PGLFunctionPointer)(&glGetUniformLocation),
171 "glGetUniformLocation", }, 172 "glGetUniformLocation", },
172 { (EGLFUNCTIONPOINTER)(&glGetVertexAttribfv), 173 { (PGLFunctionPointer)(&glGetVertexAttribfv),
173 "glGetVertexAttribfv", }, 174 "glGetVertexAttribfv", },
174 { (EGLFUNCTIONPOINTER)(&glGetVertexAttribiv), 175 { (PGLFunctionPointer)(&glGetVertexAttribiv),
175 "glGetVertexAttribiv", }, 176 "glGetVertexAttribiv", },
176 { (EGLFUNCTIONPOINTER)(&glGetVertexAttribPointerv), 177 { (PGLFunctionPointer)(&glGetVertexAttribPointerv),
177 "glGetVertexAttribPointerv", }, 178 "glGetVertexAttribPointerv", },
178 { (EGLFUNCTIONPOINTER)(&glHint), 179 { (PGLFunctionPointer)(&glHint),
179 "glHint", }, 180 "glHint", },
180 { (EGLFUNCTIONPOINTER)(&glIsBuffer), 181 { (PGLFunctionPointer)(&glIsBuffer),
181 "glIsBuffer", }, 182 "glIsBuffer", },
182 { (EGLFUNCTIONPOINTER)(&glIsEnabled), 183 { (PGLFunctionPointer)(&glIsEnabled),
183 "glIsEnabled", }, 184 "glIsEnabled", },
184 { (EGLFUNCTIONPOINTER)(&glIsFramebuffer), 185 { (PGLFunctionPointer)(&glIsFramebuffer),
185 "glIsFramebuffer", }, 186 "glIsFramebuffer", },
186 { (EGLFUNCTIONPOINTER)(&glIsProgram), 187 { (PGLFunctionPointer)(&glIsProgram),
187 "glIsProgram", }, 188 "glIsProgram", },
188 { (EGLFUNCTIONPOINTER)(&glIsRenderbuffer), 189 { (PGLFunctionPointer)(&glIsRenderbuffer),
189 "glIsRenderbuffer", }, 190 "glIsRenderbuffer", },
190 { (EGLFUNCTIONPOINTER)(&glIsShader), 191 { (PGLFunctionPointer)(&glIsShader),
191 "glIsShader", }, 192 "glIsShader", },
192 { (EGLFUNCTIONPOINTER)(&glIsTexture), 193 { (PGLFunctionPointer)(&glIsTexture),
193 "glIsTexture", }, 194 "glIsTexture", },
194 { (EGLFUNCTIONPOINTER)(&glLineWidth), 195 { (PGLFunctionPointer)(&glLineWidth),
195 "glLineWidth", }, 196 "glLineWidth", },
196 { (EGLFUNCTIONPOINTER)(&glLinkProgram), 197 { (PGLFunctionPointer)(&glLinkProgram),
197 "glLinkProgram", }, 198 "glLinkProgram", },
198 { (EGLFUNCTIONPOINTER)(&glPixelStorei), 199 { (PGLFunctionPointer)(&glPixelStorei),
199 "glPixelStorei", }, 200 "glPixelStorei", },
200 { (EGLFUNCTIONPOINTER)(&glPolygonOffset), 201 { (PGLFunctionPointer)(&glPolygonOffset),
201 "glPolygonOffset", }, 202 "glPolygonOffset", },
202 { (EGLFUNCTIONPOINTER)(&glReadPixels), 203 { (PGLFunctionPointer)(&glReadPixels),
203 "glReadPixels", }, 204 "glReadPixels", },
204 { (EGLFUNCTIONPOINTER)(&glReleaseShaderCompiler), 205 { (PGLFunctionPointer)(&glReleaseShaderCompiler),
205 "glReleaseShaderCompiler", }, 206 "glReleaseShaderCompiler", },
206 { (EGLFUNCTIONPOINTER)(&glRenderbufferStorage), 207 { (PGLFunctionPointer)(&glRenderbufferStorage),
207 "glRenderbufferStorage", }, 208 "glRenderbufferStorage", },
208 { (EGLFUNCTIONPOINTER)(&glSampleCoverage), 209 { (PGLFunctionPointer)(&glSampleCoverage),
209 "glSampleCoverage", }, 210 "glSampleCoverage", },
210 { (EGLFUNCTIONPOINTER)(&glScissor), 211 { (PGLFunctionPointer)(&glScissor),
211 "glScissor", }, 212 "glScissor", },
212 { (EGLFUNCTIONPOINTER)(&glShaderBinary), 213 { (PGLFunctionPointer)(&glShaderBinary),
213 "glShaderBinary", }, 214 "glShaderBinary", },
214 { (EGLFUNCTIONPOINTER)(&glShaderSource), 215 { (PGLFunctionPointer)(&glShaderSource),
215 "glShaderSource", }, 216 "glShaderSource", },
216 { (EGLFUNCTIONPOINTER)(&glStencilFunc), 217 { (PGLFunctionPointer)(&glStencilFunc),
217 "glStencilFunc", }, 218 "glStencilFunc", },
218 { (EGLFUNCTIONPOINTER)(&glStencilFuncSeparate), 219 { (PGLFunctionPointer)(&glStencilFuncSeparate),
219 "glStencilFuncSeparate", }, 220 "glStencilFuncSeparate", },
220 { (EGLFUNCTIONPOINTER)(&glStencilMask), 221 { (PGLFunctionPointer)(&glStencilMask),
221 "glStencilMask", }, 222 "glStencilMask", },
222 { (EGLFUNCTIONPOINTER)(&glStencilMaskSeparate), 223 { (PGLFunctionPointer)(&glStencilMaskSeparate),
223 "glStencilMaskSeparate", }, 224 "glStencilMaskSeparate", },
224 { (EGLFUNCTIONPOINTER)(&glStencilOp), 225 { (PGLFunctionPointer)(&glStencilOp),
225 "glStencilOp", }, 226 "glStencilOp", },
226 { (EGLFUNCTIONPOINTER)(&glStencilOpSeparate), 227 { (PGLFunctionPointer)(&glStencilOpSeparate),
227 "glStencilOpSeparate", }, 228 "glStencilOpSeparate", },
228 { (EGLFUNCTIONPOINTER)(&glTexImage2D), 229 { (PGLFunctionPointer)(&glTexImage2D),
229 "glTexImage2D", }, 230 "glTexImage2D", },
230 { (EGLFUNCTIONPOINTER)(&glTexParameterf), 231 { (PGLFunctionPointer)(&glTexParameterf),
231 "glTexParameterf", }, 232 "glTexParameterf", },
232 { (EGLFUNCTIONPOINTER)(&glTexParameterfv), 233 { (PGLFunctionPointer)(&glTexParameterfv),
233 "glTexParameterfv", }, 234 "glTexParameterfv", },
234 { (EGLFUNCTIONPOINTER)(&glTexParameteri), 235 { (PGLFunctionPointer)(&glTexParameteri),
235 "glTexParameteri", }, 236 "glTexParameteri", },
236 { (EGLFUNCTIONPOINTER)(&glTexParameteriv), 237 { (PGLFunctionPointer)(&glTexParameteriv),
237 "glTexParameteriv", }, 238 "glTexParameteriv", },
238 { (EGLFUNCTIONPOINTER)(&glTexSubImage2D), 239 { (PGLFunctionPointer)(&glTexSubImage2D),
239 "glTexSubImage2D", }, 240 "glTexSubImage2D", },
240 { (EGLFUNCTIONPOINTER)(&glUniform1f), 241 { (PGLFunctionPointer)(&glUniform1f),
241 "glUniform1f", }, 242 "glUniform1f", },
242 { (EGLFUNCTIONPOINTER)(&glUniform1fv), 243 { (PGLFunctionPointer)(&glUniform1fv),
243 "glUniform1fv", }, 244 "glUniform1fv", },
244 { (EGLFUNCTIONPOINTER)(&glUniform1i), 245 { (PGLFunctionPointer)(&glUniform1i),
245 "glUniform1i", }, 246 "glUniform1i", },
246 { (EGLFUNCTIONPOINTER)(&glUniform1iv), 247 { (PGLFunctionPointer)(&glUniform1iv),
247 "glUniform1iv", }, 248 "glUniform1iv", },
248 { (EGLFUNCTIONPOINTER)(&glUniform2f), 249 { (PGLFunctionPointer)(&glUniform2f),
249 "glUniform2f", }, 250 "glUniform2f", },
250 { (EGLFUNCTIONPOINTER)(&glUniform2fv), 251 { (PGLFunctionPointer)(&glUniform2fv),
251 "glUniform2fv", }, 252 "glUniform2fv", },
252 { (EGLFUNCTIONPOINTER)(&glUniform2i), 253 { (PGLFunctionPointer)(&glUniform2i),
253 "glUniform2i", }, 254 "glUniform2i", },
254 { (EGLFUNCTIONPOINTER)(&glUniform2iv), 255 { (PGLFunctionPointer)(&glUniform2iv),
255 "glUniform2iv", }, 256 "glUniform2iv", },
256 { (EGLFUNCTIONPOINTER)(&glUniform3f), 257 { (PGLFunctionPointer)(&glUniform3f),
257 "glUniform3f", }, 258 "glUniform3f", },
258 { (EGLFUNCTIONPOINTER)(&glUniform3fv), 259 { (PGLFunctionPointer)(&glUniform3fv),
259 "glUniform3fv", }, 260 "glUniform3fv", },
260 { (EGLFUNCTIONPOINTER)(&glUniform3i), 261 { (PGLFunctionPointer)(&glUniform3i),
261 "glUniform3i", }, 262 "glUniform3i", },
262 { (EGLFUNCTIONPOINTER)(&glUniform3iv), 263 { (PGLFunctionPointer)(&glUniform3iv),
263 "glUniform3iv", }, 264 "glUniform3iv", },
264 { (EGLFUNCTIONPOINTER)(&glUniform4f), 265 { (PGLFunctionPointer)(&glUniform4f),
265 "glUniform4f", }, 266 "glUniform4f", },
266 { (EGLFUNCTIONPOINTER)(&glUniform4fv), 267 { (PGLFunctionPointer)(&glUniform4fv),
267 "glUniform4fv", }, 268 "glUniform4fv", },
268 { (EGLFUNCTIONPOINTER)(&glUniform4i), 269 { (PGLFunctionPointer)(&glUniform4i),
269 "glUniform4i", }, 270 "glUniform4i", },
270 { (EGLFUNCTIONPOINTER)(&glUniform4iv), 271 { (PGLFunctionPointer)(&glUniform4iv),
271 "glUniform4iv", }, 272 "glUniform4iv", },
272 { (EGLFUNCTIONPOINTER)(&glUniformMatrix2fv), 273 { (PGLFunctionPointer)(&glUniformMatrix2fv),
273 "glUniformMatrix2fv", }, 274 "glUniformMatrix2fv", },
274 { (EGLFUNCTIONPOINTER)(&glUniformMatrix3fv), 275 { (PGLFunctionPointer)(&glUniformMatrix3fv),
275 "glUniformMatrix3fv", }, 276 "glUniformMatrix3fv", },
276 { (EGLFUNCTIONPOINTER)(&glUniformMatrix4fv), 277 { (PGLFunctionPointer)(&glUniformMatrix4fv),
277 "glUniformMatrix4fv", }, 278 "glUniformMatrix4fv", },
278 { (EGLFUNCTIONPOINTER)(&glUseProgram), 279 { (PGLFunctionPointer)(&glUseProgram),
279 "glUseProgram", }, 280 "glUseProgram", },
280 { (EGLFUNCTIONPOINTER)(&glValidateProgram), 281 { (PGLFunctionPointer)(&glValidateProgram),
281 "glValidateProgram", }, 282 "glValidateProgram", },
282 { (EGLFUNCTIONPOINTER)(&glVertexAttrib1f), 283 { (PGLFunctionPointer)(&glVertexAttrib1f),
283 "glVertexAttrib1f", }, 284 "glVertexAttrib1f", },
284 { (EGLFUNCTIONPOINTER)(&glVertexAttrib1fv), 285 { (PGLFunctionPointer)(&glVertexAttrib1fv),
285 "glVertexAttrib1fv", }, 286 "glVertexAttrib1fv", },
286 { (EGLFUNCTIONPOINTER)(&glVertexAttrib2f), 287 { (PGLFunctionPointer)(&glVertexAttrib2f),
287 "glVertexAttrib2f", }, 288 "glVertexAttrib2f", },
288 { (EGLFUNCTIONPOINTER)(&glVertexAttrib2fv), 289 { (PGLFunctionPointer)(&glVertexAttrib2fv),
289 "glVertexAttrib2fv", }, 290 "glVertexAttrib2fv", },
290 { (EGLFUNCTIONPOINTER)(&glVertexAttrib3f), 291 { (PGLFunctionPointer)(&glVertexAttrib3f),
291 "glVertexAttrib3f", }, 292 "glVertexAttrib3f", },
292 { (EGLFUNCTIONPOINTER)(&glVertexAttrib3fv), 293 { (PGLFunctionPointer)(&glVertexAttrib3fv),
293 "glVertexAttrib3fv", }, 294 "glVertexAttrib3fv", },
294 { (EGLFUNCTIONPOINTER)(&glVertexAttrib4f), 295 { (PGLFunctionPointer)(&glVertexAttrib4f),
295 "glVertexAttrib4f", }, 296 "glVertexAttrib4f", },
296 { (EGLFUNCTIONPOINTER)(&glVertexAttrib4fv), 297 { (PGLFunctionPointer)(&glVertexAttrib4fv),
297 "glVertexAttrib4fv", }, 298 "glVertexAttrib4fv", },
298 { (EGLFUNCTIONPOINTER)(&glVertexAttribPointer), 299 { (PGLFunctionPointer)(&glVertexAttribPointer),
299 "glVertexAttribPointer", }, 300 "glVertexAttribPointer", },
300 { (EGLFUNCTIONPOINTER)(&glViewport), 301 { (PGLFunctionPointer)(&glViewport),
301 "glViewport", }, 302 "glViewport", },
302 }; 303 };
303 304
304 unsigned int num_functions = sizeof(gl_functions) / sizeof(gl_functions[0]); 305 unsigned int num_functions = sizeof(gl_functions) / sizeof(gl_functions[0]);
305 unsigned int ii; 306 unsigned int ii;
alokp 2010/04/27 11:20:32 any need to define ii outside for-loop?
306 for (ii = 0; ii < num_functions; ++ii) { 307 for (ii = 0; ii < num_functions; ++ii) {
307 if (strcmp(gl_functions[ii].name, procname) == 0) { 308 if (strcmp(gl_functions[ii].name, procname) == 0) {
308 return gl_functions[ii].func; 309 return gl_functions[ii].func;
309 } 310 }
310 } 311 }
311 return NULL; 312 return NULL;
312 } 313 }
314 } // extern "C"
315
OLDNEW
« no previous file with comments | « gpu/pgl/pgl.h ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698