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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "base/scoped_ptr.h" | 10 #include "base/scoped_ptr.h" |
| 11 | 11 |
| 12 namespace gpu { | 12 namespace gpu { |
| 13 namespace gles2 { | 13 namespace gles2 { |
| 14 | 14 |
| 15 class GLES2Decoder; | 15 class GLES2Decoder; |
| 16 class BufferManager; | 16 class BufferManager; |
| 17 class FramebufferManager; | 17 class FramebufferManager; |
| 18 class RenderbufferManager; | 18 class RenderbufferManager; |
| 19 class IdManager; | |
| 20 class ProgramManager; | 19 class ProgramManager; |
| 21 class ShaderManager; | 20 class ShaderManager; |
| 22 class TextureManager; | 21 class TextureManager; |
| 23 | 22 |
| 24 // A Context Group helps manage multiple GLES2Decoders that share | 23 // A Context Group helps manage multiple GLES2Decoders that share |
| 25 // resources. | 24 // resources. |
| 26 class ContextGroup { | 25 class ContextGroup { |
| 27 public: | 26 public: |
| 28 ContextGroup(); | 27 ContextGroup(); |
| 29 ~ContextGroup(); | 28 ~ContextGroup(); |
| 30 | 29 |
| 31 // This should only be called by GLES2Decoder. | 30 // This should only be called by GLES2Decoder. |
| 32 bool Initialize(); | 31 bool Initialize(); |
| 33 | 32 |
| 34 uint32 max_vertex_attribs() const { | 33 uint32 max_vertex_attribs() const { |
| 35 return max_vertex_attribs_; | 34 return max_vertex_attribs_; |
| 36 } | 35 } |
| 37 | 36 |
| 38 uint32 max_texture_units() const { | 37 uint32 max_texture_units() const { |
| 39 return max_texture_units_; | 38 return max_texture_units_; |
| 40 } | 39 } |
| 41 | 40 |
| 42 // Map of client ids to GL ids. | |
| 43 IdManager* id_manager() const { | |
| 44 return id_manager_.get(); | |
| 45 } | |
| 46 | |
| 47 BufferManager* buffer_manager() const { | 41 BufferManager* buffer_manager() const { |
| 48 return buffer_manager_.get(); | 42 return buffer_manager_.get(); |
| 49 } | 43 } |
| 50 | 44 |
| 51 FramebufferManager* framebuffer_manager() const { | 45 FramebufferManager* framebuffer_manager() const { |
| 52 return framebuffer_manager_.get(); | 46 return framebuffer_manager_.get(); |
| 53 } | 47 } |
| 54 | 48 |
| 55 RenderbufferManager* renderbuffer_manager() const { | 49 RenderbufferManager* renderbuffer_manager() const { |
| 56 return renderbuffer_manager_.get(); | 50 return renderbuffer_manager_.get(); |
| (...skipping 12 matching lines...) Expand all Loading... |
| 69 } | 63 } |
| 70 | 64 |
| 71 private: | 65 private: |
| 72 // Whether or not this context is initialized. | 66 // Whether or not this context is initialized. |
| 73 bool initialized_; | 67 bool initialized_; |
| 74 | 68 |
| 75 uint32 max_vertex_attribs_; | 69 uint32 max_vertex_attribs_; |
| 76 | 70 |
| 77 uint32 max_texture_units_; | 71 uint32 max_texture_units_; |
| 78 | 72 |
| 79 // Map of client ids to GL ids. | |
| 80 scoped_ptr<IdManager> id_manager_; | |
| 81 | |
| 82 scoped_ptr<BufferManager> buffer_manager_; | 73 scoped_ptr<BufferManager> buffer_manager_; |
| 83 | 74 |
| 84 scoped_ptr<FramebufferManager> framebuffer_manager_; | 75 scoped_ptr<FramebufferManager> framebuffer_manager_; |
| 85 | 76 |
| 86 scoped_ptr<RenderbufferManager> renderbuffer_manager_; | 77 scoped_ptr<RenderbufferManager> renderbuffer_manager_; |
| 87 | 78 |
| 88 scoped_ptr<TextureManager> texture_manager_; | 79 scoped_ptr<TextureManager> texture_manager_; |
| 89 | 80 |
| 90 scoped_ptr<ProgramManager> program_manager_; | 81 scoped_ptr<ProgramManager> program_manager_; |
| 91 | 82 |
| 92 scoped_ptr<ShaderManager> shader_manager_; | 83 scoped_ptr<ShaderManager> shader_manager_; |
| 93 | 84 |
| 94 DISALLOW_COPY_AND_ASSIGN(ContextGroup); | 85 DISALLOW_COPY_AND_ASSIGN(ContextGroup); |
| 95 }; | 86 }; |
| 96 | 87 |
| 97 } // namespace gles2 | 88 } // namespace gles2 |
| 98 } // namespace gpu | 89 } // namespace gpu |
| 99 | 90 |
| 100 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 91 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
| 101 | 92 |
| 102 | 93 |
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