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1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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43 v8::Handle<v8::Script> script = v8::Script::Compile( | 43 v8::Handle<v8::Script> script = v8::Script::Compile( |
44 v8::String::New("var count = 0; var obj = new Object(); count++;\n")); | 44 v8::String::New("var count = 0; var obj = new Object(); count++;\n")); |
45 | 45 |
46 script->Run(); | 46 script->Run(); |
47 | 47 |
48 v8::Locker::StopPreemption(); | 48 v8::Locker::StopPreemption(); |
49 v8::internal::OS::Sleep(500); // Make sure the timer fires. | 49 v8::internal::OS::Sleep(500); // Make sure the timer fires. |
50 | 50 |
51 script->Run(); | 51 script->Run(); |
52 } | 52 } |
53 | |
54 | |
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