Index: gpu/command_buffer/client/gles2_implementation_autogen.h |
=================================================================== |
--- gpu/command_buffer/client/gles2_implementation_autogen.h (revision 45605) |
+++ gpu/command_buffer/client/gles2_implementation_autogen.h (working copy) |
@@ -20,34 +20,34 @@ |
void BindAttribLocation(GLuint program, GLuint index, const char* name); |
void BindFramebuffer(GLenum target, GLuint framebuffer) { |
- if (IsReservedId(framebuffer)) { |
+ if (IsFramebufferReservedId(framebuffer)) { |
SetGLError(GL_INVALID_OPERATION); |
return; |
} |
if (framebuffer != 0) { |
- id_allocator_.MarkAsUsed(framebuffer); |
+ framebuffer_id_allocator_.MarkAsUsed(framebuffer); |
} |
helper_->BindFramebuffer(target, framebuffer); |
} |
void BindRenderbuffer(GLenum target, GLuint renderbuffer) { |
- if (IsReservedId(renderbuffer)) { |
+ if (IsRenderbufferReservedId(renderbuffer)) { |
SetGLError(GL_INVALID_OPERATION); |
return; |
} |
if (renderbuffer != 0) { |
- id_allocator_.MarkAsUsed(renderbuffer); |
+ renderbuffer_id_allocator_.MarkAsUsed(renderbuffer); |
} |
helper_->BindRenderbuffer(target, renderbuffer); |
} |
void BindTexture(GLenum target, GLuint texture) { |
- if (IsReservedId(texture)) { |
+ if (IsTextureReservedId(texture)) { |
SetGLError(GL_INVALID_OPERATION); |
return; |
} |
if (texture != 0) { |
- id_allocator_.MarkAsUsed(texture); |
+ texture_id_allocator_.MarkAsUsed(texture); |
} |
helper_->BindTexture(target, texture); |
} |
@@ -154,14 +154,14 @@ |
GLuint CreateProgram() { |
GLuint client_id; |
- MakeIds(1, &client_id); |
+ MakeIds(&program_and_shader_id_allocator_, 1, &client_id); |
helper_->CreateProgram(client_id); |
return client_id; |
} |
GLuint CreateShader(GLenum type) { |
GLuint client_id; |
- MakeIds(1, &client_id); |
+ MakeIds(&program_and_shader_id_allocator_, 1, &client_id); |
helper_->CreateShader(type, client_id); |
return client_id; |
} |
@@ -171,7 +171,7 @@ |
} |
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { |
- FreeIds(n, framebuffers); |
+ FreeIds(&framebuffer_id_allocator_, n, framebuffers); |
helper_->DeleteFramebuffersImmediate(n, framebuffers); |
} |
@@ -180,7 +180,7 @@ |
} |
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
- FreeIds(n, renderbuffers); |
+ FreeIds(&renderbuffer_id_allocator_, n, renderbuffers); |
helper_->DeleteRenderbuffersImmediate(n, renderbuffers); |
} |
@@ -189,7 +189,7 @@ |
} |
void DeleteTextures(GLsizei n, const GLuint* textures) { |
- FreeIds(n, textures); |
+ FreeIds(&texture_id_allocator_, n, textures); |
helper_->DeleteTexturesImmediate(n, textures); |
} |
@@ -242,7 +242,7 @@ |
} |
void GenBuffers(GLsizei n, GLuint* buffers) { |
- MakeIds(n, buffers); |
+ MakeIds(&buffer_id_allocator_, n, buffers); |
helper_->GenBuffersImmediate(n, buffers); |
} |
@@ -251,17 +251,17 @@ |
} |
void GenFramebuffers(GLsizei n, GLuint* framebuffers) { |
- MakeIds(n, framebuffers); |
+ MakeIds(&framebuffer_id_allocator_, n, framebuffers); |
helper_->GenFramebuffersImmediate(n, framebuffers); |
} |
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
- MakeIds(n, renderbuffers); |
+ MakeIds(&renderbuffer_id_allocator_, n, renderbuffers); |
helper_->GenRenderbuffersImmediate(n, renderbuffers); |
} |
void GenTextures(GLsizei n, GLuint* textures) { |
- MakeIds(n, textures); |
+ MakeIds(&texture_id_allocator_, n, textures); |
helper_->GenTexturesImmediate(n, textures); |
} |