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1 // Copyright 2006-2009 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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3101 // drive optimization. | 3101 // drive optimization. |
3102 inline int compiler_hints(); | 3102 inline int compiler_hints(); |
3103 inline void set_compiler_hints(int value); | 3103 inline void set_compiler_hints(int value); |
3104 | 3104 |
3105 // Add information on assignments of the form this.x = ...; | 3105 // Add information on assignments of the form this.x = ...; |
3106 void SetThisPropertyAssignmentsInfo( | 3106 void SetThisPropertyAssignmentsInfo( |
3107 bool has_only_this_property_assignments, | 3107 bool has_only_this_property_assignments, |
3108 bool has_only_simple_this_property_assignments, | 3108 bool has_only_simple_this_property_assignments, |
3109 FixedArray* this_property_assignments); | 3109 FixedArray* this_property_assignments); |
3110 | 3110 |
| 3111 // Clear information on assignments of the form this.x = ...; |
| 3112 void ClearThisPropertyAssignmentsInfo(); |
| 3113 |
3111 // Indicate that this function only consists of assignments of the form | 3114 // Indicate that this function only consists of assignments of the form |
3112 // this.x = ...;. | 3115 // this.x = ...;. |
3113 inline bool has_only_this_property_assignments(); | 3116 inline bool has_only_this_property_assignments(); |
3114 | 3117 |
3115 // Indicate that this function only consists of assignments of the form | 3118 // Indicate that this function only consists of assignments of the form |
3116 // this.x = y; where y is either a constant or refers to an argument. | 3119 // this.x = y; where y is either a constant or refers to an argument. |
3117 inline bool has_only_simple_this_property_assignments(); | 3120 inline bool has_only_simple_this_property_assignments(); |
3118 | 3121 |
3119 // For functions which only contains this property assignments this provides | 3122 // For functions which only contains this property assignments this provides |
3120 // access to the names for the properties assigned. | 3123 // access to the names for the properties assigned. |
3121 DECL_ACCESSORS(this_property_assignments, Object) | 3124 DECL_ACCESSORS(this_property_assignments, Object) |
3122 inline int this_property_assignments_count(); | 3125 inline int this_property_assignments_count(); |
3123 inline void set_this_property_assignments_count(int value); | 3126 inline void set_this_property_assignments_count(int value); |
3124 String* GetThisPropertyAssignmentName(int index); | 3127 String* GetThisPropertyAssignmentName(int index); |
| 3128 bool IsThisPropertyAssignmentArgument(int index); |
| 3129 int GetThisPropertyAssignmentArgument(int index); |
| 3130 Object* GetThisPropertyAssignmentConstant(int index); |
3125 | 3131 |
3126 // [source code]: Source code for the function. | 3132 // [source code]: Source code for the function. |
3127 bool HasSourceCode(); | 3133 bool HasSourceCode(); |
3128 Object* GetSourceCode(); | 3134 Object* GetSourceCode(); |
3129 | 3135 |
3130 // Calculate the instance size. | 3136 // Calculate the instance size. |
3131 int CalculateInstanceSize(); | 3137 int CalculateInstanceSize(); |
3132 | 3138 |
3133 // Calculate the number of in-object properties. | 3139 // Calculate the number of in-object properties. |
3134 int CalculateInObjectProperties(); | 3140 int CalculateInObjectProperties(); |
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4837 } else { | 4843 } else { |
4838 value &= ~(1 << bit_position); | 4844 value &= ~(1 << bit_position); |
4839 } | 4845 } |
4840 return value; | 4846 return value; |
4841 } | 4847 } |
4842 }; | 4848 }; |
4843 | 4849 |
4844 } } // namespace v8::internal | 4850 } } // namespace v8::internal |
4845 | 4851 |
4846 #endif // V8_OBJECTS_H_ | 4852 #endif // V8_OBJECTS_H_ |
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