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Issue 174056: Add support for forceful termination of JavaScript execution. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 4 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
43 43
44 void LinkInto(List list); 44 void LinkInto(List list);
45 void Unlink(); 45 void Unlink();
46 46
47 static ThreadState* GetFree(); 47 static ThreadState* GetFree();
48 48
49 // Id of thread. 49 // Id of thread.
50 void set_id(int id) { id_ = id; } 50 void set_id(int id) { id_ = id; }
51 int id() { return id_; } 51 int id() { return id_; }
52 52
53 // Should the thread be terminated when it is restored?
54 bool terminate_on_restore() { return terminate_on_restore_; }
55 void set_terminate_on_restore(bool terminate_on_restore) {
56 terminate_on_restore_ = terminate_on_restore;
57 }
58
53 // Get data area for archiving a thread. 59 // Get data area for archiving a thread.
54 char* data() { return data_; } 60 char* data() { return data_; }
55 private: 61 private:
56 ThreadState(); 62 ThreadState();
57 63
58 void AllocateSpace(); 64 void AllocateSpace();
59 65
60 int id_; 66 int id_;
67 bool terminate_on_restore_;
61 char* data_; 68 char* data_;
62 ThreadState* next_; 69 ThreadState* next_;
63 ThreadState* previous_; 70 ThreadState* previous_;
64 71
65 // In the following two lists there is always at least one object on the list. 72 // In the following two lists there is always at least one object on the list.
66 // The first object is a flying anchor that is only there to simplify linking 73 // The first object is a flying anchor that is only there to simplify linking
67 // and unlinking. 74 // and unlinking.
68 // Head of linked list of free states. 75 // Head of linked list of free states.
69 static ThreadState* free_anchor_; 76 static ThreadState* free_anchor_;
70 // Head of linked list of states in use. 77 // Head of linked list of states in use.
(...skipping 10 matching lines...) Expand all
81 static bool RestoreThread(); 88 static bool RestoreThread();
82 89
83 static void Iterate(ObjectVisitor* v); 90 static void Iterate(ObjectVisitor* v);
84 static void MarkCompactPrologue(bool is_compacting); 91 static void MarkCompactPrologue(bool is_compacting);
85 static void MarkCompactEpilogue(bool is_compacting); 92 static void MarkCompactEpilogue(bool is_compacting);
86 static bool IsLockedByCurrentThread() { return mutex_owner_.IsSelf(); } 93 static bool IsLockedByCurrentThread() { return mutex_owner_.IsSelf(); }
87 94
88 static int CurrentId(); 95 static int CurrentId();
89 static void AssignId(); 96 static void AssignId();
90 97
98 static void TerminateExecution(int thread_id);
99
91 static const int kInvalidId = -1; 100 static const int kInvalidId = -1;
92 private: 101 private:
93 static void EagerlyArchiveThread(); 102 static void EagerlyArchiveThread();
94 103
95 static int next_id_; // V8 threads are identified through an integer. 104 static int next_id_; // V8 threads are identified through an integer.
96 static Mutex* mutex_; 105 static Mutex* mutex_;
97 static ThreadHandle mutex_owner_; 106 static ThreadHandle mutex_owner_;
98 static ThreadHandle lazily_archived_thread_; 107 static ThreadHandle lazily_archived_thread_;
99 static ThreadState* lazily_archived_thread_state_; 108 static ThreadState* lazily_archived_thread_state_;
100 }; 109 };
(...skipping 22 matching lines...) Expand all
123 132
124 bool keep_going_; 133 bool keep_going_;
125 int sleep_ms_; 134 int sleep_ms_;
126 135
127 static ContextSwitcher* singleton_; 136 static ContextSwitcher* singleton_;
128 }; 137 };
129 138
130 } } // namespace v8::internal 139 } } // namespace v8::internal
131 140
132 #endif // V8_V8THREADS_H_ 141 #endif // V8_V8THREADS_H_
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