| Index: gpu/command_buffer/client/gles2_implementation_autogen.h
|
| ===================================================================
|
| --- gpu/command_buffer/client/gles2_implementation_autogen.h (revision 45605)
|
| +++ gpu/command_buffer/client/gles2_implementation_autogen.h (working copy)
|
| @@ -20,34 +20,34 @@
|
| void BindAttribLocation(GLuint program, GLuint index, const char* name);
|
|
|
| void BindFramebuffer(GLenum target, GLuint framebuffer) {
|
| - if (IsReservedId(framebuffer)) {
|
| + if (IsFramebufferReservedId(framebuffer)) {
|
| SetGLError(GL_INVALID_OPERATION);
|
| return;
|
| }
|
| if (framebuffer != 0) {
|
| - id_allocator_.MarkAsUsed(framebuffer);
|
| + framebuffer_id_allocator_.MarkAsUsed(framebuffer);
|
| }
|
| helper_->BindFramebuffer(target, framebuffer);
|
| }
|
|
|
| void BindRenderbuffer(GLenum target, GLuint renderbuffer) {
|
| - if (IsReservedId(renderbuffer)) {
|
| + if (IsRenderbufferReservedId(renderbuffer)) {
|
| SetGLError(GL_INVALID_OPERATION);
|
| return;
|
| }
|
| if (renderbuffer != 0) {
|
| - id_allocator_.MarkAsUsed(renderbuffer);
|
| + renderbuffer_id_allocator_.MarkAsUsed(renderbuffer);
|
| }
|
| helper_->BindRenderbuffer(target, renderbuffer);
|
| }
|
|
|
| void BindTexture(GLenum target, GLuint texture) {
|
| - if (IsReservedId(texture)) {
|
| + if (IsTextureReservedId(texture)) {
|
| SetGLError(GL_INVALID_OPERATION);
|
| return;
|
| }
|
| if (texture != 0) {
|
| - id_allocator_.MarkAsUsed(texture);
|
| + texture_id_allocator_.MarkAsUsed(texture);
|
| }
|
| helper_->BindTexture(target, texture);
|
| }
|
| @@ -154,14 +154,14 @@
|
|
|
| GLuint CreateProgram() {
|
| GLuint client_id;
|
| - MakeIds(1, &client_id);
|
| + MakeIds(&program_and_shader_id_allocator_, 1, &client_id);
|
| helper_->CreateProgram(client_id);
|
| return client_id;
|
| }
|
|
|
| GLuint CreateShader(GLenum type) {
|
| GLuint client_id;
|
| - MakeIds(1, &client_id);
|
| + MakeIds(&program_and_shader_id_allocator_, 1, &client_id);
|
| helper_->CreateShader(type, client_id);
|
| return client_id;
|
| }
|
| @@ -171,7 +171,7 @@
|
| }
|
|
|
| void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
|
| - FreeIds(n, framebuffers);
|
| + FreeIds(&framebuffer_id_allocator_, n, framebuffers);
|
| helper_->DeleteFramebuffersImmediate(n, framebuffers);
|
| }
|
|
|
| @@ -180,7 +180,7 @@
|
| }
|
|
|
| void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
|
| - FreeIds(n, renderbuffers);
|
| + FreeIds(&renderbuffer_id_allocator_, n, renderbuffers);
|
| helper_->DeleteRenderbuffersImmediate(n, renderbuffers);
|
| }
|
|
|
| @@ -189,7 +189,7 @@
|
| }
|
|
|
| void DeleteTextures(GLsizei n, const GLuint* textures) {
|
| - FreeIds(n, textures);
|
| + FreeIds(&texture_id_allocator_, n, textures);
|
| helper_->DeleteTexturesImmediate(n, textures);
|
| }
|
|
|
| @@ -242,7 +242,7 @@
|
| }
|
|
|
| void GenBuffers(GLsizei n, GLuint* buffers) {
|
| - MakeIds(n, buffers);
|
| + MakeIds(&buffer_id_allocator_, n, buffers);
|
| helper_->GenBuffersImmediate(n, buffers);
|
| }
|
|
|
| @@ -251,17 +251,17 @@
|
| }
|
|
|
| void GenFramebuffers(GLsizei n, GLuint* framebuffers) {
|
| - MakeIds(n, framebuffers);
|
| + MakeIds(&framebuffer_id_allocator_, n, framebuffers);
|
| helper_->GenFramebuffersImmediate(n, framebuffers);
|
| }
|
|
|
| void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
|
| - MakeIds(n, renderbuffers);
|
| + MakeIds(&renderbuffer_id_allocator_, n, renderbuffers);
|
| helper_->GenRenderbuffersImmediate(n, renderbuffers);
|
| }
|
|
|
| void GenTextures(GLsizei n, GLuint* textures) {
|
| - MakeIds(n, textures);
|
| + MakeIds(&texture_id_allocator_, n, textures);
|
| helper_->GenTexturesImmediate(n, textures);
|
| }
|
|
|
|
|