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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
alokp
2010/04/27 11:20:32
2010
| |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file contains the implementation of eglGetProcAddress | 5 // This file contains the implementation of pglGetProcAddress |
6 | 6 |
7 #include <stdlib.h> | 7 #include <string.h> |
8 #include <GLES2/gl2.h> | 8 #include <GLES2/gl2.h> |
9 | 9 |
10 typedef void (*EGLFunctionPointer)(void); | 10 typedef void (*PGLFunctionPointer)(void); |
11 struct EGLFunctionInfo { | 11 struct PGLFunctionInfo { |
12 EGLFunctionPointer func; | 12 PGLFunctionPointer func; |
13 char const * const name; | 13 char const * const name; |
14 }; | 14 }; |
15 | 15 |
16 void (* eglGetProcAddress(char const * procname))() { | 16 extern "C" { |
17 static const struct EGLFunctionInfo gl_functions[] = { | 17 void (*pglGetProcAddress(char const * procname))() { |
18 { (EGLFUNCTIONPOINTER)(&glActiveTexture), | 18 static const struct PGLFunctionInfo gl_functions[] = { |
19 { (PGLFunctionPointer)(&glActiveTexture), | |
19 "glActiveTexture", }, | 20 "glActiveTexture", }, |
20 { (EGLFUNCTIONPOINTER)(&glAttachShader), | 21 { (PGLFunctionPointer)(&glAttachShader), |
21 "glAttachShader", }, | 22 "glAttachShader", }, |
22 { (EGLFUNCTIONPOINTER)(&glBindAttribLocation), | 23 { (PGLFunctionPointer)(&glBindAttribLocation), |
23 "glBindAttribLocation", }, | 24 "glBindAttribLocation", }, |
24 { (EGLFUNCTIONPOINTER)(&glBindBuffer), | 25 { (PGLFunctionPointer)(&glBindBuffer), |
25 "glBindBuffer", }, | 26 "glBindBuffer", }, |
26 { (EGLFUNCTIONPOINTER)(&glBindFramebuffer), | 27 { (PGLFunctionPointer)(&glBindFramebuffer), |
27 "glBindFramebuffer", }, | 28 "glBindFramebuffer", }, |
28 { (EGLFUNCTIONPOINTER)(&glBindRenderbuffer), | 29 { (PGLFunctionPointer)(&glBindRenderbuffer), |
29 "glBindRenderbuffer", }, | 30 "glBindRenderbuffer", }, |
30 { (EGLFUNCTIONPOINTER)(&glBindTexture), | 31 { (PGLFunctionPointer)(&glBindTexture), |
31 "glBindTexture", }, | 32 "glBindTexture", }, |
32 { (EGLFUNCTIONPOINTER)(&glBlendColor), | 33 { (PGLFunctionPointer)(&glBlendColor), |
33 "glBlendColor", }, | 34 "glBlendColor", }, |
34 { (EGLFUNCTIONPOINTER)(&glBlendEquation), | 35 { (PGLFunctionPointer)(&glBlendEquation), |
35 "glBlendEquation", }, | 36 "glBlendEquation", }, |
36 { (EGLFUNCTIONPOINTER)(&glBlendEquationSeparate), | 37 { (PGLFunctionPointer)(&glBlendEquationSeparate), |
37 "glBlendEquationSeparate", }, | 38 "glBlendEquationSeparate", }, |
38 { (EGLFUNCTIONPOINTER)(&glBlendFunc), | 39 { (PGLFunctionPointer)(&glBlendFunc), |
39 "glBlendFunc", }, | 40 "glBlendFunc", }, |
40 { (EGLFUNCTIONPOINTER)(&glBlendFuncSeparate), | 41 { (PGLFunctionPointer)(&glBlendFuncSeparate), |
41 "glBlendFuncSeparate", }, | 42 "glBlendFuncSeparate", }, |
42 { (EGLFUNCTIONPOINTER)(&glBufferData), | 43 { (PGLFunctionPointer)(&glBufferData), |
43 "glBufferData", }, | 44 "glBufferData", }, |
44 { (EGLFUNCTIONPOINTER)(&glBufferSubData), | 45 { (PGLFunctionPointer)(&glBufferSubData), |
45 "glBufferSubData", }, | 46 "glBufferSubData", }, |
46 { (EGLFUNCTIONPOINTER)(&glCheckFramebufferStatus), | 47 { (PGLFunctionPointer)(&glCheckFramebufferStatus), |
47 "glCheckFramebufferStatus", }, | 48 "glCheckFramebufferStatus", }, |
48 { (EGLFUNCTIONPOINTER)(&glClear), | 49 { (PGLFunctionPointer)(&glClear), |
49 "glClear", }, | 50 "glClear", }, |
50 { (EGLFUNCTIONPOINTER)(&glClearColor), | 51 { (PGLFunctionPointer)(&glClearColor), |
51 "glClearColor", }, | 52 "glClearColor", }, |
52 { (EGLFUNCTIONPOINTER)(&glClearDepthf), | 53 { (PGLFunctionPointer)(&glClearDepthf), |
53 "glClearDepthf", }, | 54 "glClearDepthf", }, |
54 { (EGLFUNCTIONPOINTER)(&glClearStencil), | 55 { (PGLFunctionPointer)(&glClearStencil), |
55 "glClearStencil", }, | 56 "glClearStencil", }, |
56 { (EGLFUNCTIONPOINTER)(&glColorMask), | 57 { (PGLFunctionPointer)(&glColorMask), |
57 "glColorMask", }, | 58 "glColorMask", }, |
58 { (EGLFUNCTIONPOINTER)(&glCompileShader), | 59 { (PGLFunctionPointer)(&glCompileShader), |
59 "glCompileShader", }, | 60 "glCompileShader", }, |
60 { (EGLFUNCTIONPOINTER)(&glCompressedTexImage2D), | 61 { (PGLFunctionPointer)(&glCompressedTexImage2D), |
61 "glCompressedTexImage2D", }, | 62 "glCompressedTexImage2D", }, |
62 { (EGLFUNCTIONPOINTER)(&glCompressedTexSubImage2D), | 63 { (PGLFunctionPointer)(&glCompressedTexSubImage2D), |
63 "glCompressedTexSubImage2D", }, | 64 "glCompressedTexSubImage2D", }, |
64 { (EGLFUNCTIONPOINTER)(&glCopyTexImage2D), | 65 { (PGLFunctionPointer)(&glCopyTexImage2D), |
65 "glCopyTexImage2D", }, | 66 "glCopyTexImage2D", }, |
66 { (EGLFUNCTIONPOINTER)(&glCopyTexSubImage2D), | 67 { (PGLFunctionPointer)(&glCopyTexSubImage2D), |
67 "glCopyTexSubImage2D", }, | 68 "glCopyTexSubImage2D", }, |
68 { (EGLFUNCTIONPOINTER)(&glCreateProgram), | 69 { (PGLFunctionPointer)(&glCreateProgram), |
69 "glCreateProgram", }, | 70 "glCreateProgram", }, |
70 { (EGLFUNCTIONPOINTER)(&glCreateShader), | 71 { (PGLFunctionPointer)(&glCreateShader), |
71 "glCreateShader", }, | 72 "glCreateShader", }, |
72 { (EGLFUNCTIONPOINTER)(&glCullFace), | 73 { (PGLFunctionPointer)(&glCullFace), |
73 "glCullFace", }, | 74 "glCullFace", }, |
74 { (EGLFUNCTIONPOINTER)(&glDeleteBuffers), | 75 { (PGLFunctionPointer)(&glDeleteBuffers), |
75 "glDeleteBuffers", }, | 76 "glDeleteBuffers", }, |
76 { (EGLFUNCTIONPOINTER)(&glDeleteFramebuffers), | 77 { (PGLFunctionPointer)(&glDeleteFramebuffers), |
77 "glDeleteFramebuffers", }, | 78 "glDeleteFramebuffers", }, |
78 { (EGLFUNCTIONPOINTER)(&glDeleteProgram), | 79 { (PGLFunctionPointer)(&glDeleteProgram), |
79 "glDeleteProgram", }, | 80 "glDeleteProgram", }, |
80 { (EGLFUNCTIONPOINTER)(&glDeleteRenderbuffers), | 81 { (PGLFunctionPointer)(&glDeleteRenderbuffers), |
81 "glDeleteRenderbuffers", }, | 82 "glDeleteRenderbuffers", }, |
82 { (EGLFUNCTIONPOINTER)(&glDeleteShader), | 83 { (PGLFunctionPointer)(&glDeleteShader), |
83 "glDeleteShader", }, | 84 "glDeleteShader", }, |
84 { (EGLFUNCTIONPOINTER)(&glDeleteTextures), | 85 { (PGLFunctionPointer)(&glDeleteTextures), |
85 "glDeleteTextures", }, | 86 "glDeleteTextures", }, |
86 { (EGLFUNCTIONPOINTER)(&glDepthFunc), | 87 { (PGLFunctionPointer)(&glDepthFunc), |
87 "glDepthFunc", }, | 88 "glDepthFunc", }, |
88 { (EGLFUNCTIONPOINTER)(&glDepthMask), | 89 { (PGLFunctionPointer)(&glDepthMask), |
89 "glDepthMask", }, | 90 "glDepthMask", }, |
90 { (EGLFUNCTIONPOINTER)(&glDepthRangef), | 91 { (PGLFunctionPointer)(&glDepthRangef), |
91 "glDepthRangef", }, | 92 "glDepthRangef", }, |
92 { (EGLFUNCTIONPOINTER)(&glDetachShader), | 93 { (PGLFunctionPointer)(&glDetachShader), |
93 "glDetachShader", }, | 94 "glDetachShader", }, |
94 { (EGLFUNCTIONPOINTER)(&glDisable), | 95 { (PGLFunctionPointer)(&glDisable), |
95 "glDisable", }, | 96 "glDisable", }, |
96 { (EGLFUNCTIONPOINTER)(&glDisableVertexAttribArray), | 97 { (PGLFunctionPointer)(&glDisableVertexAttribArray), |
97 "glDisableVertexAttribArray", }, | 98 "glDisableVertexAttribArray", }, |
98 { (EGLFUNCTIONPOINTER)(&glDrawArrays), | 99 { (PGLFunctionPointer)(&glDrawArrays), |
99 "glDrawArrays", }, | 100 "glDrawArrays", }, |
100 { (EGLFUNCTIONPOINTER)(&glDrawElements), | 101 { (PGLFunctionPointer)(&glDrawElements), |
101 "glDrawElements", }, | 102 "glDrawElements", }, |
102 { (EGLFUNCTIONPOINTER)(&glEnable), | 103 { (PGLFunctionPointer)(&glEnable), |
103 "glEnable", }, | 104 "glEnable", }, |
104 { (EGLFUNCTIONPOINTER)(&glEnableVertexAttribArray), | 105 { (PGLFunctionPointer)(&glEnableVertexAttribArray), |
105 "glEnableVertexAttribArray", }, | 106 "glEnableVertexAttribArray", }, |
106 { (EGLFUNCTIONPOINTER)(&glFinish), | 107 { (PGLFunctionPointer)(&glFinish), |
107 "glFinish", }, | 108 "glFinish", }, |
108 { (EGLFUNCTIONPOINTER)(&glFlush), | 109 { (PGLFunctionPointer)(&glFlush), |
109 "glFlush", }, | 110 "glFlush", }, |
110 { (EGLFUNCTIONPOINTER)(&glFramebufferRenderbuffer), | 111 { (PGLFunctionPointer)(&glFramebufferRenderbuffer), |
111 "glFramebufferRenderbuffer", }, | 112 "glFramebufferRenderbuffer", }, |
112 { (EGLFUNCTIONPOINTER)(&glFramebufferTexture2D), | 113 { (PGLFunctionPointer)(&glFramebufferTexture2D), |
113 "glFramebufferTexture2D", }, | 114 "glFramebufferTexture2D", }, |
114 { (EGLFUNCTIONPOINTER)(&glFrontFace), | 115 { (PGLFunctionPointer)(&glFrontFace), |
115 "glFrontFace", }, | 116 "glFrontFace", }, |
116 { (EGLFUNCTIONPOINTER)(&glGenBuffers), | 117 { (PGLFunctionPointer)(&glGenBuffers), |
117 "glGenBuffers", }, | 118 "glGenBuffers", }, |
118 { (EGLFUNCTIONPOINTER)(&glGenerateMipmap), | 119 { (PGLFunctionPointer)(&glGenerateMipmap), |
119 "glGenerateMipmap", }, | 120 "glGenerateMipmap", }, |
120 { (EGLFUNCTIONPOINTER)(&glGenFramebuffers), | 121 { (PGLFunctionPointer)(&glGenFramebuffers), |
121 "glGenFramebuffers", }, | 122 "glGenFramebuffers", }, |
122 { (EGLFUNCTIONPOINTER)(&glGenRenderbuffers), | 123 { (PGLFunctionPointer)(&glGenRenderbuffers), |
123 "glGenRenderbuffers", }, | 124 "glGenRenderbuffers", }, |
124 { (EGLFUNCTIONPOINTER)(&glGenTextures), | 125 { (PGLFunctionPointer)(&glGenTextures), |
125 "glGenTextures", }, | 126 "glGenTextures", }, |
126 { (EGLFUNCTIONPOINTER)(&glGetActiveAttrib), | 127 { (PGLFunctionPointer)(&glGetActiveAttrib), |
127 "glGetActiveAttrib", }, | 128 "glGetActiveAttrib", }, |
128 { (EGLFUNCTIONPOINTER)(&glGetActiveUniform), | 129 { (PGLFunctionPointer)(&glGetActiveUniform), |
129 "glGetActiveUniform", }, | 130 "glGetActiveUniform", }, |
130 { (EGLFUNCTIONPOINTER)(&glGetAttachedShaders), | 131 { (PGLFunctionPointer)(&glGetAttachedShaders), |
131 "glGetAttachedShaders", }, | 132 "glGetAttachedShaders", }, |
132 { (EGLFUNCTIONPOINTER)(&glGetAttribLocation), | 133 { (PGLFunctionPointer)(&glGetAttribLocation), |
133 "glGetAttribLocation", }, | 134 "glGetAttribLocation", }, |
134 { (EGLFUNCTIONPOINTER)(&glGetBooleanv), | 135 { (PGLFunctionPointer)(&glGetBooleanv), |
135 "glGetBooleanv", }, | 136 "glGetBooleanv", }, |
136 { (EGLFUNCTIONPOINTER)(&glGetBufferParameteriv), | 137 { (PGLFunctionPointer)(&glGetBufferParameteriv), |
137 "glGetBufferParameteriv", }, | 138 "glGetBufferParameteriv", }, |
138 { (EGLFUNCTIONPOINTER)(&glGetError), | 139 { (PGLFunctionPointer)(&glGetError), |
139 "glGetError", }, | 140 "glGetError", }, |
140 { (EGLFUNCTIONPOINTER)(&glGetFloatv), | 141 { (PGLFunctionPointer)(&glGetFloatv), |
141 "glGetFloatv", }, | 142 "glGetFloatv", }, |
142 { (EGLFUNCTIONPOINTER)(&glGetFramebufferAttachmentParameteriv), | 143 { (PGLFunctionPointer)(&glGetFramebufferAttachmentParameteriv), |
143 "glGetFramebufferAttachmentParameteriv", }, | 144 "glGetFramebufferAttachmentParameteriv", }, |
144 { (EGLFUNCTIONPOINTER)(&glGetIntegerv), | 145 { (PGLFunctionPointer)(&glGetIntegerv), |
145 "glGetIntegerv", }, | 146 "glGetIntegerv", }, |
146 { (EGLFUNCTIONPOINTER)(&glGetProgramiv), | 147 { (PGLFunctionPointer)(&glGetProgramiv), |
147 "glGetProgramiv", }, | 148 "glGetProgramiv", }, |
148 { (EGLFUNCTIONPOINTER)(&glGetProgramInfoLog), | 149 { (PGLFunctionPointer)(&glGetProgramInfoLog), |
149 "glGetProgramInfoLog", }, | 150 "glGetProgramInfoLog", }, |
150 { (EGLFUNCTIONPOINTER)(&glGetRenderbufferParameteriv), | 151 { (PGLFunctionPointer)(&glGetRenderbufferParameteriv), |
151 "glGetRenderbufferParameteriv", }, | 152 "glGetRenderbufferParameteriv", }, |
152 { (EGLFUNCTIONPOINTER)(&glGetShaderiv), | 153 { (PGLFunctionPointer)(&glGetShaderiv), |
153 "glGetShaderiv", }, | 154 "glGetShaderiv", }, |
154 { (EGLFUNCTIONPOINTER)(&glGetShaderInfoLog), | 155 { (PGLFunctionPointer)(&glGetShaderInfoLog), |
155 "glGetShaderInfoLog", }, | 156 "glGetShaderInfoLog", }, |
156 { (EGLFUNCTIONPOINTER)(&glGetShaderPrecisionFormat), | 157 { (PGLFunctionPointer)(&glGetShaderPrecisionFormat), |
157 "glGetShaderPrecisionFormat", }, | 158 "glGetShaderPrecisionFormat", }, |
158 { (EGLFUNCTIONPOINTER)(&glGetShaderSource), | 159 { (PGLFunctionPointer)(&glGetShaderSource), |
159 "glGetShaderSource", }, | 160 "glGetShaderSource", }, |
160 { (EGLFUNCTIONPOINTER)(&glGetString), | 161 { (PGLFunctionPointer)(&glGetString), |
161 "glGetString", }, | 162 "glGetString", }, |
162 { (EGLFUNCTIONPOINTER)(&glGetTexParameterfv), | 163 { (PGLFunctionPointer)(&glGetTexParameterfv), |
163 "glGetTexParameterfv", }, | 164 "glGetTexParameterfv", }, |
164 { (EGLFUNCTIONPOINTER)(&glGetTexParameteriv), | 165 { (PGLFunctionPointer)(&glGetTexParameteriv), |
165 "glGetTexParameteriv", }, | 166 "glGetTexParameteriv", }, |
166 { (EGLFUNCTIONPOINTER)(&glGetUniformfv), | 167 { (PGLFunctionPointer)(&glGetUniformfv), |
167 "glGetUniformfv", }, | 168 "glGetUniformfv", }, |
168 { (EGLFUNCTIONPOINTER)(&glGetUniformiv), | 169 { (PGLFunctionPointer)(&glGetUniformiv), |
169 "glGetUniformiv", }, | 170 "glGetUniformiv", }, |
170 { (EGLFUNCTIONPOINTER)(&glGetUniformLocation), | 171 { (PGLFunctionPointer)(&glGetUniformLocation), |
171 "glGetUniformLocation", }, | 172 "glGetUniformLocation", }, |
172 { (EGLFUNCTIONPOINTER)(&glGetVertexAttribfv), | 173 { (PGLFunctionPointer)(&glGetVertexAttribfv), |
173 "glGetVertexAttribfv", }, | 174 "glGetVertexAttribfv", }, |
174 { (EGLFUNCTIONPOINTER)(&glGetVertexAttribiv), | 175 { (PGLFunctionPointer)(&glGetVertexAttribiv), |
175 "glGetVertexAttribiv", }, | 176 "glGetVertexAttribiv", }, |
176 { (EGLFUNCTIONPOINTER)(&glGetVertexAttribPointerv), | 177 { (PGLFunctionPointer)(&glGetVertexAttribPointerv), |
177 "glGetVertexAttribPointerv", }, | 178 "glGetVertexAttribPointerv", }, |
178 { (EGLFUNCTIONPOINTER)(&glHint), | 179 { (PGLFunctionPointer)(&glHint), |
179 "glHint", }, | 180 "glHint", }, |
180 { (EGLFUNCTIONPOINTER)(&glIsBuffer), | 181 { (PGLFunctionPointer)(&glIsBuffer), |
181 "glIsBuffer", }, | 182 "glIsBuffer", }, |
182 { (EGLFUNCTIONPOINTER)(&glIsEnabled), | 183 { (PGLFunctionPointer)(&glIsEnabled), |
183 "glIsEnabled", }, | 184 "glIsEnabled", }, |
184 { (EGLFUNCTIONPOINTER)(&glIsFramebuffer), | 185 { (PGLFunctionPointer)(&glIsFramebuffer), |
185 "glIsFramebuffer", }, | 186 "glIsFramebuffer", }, |
186 { (EGLFUNCTIONPOINTER)(&glIsProgram), | 187 { (PGLFunctionPointer)(&glIsProgram), |
187 "glIsProgram", }, | 188 "glIsProgram", }, |
188 { (EGLFUNCTIONPOINTER)(&glIsRenderbuffer), | 189 { (PGLFunctionPointer)(&glIsRenderbuffer), |
189 "glIsRenderbuffer", }, | 190 "glIsRenderbuffer", }, |
190 { (EGLFUNCTIONPOINTER)(&glIsShader), | 191 { (PGLFunctionPointer)(&glIsShader), |
191 "glIsShader", }, | 192 "glIsShader", }, |
192 { (EGLFUNCTIONPOINTER)(&glIsTexture), | 193 { (PGLFunctionPointer)(&glIsTexture), |
193 "glIsTexture", }, | 194 "glIsTexture", }, |
194 { (EGLFUNCTIONPOINTER)(&glLineWidth), | 195 { (PGLFunctionPointer)(&glLineWidth), |
195 "glLineWidth", }, | 196 "glLineWidth", }, |
196 { (EGLFUNCTIONPOINTER)(&glLinkProgram), | 197 { (PGLFunctionPointer)(&glLinkProgram), |
197 "glLinkProgram", }, | 198 "glLinkProgram", }, |
198 { (EGLFUNCTIONPOINTER)(&glPixelStorei), | 199 { (PGLFunctionPointer)(&glPixelStorei), |
199 "glPixelStorei", }, | 200 "glPixelStorei", }, |
200 { (EGLFUNCTIONPOINTER)(&glPolygonOffset), | 201 { (PGLFunctionPointer)(&glPolygonOffset), |
201 "glPolygonOffset", }, | 202 "glPolygonOffset", }, |
202 { (EGLFUNCTIONPOINTER)(&glReadPixels), | 203 { (PGLFunctionPointer)(&glReadPixels), |
203 "glReadPixels", }, | 204 "glReadPixels", }, |
204 { (EGLFUNCTIONPOINTER)(&glReleaseShaderCompiler), | 205 { (PGLFunctionPointer)(&glReleaseShaderCompiler), |
205 "glReleaseShaderCompiler", }, | 206 "glReleaseShaderCompiler", }, |
206 { (EGLFUNCTIONPOINTER)(&glRenderbufferStorage), | 207 { (PGLFunctionPointer)(&glRenderbufferStorage), |
207 "glRenderbufferStorage", }, | 208 "glRenderbufferStorage", }, |
208 { (EGLFUNCTIONPOINTER)(&glSampleCoverage), | 209 { (PGLFunctionPointer)(&glSampleCoverage), |
209 "glSampleCoverage", }, | 210 "glSampleCoverage", }, |
210 { (EGLFUNCTIONPOINTER)(&glScissor), | 211 { (PGLFunctionPointer)(&glScissor), |
211 "glScissor", }, | 212 "glScissor", }, |
212 { (EGLFUNCTIONPOINTER)(&glShaderBinary), | 213 { (PGLFunctionPointer)(&glShaderBinary), |
213 "glShaderBinary", }, | 214 "glShaderBinary", }, |
214 { (EGLFUNCTIONPOINTER)(&glShaderSource), | 215 { (PGLFunctionPointer)(&glShaderSource), |
215 "glShaderSource", }, | 216 "glShaderSource", }, |
216 { (EGLFUNCTIONPOINTER)(&glStencilFunc), | 217 { (PGLFunctionPointer)(&glStencilFunc), |
217 "glStencilFunc", }, | 218 "glStencilFunc", }, |
218 { (EGLFUNCTIONPOINTER)(&glStencilFuncSeparate), | 219 { (PGLFunctionPointer)(&glStencilFuncSeparate), |
219 "glStencilFuncSeparate", }, | 220 "glStencilFuncSeparate", }, |
220 { (EGLFUNCTIONPOINTER)(&glStencilMask), | 221 { (PGLFunctionPointer)(&glStencilMask), |
221 "glStencilMask", }, | 222 "glStencilMask", }, |
222 { (EGLFUNCTIONPOINTER)(&glStencilMaskSeparate), | 223 { (PGLFunctionPointer)(&glStencilMaskSeparate), |
223 "glStencilMaskSeparate", }, | 224 "glStencilMaskSeparate", }, |
224 { (EGLFUNCTIONPOINTER)(&glStencilOp), | 225 { (PGLFunctionPointer)(&glStencilOp), |
225 "glStencilOp", }, | 226 "glStencilOp", }, |
226 { (EGLFUNCTIONPOINTER)(&glStencilOpSeparate), | 227 { (PGLFunctionPointer)(&glStencilOpSeparate), |
227 "glStencilOpSeparate", }, | 228 "glStencilOpSeparate", }, |
228 { (EGLFUNCTIONPOINTER)(&glTexImage2D), | 229 { (PGLFunctionPointer)(&glTexImage2D), |
229 "glTexImage2D", }, | 230 "glTexImage2D", }, |
230 { (EGLFUNCTIONPOINTER)(&glTexParameterf), | 231 { (PGLFunctionPointer)(&glTexParameterf), |
231 "glTexParameterf", }, | 232 "glTexParameterf", }, |
232 { (EGLFUNCTIONPOINTER)(&glTexParameterfv), | 233 { (PGLFunctionPointer)(&glTexParameterfv), |
233 "glTexParameterfv", }, | 234 "glTexParameterfv", }, |
234 { (EGLFUNCTIONPOINTER)(&glTexParameteri), | 235 { (PGLFunctionPointer)(&glTexParameteri), |
235 "glTexParameteri", }, | 236 "glTexParameteri", }, |
236 { (EGLFUNCTIONPOINTER)(&glTexParameteriv), | 237 { (PGLFunctionPointer)(&glTexParameteriv), |
237 "glTexParameteriv", }, | 238 "glTexParameteriv", }, |
238 { (EGLFUNCTIONPOINTER)(&glTexSubImage2D), | 239 { (PGLFunctionPointer)(&glTexSubImage2D), |
239 "glTexSubImage2D", }, | 240 "glTexSubImage2D", }, |
240 { (EGLFUNCTIONPOINTER)(&glUniform1f), | 241 { (PGLFunctionPointer)(&glUniform1f), |
241 "glUniform1f", }, | 242 "glUniform1f", }, |
242 { (EGLFUNCTIONPOINTER)(&glUniform1fv), | 243 { (PGLFunctionPointer)(&glUniform1fv), |
243 "glUniform1fv", }, | 244 "glUniform1fv", }, |
244 { (EGLFUNCTIONPOINTER)(&glUniform1i), | 245 { (PGLFunctionPointer)(&glUniform1i), |
245 "glUniform1i", }, | 246 "glUniform1i", }, |
246 { (EGLFUNCTIONPOINTER)(&glUniform1iv), | 247 { (PGLFunctionPointer)(&glUniform1iv), |
247 "glUniform1iv", }, | 248 "glUniform1iv", }, |
248 { (EGLFUNCTIONPOINTER)(&glUniform2f), | 249 { (PGLFunctionPointer)(&glUniform2f), |
249 "glUniform2f", }, | 250 "glUniform2f", }, |
250 { (EGLFUNCTIONPOINTER)(&glUniform2fv), | 251 { (PGLFunctionPointer)(&glUniform2fv), |
251 "glUniform2fv", }, | 252 "glUniform2fv", }, |
252 { (EGLFUNCTIONPOINTER)(&glUniform2i), | 253 { (PGLFunctionPointer)(&glUniform2i), |
253 "glUniform2i", }, | 254 "glUniform2i", }, |
254 { (EGLFUNCTIONPOINTER)(&glUniform2iv), | 255 { (PGLFunctionPointer)(&glUniform2iv), |
255 "glUniform2iv", }, | 256 "glUniform2iv", }, |
256 { (EGLFUNCTIONPOINTER)(&glUniform3f), | 257 { (PGLFunctionPointer)(&glUniform3f), |
257 "glUniform3f", }, | 258 "glUniform3f", }, |
258 { (EGLFUNCTIONPOINTER)(&glUniform3fv), | 259 { (PGLFunctionPointer)(&glUniform3fv), |
259 "glUniform3fv", }, | 260 "glUniform3fv", }, |
260 { (EGLFUNCTIONPOINTER)(&glUniform3i), | 261 { (PGLFunctionPointer)(&glUniform3i), |
261 "glUniform3i", }, | 262 "glUniform3i", }, |
262 { (EGLFUNCTIONPOINTER)(&glUniform3iv), | 263 { (PGLFunctionPointer)(&glUniform3iv), |
263 "glUniform3iv", }, | 264 "glUniform3iv", }, |
264 { (EGLFUNCTIONPOINTER)(&glUniform4f), | 265 { (PGLFunctionPointer)(&glUniform4f), |
265 "glUniform4f", }, | 266 "glUniform4f", }, |
266 { (EGLFUNCTIONPOINTER)(&glUniform4fv), | 267 { (PGLFunctionPointer)(&glUniform4fv), |
267 "glUniform4fv", }, | 268 "glUniform4fv", }, |
268 { (EGLFUNCTIONPOINTER)(&glUniform4i), | 269 { (PGLFunctionPointer)(&glUniform4i), |
269 "glUniform4i", }, | 270 "glUniform4i", }, |
270 { (EGLFUNCTIONPOINTER)(&glUniform4iv), | 271 { (PGLFunctionPointer)(&glUniform4iv), |
271 "glUniform4iv", }, | 272 "glUniform4iv", }, |
272 { (EGLFUNCTIONPOINTER)(&glUniformMatrix2fv), | 273 { (PGLFunctionPointer)(&glUniformMatrix2fv), |
273 "glUniformMatrix2fv", }, | 274 "glUniformMatrix2fv", }, |
274 { (EGLFUNCTIONPOINTER)(&glUniformMatrix3fv), | 275 { (PGLFunctionPointer)(&glUniformMatrix3fv), |
275 "glUniformMatrix3fv", }, | 276 "glUniformMatrix3fv", }, |
276 { (EGLFUNCTIONPOINTER)(&glUniformMatrix4fv), | 277 { (PGLFunctionPointer)(&glUniformMatrix4fv), |
277 "glUniformMatrix4fv", }, | 278 "glUniformMatrix4fv", }, |
278 { (EGLFUNCTIONPOINTER)(&glUseProgram), | 279 { (PGLFunctionPointer)(&glUseProgram), |
279 "glUseProgram", }, | 280 "glUseProgram", }, |
280 { (EGLFUNCTIONPOINTER)(&glValidateProgram), | 281 { (PGLFunctionPointer)(&glValidateProgram), |
281 "glValidateProgram", }, | 282 "glValidateProgram", }, |
282 { (EGLFUNCTIONPOINTER)(&glVertexAttrib1f), | 283 { (PGLFunctionPointer)(&glVertexAttrib1f), |
283 "glVertexAttrib1f", }, | 284 "glVertexAttrib1f", }, |
284 { (EGLFUNCTIONPOINTER)(&glVertexAttrib1fv), | 285 { (PGLFunctionPointer)(&glVertexAttrib1fv), |
285 "glVertexAttrib1fv", }, | 286 "glVertexAttrib1fv", }, |
286 { (EGLFUNCTIONPOINTER)(&glVertexAttrib2f), | 287 { (PGLFunctionPointer)(&glVertexAttrib2f), |
287 "glVertexAttrib2f", }, | 288 "glVertexAttrib2f", }, |
288 { (EGLFUNCTIONPOINTER)(&glVertexAttrib2fv), | 289 { (PGLFunctionPointer)(&glVertexAttrib2fv), |
289 "glVertexAttrib2fv", }, | 290 "glVertexAttrib2fv", }, |
290 { (EGLFUNCTIONPOINTER)(&glVertexAttrib3f), | 291 { (PGLFunctionPointer)(&glVertexAttrib3f), |
291 "glVertexAttrib3f", }, | 292 "glVertexAttrib3f", }, |
292 { (EGLFUNCTIONPOINTER)(&glVertexAttrib3fv), | 293 { (PGLFunctionPointer)(&glVertexAttrib3fv), |
293 "glVertexAttrib3fv", }, | 294 "glVertexAttrib3fv", }, |
294 { (EGLFUNCTIONPOINTER)(&glVertexAttrib4f), | 295 { (PGLFunctionPointer)(&glVertexAttrib4f), |
295 "glVertexAttrib4f", }, | 296 "glVertexAttrib4f", }, |
296 { (EGLFUNCTIONPOINTER)(&glVertexAttrib4fv), | 297 { (PGLFunctionPointer)(&glVertexAttrib4fv), |
297 "glVertexAttrib4fv", }, | 298 "glVertexAttrib4fv", }, |
298 { (EGLFUNCTIONPOINTER)(&glVertexAttribPointer), | 299 { (PGLFunctionPointer)(&glVertexAttribPointer), |
299 "glVertexAttribPointer", }, | 300 "glVertexAttribPointer", }, |
300 { (EGLFUNCTIONPOINTER)(&glViewport), | 301 { (PGLFunctionPointer)(&glViewport), |
301 "glViewport", }, | 302 "glViewport", }, |
302 }; | 303 }; |
303 | 304 |
304 unsigned int num_functions = sizeof(gl_functions) / sizeof(gl_functions[0]); | 305 unsigned int num_functions = sizeof(gl_functions) / sizeof(gl_functions[0]); |
305 unsigned int ii; | 306 unsigned int ii; |
alokp
2010/04/27 11:20:32
any need to define ii outside for-loop?
| |
306 for (ii = 0; ii < num_functions; ++ii) { | 307 for (ii = 0; ii < num_functions; ++ii) { |
307 if (strcmp(gl_functions[ii].name, procname) == 0) { | 308 if (strcmp(gl_functions[ii].name, procname) == 0) { |
308 return gl_functions[ii].func; | 309 return gl_functions[ii].func; |
309 } | 310 } |
310 } | 311 } |
311 return NULL; | 312 return NULL; |
312 } | 313 } |
314 } // extern "C" | |
315 | |
OLD | NEW |