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Side by Side Diff: app/animation.h

Issue 179028: Revert "Fix a ton of compiler warnings." (Closed)
Patch Set: Created 11 years, 3 months ago
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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // Inspired by NSAnimation 4 // Inspired by NSAnimation
5 5
6 #ifndef APP_ANIMATION_H_ 6 #ifndef APP_ANIMATION_H_
7 #define APP_ANIMATION_H_ 7 #define APP_ANIMATION_H_
8 8
9 #include "base/timer.h" 9 #include "base/timer.h"
10 10
11 class Animation; 11 class Animation;
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25 virtual void AnimationEnded(const Animation* animation) { 25 virtual void AnimationEnded(const Animation* animation) {
26 } 26 }
27 27
28 // Called when an animation has progressed. 28 // Called when an animation has progressed.
29 virtual void AnimationProgressed(const Animation* animation) { 29 virtual void AnimationProgressed(const Animation* animation) {
30 } 30 }
31 31
32 // Called when an animation has been canceled. 32 // Called when an animation has been canceled.
33 virtual void AnimationCanceled(const Animation* animation) { 33 virtual void AnimationCanceled(const Animation* animation) {
34 } 34 }
35
36 protected:
37 ~AnimationDelegate() {}
38 }; 35 };
39 36
40 // Animation 37 // Animation
41 // 38 //
42 // This class provides a basic implementation of an object that uses a timer 39 // This class provides a basic implementation of an object that uses a timer
43 // to increment its state over the specified time and frame-rate. To 40 // to increment its state over the specified time and frame-rate. To
44 // actually do something useful with this you need to subclass it and override 41 // actually do something useful with this you need to subclass it and override
45 // AnimateToState and optionally GetCurrentValue to update your state. 42 // AnimateToState and optionally GetCurrentValue to update your state.
46 // 43 //
47 // The Animation notifies a delegate when events of interest occur. 44 // The Animation notifies a delegate when events of interest occur.
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121 base::RepeatingTimer<Animation> timer_; 118 base::RepeatingTimer<Animation> timer_;
122 119
123 private: 120 private:
124 // Called when the animation's timer expires, calls Step. 121 // Called when the animation's timer expires, calls Step.
125 void Run(); 122 void Run();
126 123
127 DISALLOW_COPY_AND_ASSIGN(Animation); 124 DISALLOW_COPY_AND_ASSIGN(Animation);
128 }; 125 };
129 126
130 #endif // APP_ANIMATION_H_ 127 #endif // APP_ANIMATION_H_
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