| Index: test/cctest/test-thread-termination.cc
|
| ===================================================================
|
| --- test/cctest/test-thread-termination.cc (revision 2783)
|
| +++ test/cctest/test-thread-termination.cc (working copy)
|
| @@ -193,3 +193,63 @@
|
| delete semaphore;
|
| semaphore = NULL;
|
| }
|
| +
|
| +
|
| +int call_count = 0;
|
| +
|
| +
|
| +v8::Handle<v8::Value> TerminateOrReturnObject(const v8::Arguments& args) {
|
| + if (++call_count == 10) {
|
| + v8::V8::TerminateExecution();
|
| + return v8::Undefined();
|
| + }
|
| + v8::Local<v8::Object> result = v8::Object::New();
|
| + result->Set(v8::String::New("x"), v8::Integer::New(42));
|
| + return result;
|
| +}
|
| +
|
| +
|
| +v8::Handle<v8::Value> LoopGetProperty(const v8::Arguments& args) {
|
| + v8::TryCatch try_catch;
|
| + v8::Script::Compile(v8::String::New("function f() {"
|
| + " try {"
|
| + " while(true) {"
|
| + " terminate_or_return_object().x;"
|
| + " }"
|
| + " fail();"
|
| + " } catch(e) {"
|
| + " fail();"
|
| + " }"
|
| + "}"
|
| + "f()"))->Run();
|
| + CHECK(try_catch.HasCaught());
|
| + CHECK(try_catch.Exception()->IsNull());
|
| + CHECK(try_catch.Message().IsEmpty());
|
| + CHECK(!try_catch.CanContinue());
|
| + return v8::Undefined();
|
| +}
|
| +
|
| +
|
| +// Test that we correctly handle termination exceptions if they are
|
| +// triggered by the creation of error objects in connection with ICs.
|
| +TEST(TerminateLoadICException) {
|
| + v8::HandleScope scope;
|
| + v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
|
| + global->Set(v8::String::New("terminate_or_return_object"),
|
| + v8::FunctionTemplate::New(TerminateOrReturnObject));
|
| + global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
|
| + global->Set(v8::String::New("loop"),
|
| + v8::FunctionTemplate::New(LoopGetProperty));
|
| +
|
| + v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
|
| + v8::Context::Scope context_scope(context);
|
| + // Run a loop that will be infinite if thread termination does not work.
|
| + v8::Handle<v8::String> source =
|
| + v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
|
| + call_count = 0;
|
| + v8::Script::Compile(source)->Run();
|
| + // Test that we can run the code again after thread termination.
|
| + call_count = 0;
|
| + v8::Script::Compile(source)->Run();
|
| + context.Dispose();
|
| +}
|
|
|