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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ | 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ |
6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ | 6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 #include <string> | 9 #include <string> |
10 #include <vector> | 10 #include <vector> |
11 #include "../common/gles2_cmd_utils.h" | 11 #include "../common/gles2_cmd_utils.h" |
12 #include "../common/scoped_ptr.h" | 12 #include "../common/scoped_ptr.h" |
13 #include "../client/gles2_cmd_helper.h" | 13 #include "../client/gles2_cmd_helper.h" |
14 #include "../client/id_allocator.h" | 14 #include "../client/id_allocator.h" |
15 #include "../client/fenced_allocator.h" | 15 #include "../client/ring_buffer.h" |
16 | 16 |
17 #define GLES2_SUPPORT_CLIENT_SIDE_BUFFERS 1 | 17 #define GLES2_SUPPORT_CLIENT_SIDE_BUFFERS 1 |
18 | 18 |
19 namespace gpu { | 19 namespace gpu { |
20 namespace gles2 { | 20 namespace gles2 { |
21 | 21 |
22 class ClientSideBufferHelper; | 22 class ClientSideBufferHelper; |
23 | 23 |
24 // This class emulates GLES2 over command buffers. It can be used by a client | 24 // This class emulates GLES2 over command buffers. It can be used by a client |
25 // program so that the program does not need deal with shared memory and command | 25 // program so that the program does not need deal with shared memory and command |
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132 | 132 |
133 GLuint MakeTextureId() { | 133 GLuint MakeTextureId() { |
134 return texture_id_allocator_.AllocateID(); | 134 return texture_id_allocator_.AllocateID(); |
135 } | 135 } |
136 | 136 |
137 void FreeTextureId(GLuint id) { | 137 void FreeTextureId(GLuint id) { |
138 texture_id_allocator_.FreeID(id); | 138 texture_id_allocator_.FreeID(id); |
139 } | 139 } |
140 | 140 |
141 private: | 141 private: |
142 // Wraps FencedAllocatorWrapper to provide aligned allocations. | 142 // Wraps RingBufferWrapper to provide aligned allocations. |
143 class AlignedFencedAllocator : public FencedAllocatorWrapper { | 143 class AlignedRingBuffer : public RingBufferWrapper { |
144 public: | 144 public: |
145 AlignedFencedAllocator(unsigned int size, | 145 AlignedRingBuffer(RingBuffer::Offset base_offset, |
146 CommandBufferHelper *helper, | 146 unsigned int size, |
147 void *base) | 147 CommandBufferHelper *helper, |
148 : FencedAllocatorWrapper(size, helper, base) { | 148 void *base) |
| 149 : RingBufferWrapper(base_offset, size, helper, base) { |
149 } | 150 } |
150 | 151 |
151 static unsigned int RoundToAlignment(unsigned int size) { | 152 static unsigned int RoundToAlignment(unsigned int size) { |
152 return (size + kAlignment - 1) & ~(kAlignment - 1); | 153 return (size + kAlignment - 1) & ~(kAlignment - 1); |
153 } | 154 } |
154 | 155 |
155 // Overrriden from FencedAllocatorWrapper | 156 // Overrriden from RingBufferWrapper |
156 void *Alloc(unsigned int size) { | 157 void *Alloc(unsigned int size) { |
157 return FencedAllocatorWrapper::Alloc(RoundToAlignment(size)); | 158 return RingBufferWrapper::Alloc(RoundToAlignment(size)); |
158 } | 159 } |
159 | 160 |
160 // Overrriden from FencedAllocatorWrapper | 161 // Overrriden from RingBufferWrapper |
161 template <typename T> T *AllocTyped(unsigned int count) { | 162 template <typename T> T *AllocTyped(unsigned int count) { |
162 return static_cast<T *>(Alloc(count * sizeof(T))); | 163 return static_cast<T *>(Alloc(count * sizeof(T))); |
163 } | 164 } |
164 }; | 165 }; |
165 | 166 |
166 // Gets the shared memory id for the result buffer. | 167 // Gets the shared memory id for the result buffer. |
167 uint32 result_shm_id() const { | 168 uint32 result_shm_id() const { |
168 return transfer_buffer_id_; | 169 return transfer_buffer_id_; |
169 } | 170 } |
170 | 171 |
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223 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset); | 224 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset); |
224 #endif | 225 #endif |
225 | 226 |
226 GLES2Util util_; | 227 GLES2Util util_; |
227 GLES2CmdHelper* helper_; | 228 GLES2CmdHelper* helper_; |
228 IdAllocator buffer_id_allocator_; | 229 IdAllocator buffer_id_allocator_; |
229 IdAllocator framebuffer_id_allocator_; | 230 IdAllocator framebuffer_id_allocator_; |
230 IdAllocator renderbuffer_id_allocator_; | 231 IdAllocator renderbuffer_id_allocator_; |
231 IdAllocator program_and_shader_id_allocator_; | 232 IdAllocator program_and_shader_id_allocator_; |
232 IdAllocator texture_id_allocator_; | 233 IdAllocator texture_id_allocator_; |
233 AlignedFencedAllocator transfer_buffer_; | 234 AlignedRingBuffer transfer_buffer_; |
234 int transfer_buffer_id_; | 235 int transfer_buffer_id_; |
235 void* result_buffer_; | 236 void* result_buffer_; |
236 uint32 result_shm_offset_; | 237 uint32 result_shm_offset_; |
237 | 238 |
238 // pack alignment as last set by glPixelStorei | 239 // pack alignment as last set by glPixelStorei |
239 GLint pack_alignment_; | 240 GLint pack_alignment_; |
240 | 241 |
241 // unpack alignment as last set by glPixelStorei | 242 // unpack alignment as last set by glPixelStorei |
242 GLint unpack_alignment_; | 243 GLint unpack_alignment_; |
243 | 244 |
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264 GLStringMap gl_strings_; | 265 GLStringMap gl_strings_; |
265 | 266 |
266 DISALLOW_COPY_AND_ASSIGN(GLES2Implementation); | 267 DISALLOW_COPY_AND_ASSIGN(GLES2Implementation); |
267 }; | 268 }; |
268 | 269 |
269 } // namespace gles2 | 270 } // namespace gles2 |
270 } // namespace gpu | 271 } // namespace gpu |
271 | 272 |
272 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ | 273 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ |
273 | 274 |
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