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Issue 174056: Add support for forceful termination of JavaScript execution. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 4 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #include "v8.h"
29 #include "platform.h"
30 #include "cctest.h"
31
32
33 v8::internal::Semaphore* semaphore = NULL;
34
35
36 v8::Handle<v8::Value> Signal(const v8::Arguments& args) {
37 semaphore->Signal();
38 return v8::Undefined();
39 }
40
41
42 v8::Handle<v8::Value> TerminateCurrentThread(const v8::Arguments& args) {
43 v8::V8::TerminateExecution();
44 return v8::Undefined();
45 }
46
47
48 v8::Handle<v8::Value> Fail(const v8::Arguments& args) {
49 CHECK(false);
50 return v8::Undefined();
51 }
52
53
54 v8::Handle<v8::Value> Loop(const v8::Arguments& args) {
55 v8::Handle<v8::String> source =
56 v8::String::New("try { doloop(); fail(); } catch(e) { fail(); }");
57 v8::Script::Compile(source)->Run();
58 return v8::Undefined();
59 }
60
61
62 v8::Handle<v8::Value> DoLoop(const v8::Arguments& args) {
63 v8::TryCatch try_catch;
64 v8::Script::Compile(v8::String::New("function f() {"
65 " var term = true;"
66 " try {"
67 " while(true) {"
68 " if (term) terminate();"
69 " term = false;"
70 " }"
71 " fail();"
72 " } catch(e) {"
73 " fail();"
74 " }"
75 "}"
76 "f()"))->Run();
77 CHECK(try_catch.HasCaught());
78 CHECK(try_catch.Exception()->IsNull());
79 CHECK(try_catch.Message().IsEmpty());
80 CHECK(!try_catch.CanContinue());
81 return v8::Undefined();
82 }
83
84
85 v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate(
86 v8::InvocationCallback terminate) {
87 v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
88 global->Set(v8::String::New("terminate"),
89 v8::FunctionTemplate::New(terminate));
90 global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
91 global->Set(v8::String::New("loop"), v8::FunctionTemplate::New(Loop));
92 global->Set(v8::String::New("doloop"), v8::FunctionTemplate::New(DoLoop));
93 return global;
94 }
95
96
97 // Test that a single thread of JavaScript execution can terminate
98 // itself.
99 TEST(TerminateOnlyV8ThreadFromThreadItself) {
100 v8::HandleScope scope;
101 v8::Handle<v8::ObjectTemplate> global =
102 CreateGlobalTemplate(TerminateCurrentThread);
103 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
104 v8::Context::Scope context_scope(context);
105 // Run a loop that will be infinite if thread termination does not work.
106 v8::Handle<v8::String> source =
107 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
108 v8::Script::Compile(source)->Run();
109 // Test that we can run the code again after thread termination.
110 v8::Script::Compile(source)->Run();
111 context.Dispose();
112 }
113
114
115 class TerminatorThread : public v8::internal::Thread {
116 void Run() {
117 semaphore->Wait();
118 v8::V8::TerminateExecution();
119 }
120 };
121
122
123 // Test that a single thread of JavaScript execution can be terminated
124 // from the side by another thread.
125 TEST(TerminateOnlyV8ThreadFromOtherThread) {
126 semaphore = v8::internal::OS::CreateSemaphore(0);
127 TerminatorThread thread;
128 thread.Start();
129
130 v8::HandleScope scope;
131 v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal);
132 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
133 v8::Context::Scope context_scope(context);
134 // Run a loop that will be infinite if thread termination does not work.
135 v8::Handle<v8::String> source =
136 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
137 v8::Script::Compile(source)->Run();
138
139 thread.Join();
140 delete semaphore;
141 semaphore = NULL;
142 context.Dispose();
143 }
144
145
146 class LoopingThread : public v8::internal::Thread {
147 public:
148 void Run() {
149 v8::Locker locker;
150 v8::HandleScope scope;
151 v8_thread_id_ = v8::V8::GetCurrentThreadId();
152 v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal);
153 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
154 v8::Context::Scope context_scope(context);
155 // Run a loop that will be infinite if thread termination does not work.
156 v8::Handle<v8::String> source =
157 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
158 v8::Script::Compile(source)->Run();
159 context.Dispose();
160 }
161
162 int GetV8ThreadId() { return v8_thread_id_; }
163
164 private:
165 int v8_thread_id_;
166 };
167
168
169 // Test that multiple threads using V8 can be terminated from another
170 // thread when using Lockers and preemption.
171 TEST(TerminateMultipleV8Threads) {
172 {
173 v8::Locker locker;
174 v8::V8::Initialize();
175 v8::Locker::StartPreemption(1);
176 semaphore = v8::internal::OS::CreateSemaphore(0);
177 }
178 LoopingThread thread1;
179 thread1.Start();
180 LoopingThread thread2;
181 thread2.Start();
182 // Wait until both threads have signaled the semaphore.
183 semaphore->Wait();
184 semaphore->Wait();
185 {
186 v8::Locker locker;
187 v8::V8::TerminateExecution(thread1.GetV8ThreadId());
188 v8::V8::TerminateExecution(thread2.GetV8ThreadId());
189 }
190 thread1.Join();
191 thread2.Join();
192
193 delete semaphore;
194 semaphore = NULL;
195 }
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