| Index: gpu/command_buffer/client/gles2_implementation_autogen.h
 | 
| ===================================================================
 | 
| --- gpu/command_buffer/client/gles2_implementation_autogen.h	(revision 45605)
 | 
| +++ gpu/command_buffer/client/gles2_implementation_autogen.h	(working copy)
 | 
| @@ -20,34 +20,34 @@
 | 
|  void BindAttribLocation(GLuint program, GLuint index, const char* name);
 | 
|  
 | 
|  void BindFramebuffer(GLenum target, GLuint framebuffer) {
 | 
| -  if (IsReservedId(framebuffer)) {
 | 
| +  if (IsFramebufferReservedId(framebuffer)) {
 | 
|      SetGLError(GL_INVALID_OPERATION);
 | 
|      return;
 | 
|    }
 | 
|    if (framebuffer != 0) {
 | 
| -    id_allocator_.MarkAsUsed(framebuffer);
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| +    framebuffer_id_allocator_.MarkAsUsed(framebuffer);
 | 
|    }
 | 
|    helper_->BindFramebuffer(target, framebuffer);
 | 
|  }
 | 
|  
 | 
|  void BindRenderbuffer(GLenum target, GLuint renderbuffer) {
 | 
| -  if (IsReservedId(renderbuffer)) {
 | 
| +  if (IsRenderbufferReservedId(renderbuffer)) {
 | 
|      SetGLError(GL_INVALID_OPERATION);
 | 
|      return;
 | 
|    }
 | 
|    if (renderbuffer != 0) {
 | 
| -    id_allocator_.MarkAsUsed(renderbuffer);
 | 
| +    renderbuffer_id_allocator_.MarkAsUsed(renderbuffer);
 | 
|    }
 | 
|    helper_->BindRenderbuffer(target, renderbuffer);
 | 
|  }
 | 
|  
 | 
|  void BindTexture(GLenum target, GLuint texture) {
 | 
| -  if (IsReservedId(texture)) {
 | 
| +  if (IsTextureReservedId(texture)) {
 | 
|      SetGLError(GL_INVALID_OPERATION);
 | 
|      return;
 | 
|    }
 | 
|    if (texture != 0) {
 | 
| -    id_allocator_.MarkAsUsed(texture);
 | 
| +    texture_id_allocator_.MarkAsUsed(texture);
 | 
|    }
 | 
|    helper_->BindTexture(target, texture);
 | 
|  }
 | 
| @@ -154,14 +154,14 @@
 | 
|  
 | 
|  GLuint CreateProgram() {
 | 
|    GLuint client_id;
 | 
| -  MakeIds(1, &client_id);
 | 
| +  MakeIds(&program_and_shader_id_allocator_, 1, &client_id);
 | 
|    helper_->CreateProgram(client_id);
 | 
|    return client_id;
 | 
|  }
 | 
|  
 | 
|  GLuint CreateShader(GLenum type) {
 | 
|    GLuint client_id;
 | 
| -  MakeIds(1, &client_id);
 | 
| +  MakeIds(&program_and_shader_id_allocator_, 1, &client_id);
 | 
|    helper_->CreateShader(type, client_id);
 | 
|    return client_id;
 | 
|  }
 | 
| @@ -171,7 +171,7 @@
 | 
|  }
 | 
|  
 | 
|  void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
 | 
| -  FreeIds(n, framebuffers);
 | 
| +  FreeIds(&framebuffer_id_allocator_, n, framebuffers);
 | 
|    helper_->DeleteFramebuffersImmediate(n, framebuffers);
 | 
|  }
 | 
|  
 | 
| @@ -180,7 +180,7 @@
 | 
|  }
 | 
|  
 | 
|  void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
 | 
| -  FreeIds(n, renderbuffers);
 | 
| +  FreeIds(&renderbuffer_id_allocator_, n, renderbuffers);
 | 
|    helper_->DeleteRenderbuffersImmediate(n, renderbuffers);
 | 
|  }
 | 
|  
 | 
| @@ -189,7 +189,7 @@
 | 
|  }
 | 
|  
 | 
|  void DeleteTextures(GLsizei n, const GLuint* textures) {
 | 
| -  FreeIds(n, textures);
 | 
| +  FreeIds(&texture_id_allocator_, n, textures);
 | 
|    helper_->DeleteTexturesImmediate(n, textures);
 | 
|  }
 | 
|  
 | 
| @@ -242,7 +242,7 @@
 | 
|  }
 | 
|  
 | 
|  void GenBuffers(GLsizei n, GLuint* buffers) {
 | 
| -  MakeIds(n, buffers);
 | 
| +  MakeIds(&buffer_id_allocator_, n, buffers);
 | 
|    helper_->GenBuffersImmediate(n, buffers);
 | 
|  }
 | 
|  
 | 
| @@ -251,17 +251,17 @@
 | 
|  }
 | 
|  
 | 
|  void GenFramebuffers(GLsizei n, GLuint* framebuffers) {
 | 
| -  MakeIds(n, framebuffers);
 | 
| +  MakeIds(&framebuffer_id_allocator_, n, framebuffers);
 | 
|    helper_->GenFramebuffersImmediate(n, framebuffers);
 | 
|  }
 | 
|  
 | 
|  void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
 | 
| -  MakeIds(n, renderbuffers);
 | 
| +  MakeIds(&renderbuffer_id_allocator_, n, renderbuffers);
 | 
|    helper_->GenRenderbuffersImmediate(n, renderbuffers);
 | 
|  }
 | 
|  
 | 
|  void GenTextures(GLsizei n, GLuint* textures) {
 | 
| -  MakeIds(n, textures);
 | 
| +  MakeIds(&texture_id_allocator_, n, textures);
 | 
|    helper_->GenTexturesImmediate(n, textures);
 | 
|  }
 | 
|  
 | 
| 
 |