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Issue 174141: Do not finish GlobalHandles::PostGarbageCollectionProcessing if weak callback... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 4 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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137 parameter_or_next_free_.parameter = parameter; 137 parameter_or_next_free_.parameter = parameter;
138 } 138 }
139 void* parameter() { 139 void* parameter() {
140 ASSERT(state_ != DESTROYED); 140 ASSERT(state_ != DESTROYED);
141 return parameter_or_next_free_.parameter; 141 return parameter_or_next_free_.parameter;
142 } 142 }
143 143
144 // Returns the callback for this weak handle. 144 // Returns the callback for this weak handle.
145 WeakReferenceCallback callback() { return callback_; } 145 WeakReferenceCallback callback() { return callback_; }
146 146
147 void PostGarbageCollectionProcessing() { 147 bool PostGarbageCollectionProcessing() {
148 if (state_ != Node::PENDING) return; 148 if (state_ != Node::PENDING) return false;
149 LOG(HandleEvent("GlobalHandle::Processing", handle().location())); 149 LOG(HandleEvent("GlobalHandle::Processing", handle().location()));
150 void* par = parameter(); 150 void* par = parameter();
151 state_ = NEAR_DEATH; 151 state_ = NEAR_DEATH;
152 set_parameter(NULL); 152 set_parameter(NULL);
153 // The callback function is resolved as late as possible to preserve old 153 // The callback function is resolved as late as possible to preserve old
154 // behavior. 154 // behavior.
155 WeakReferenceCallback func = callback(); 155 WeakReferenceCallback func = callback();
156 if (func != NULL) { 156 if (func == NULL) return false;
157 v8::Persistent<v8::Object> object = ToApi<v8::Object>(handle()); 157
158 { 158 v8::Persistent<v8::Object> object = ToApi<v8::Object>(handle());
159 // Forbid reuse of destroyed nodes as they might be already deallocated. 159 {
160 // It's fine though to reuse nodes that were destroyed in weak callback 160 // Forbid reuse of destroyed nodes as they might be already deallocated.
161 // as those cannot be deallocated until we are back from the callback. 161 // It's fine though to reuse nodes that were destroyed in weak callback
162 set_first_free(NULL); 162 // as those cannot be deallocated until we are back from the callback.
163 // Leaving V8. 163 set_first_free(NULL);
164 VMState state(EXTERNAL); 164 // Leaving V8.
165 func(object, par); 165 VMState state(EXTERNAL);
166 } 166 func(object, par);
167 } 167 }
168 return true;
168 } 169 }
169 170
170 // Place the handle address first to avoid offset computation. 171 // Place the handle address first to avoid offset computation.
171 Object* object_; // Storage for object pointer. 172 Object* object_; // Storage for object pointer.
172 173
173 // Transition diagram: 174 // Transition diagram:
174 // NORMAL <-> WEAK -> PENDING -> NEAR_DEATH -> { NORMAL, WEAK, DESTROYED } 175 // NORMAL <-> WEAK -> PENDING -> NEAR_DEATH -> { NORMAL, WEAK, DESTROYED }
175 enum State { 176 enum State {
176 NORMAL, // Normal global handle. 177 NORMAL, // Normal global handle.
177 WEAK, // Flagged as weak but not yet finalized. 178 WEAK, // Flagged as weak but not yet finalized.
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268 if (current->state_ == Node::WEAK) { 269 if (current->state_ == Node::WEAK) {
269 if (f(&current->object_)) { 270 if (f(&current->object_)) {
270 current->state_ = Node::PENDING; 271 current->state_ = Node::PENDING;
271 LOG(HandleEvent("GlobalHandle::Pending", current->handle().location())); 272 LOG(HandleEvent("GlobalHandle::Pending", current->handle().location()));
272 } 273 }
273 } 274 }
274 } 275 }
275 } 276 }
276 277
277 278
279 int time_stamp = 0;
Mads Ager (chromium) 2009/08/21 05:58:16 You could expose Heap::mc_count() instead of intro
Mads Ager (chromium) 2009/08/21 06:09:28 Talking to Kasper, maybe it would be better to use
280
278 void GlobalHandles::PostGarbageCollectionProcessing() { 281 void GlobalHandles::PostGarbageCollectionProcessing() {
279 // Process weak global handle callbacks. This must be done after the 282 // Process weak global handle callbacks. This must be done after the
280 // GC is completely done, because the callbacks may invoke arbitrary 283 // GC is completely done, because the callbacks may invoke arbitrary
281 // API functions. 284 // API functions.
282 // At the same time deallocate all DESTROYED nodes 285 // At the same time deallocate all DESTROYED nodes
283 ASSERT(Heap::gc_state() == Heap::NOT_IN_GC); 286 ASSERT(Heap::gc_state() == Heap::NOT_IN_GC);
287 const int local_time_stamp = ++time_stamp;
284 Node** p = &head_; 288 Node** p = &head_;
285 while (*p != NULL) { 289 while (*p != NULL) {
286 (*p)->PostGarbageCollectionProcessing(); 290 if ((*p)->PostGarbageCollectionProcessing()) {
291 if (local_time_stamp != time_stamp) {
292 // Weak callback triggered another GC, the only safe thing
Mads Ager (chromium) 2009/08/21 05:58:16 Could you describe in the comment why it is unsafe
293 // we can do is either to restart PostGarbageCollectionProcessing
294 // or abort it, let's abort as it's simpler :)
Mads Ager (chromium) 2009/08/21 05:58:16 Terminate comment with '.' and remove the smiley.
295 break;
296 }
297 }
287 if ((*p)->state_ == Node::DESTROYED) { 298 if ((*p)->state_ == Node::DESTROYED) {
288 // Delete the link. 299 // Delete the link.
289 Node* node = *p; 300 Node* node = *p;
290 *p = node->next(); // Update the link. 301 *p = node->next(); // Update the link.
291 delete node; 302 delete node;
292 } else { 303 } else {
293 p = (*p)->next_addr(); 304 p = (*p)->next_addr();
294 } 305 }
295 } 306 }
296 set_first_free(NULL); 307 set_first_free(NULL);
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379 void GlobalHandles::RemoveObjectGroups() { 390 void GlobalHandles::RemoveObjectGroups() {
380 List<ObjectGroup*>* object_groups = ObjectGroups(); 391 List<ObjectGroup*>* object_groups = ObjectGroups();
381 for (int i = 0; i< object_groups->length(); i++) { 392 for (int i = 0; i< object_groups->length(); i++) {
382 delete object_groups->at(i); 393 delete object_groups->at(i);
383 } 394 }
384 object_groups->Clear(); 395 object_groups->Clear();
385 } 396 }
386 397
387 398
388 } } // namespace v8::internal 399 } } // namespace v8::internal
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