| Index: WebCore/platform/graphics/skia/PatternSkia.cpp
|
| ===================================================================
|
| --- WebCore/platform/graphics/skia/PatternSkia.cpp (revision 8041)
|
| +++ WebCore/platform/graphics/skia/PatternSkia.cpp (working copy)
|
| @@ -34,22 +34,44 @@
|
| #include "TransformationMatrix.h"
|
|
|
| #include "SkShader.h"
|
| +#include "SkCanvas.h"
|
|
|
| namespace WebCore {
|
|
|
| -static inline SkShader::TileMode shaderRule(bool shouldRepeat)
|
| +PlatformPatternPtr Pattern::createPlatformPattern(const TransformationMatrix& patternTransform) const
|
| {
|
| - // FIXME: Skia does not have a "draw the tile only once" option
|
| - // Clamp draws the last line of the image after stopping repeating
|
| - return shouldRepeat ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
|
| -}
|
| + // Note: patternTransform is ignored since it seems to be applied elsewhere
|
| + // (when the pattern is used?). Applying it to the pattern (i.e.
|
| + // shader->setLocalMatrix) results in a double transformation. This can be
|
| + // seen, for instance, as an extra offset in:
|
| + // LayoutTests/fast/canvas/patternfill-repeat.html
|
| + // and expanded scale and skew in:
|
| + // LayoutTests/svg/W3C-SVG-1.1/pservers-grad-06-b.svg
|
|
|
| -PlatformPatternPtr Pattern::createPlatformPattern(const TransformationMatrix& patternTransform) const
|
| -{
|
| SkBitmap* bm = m_tileImage->nativeImageForCurrentFrame();
|
| - SkShader* shader = SkShader::CreateBitmapShader(*bm, shaderRule(m_repeatX), shaderRule(m_repeatY));
|
| - shader->setLocalMatrix(patternTransform);
|
| - return shader;
|
| + if (m_repeatX && m_repeatY)
|
| + return SkShader::CreateBitmapShader(*bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
|
| +
|
| + // Skia does not have a "draw the tile only once" option. Clamp_TileMode
|
| + // repeats the last line of the image after drawing one tile. To avoid
|
| + // filling the space with arbitrary pixels, this workaround forces the
|
| + // image to have a line of transparent pixels on the "repeated" edge(s),
|
| + // thus causing extra space to be transparent filled.
|
| + SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
|
| + SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
|
| + int expandW = m_repeatX ? 0 : 1;
|
| + int expandH = m_repeatY ? 0 : 1;
|
| +
|
| + // Create a transparent bitmap 1 pixel wider and/or taller than the
|
| + // original, then copy the orignal into it.
|
| + // FIXME: Is there a better way to pad (not scale) an image in skia?
|
| + SkBitmap bm2;
|
| + bm2.setConfig(bm->config(), bm->width() + expandW, bm->height() + expandH);
|
| + bm2.allocPixels();
|
| + bm2.eraseARGB(0x00, 0x00, 0x00, 0x00);
|
| + SkCanvas canvas(bm2);
|
| + canvas.drawBitmap(*bm, 0, 0);
|
| + return SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY);
|
| }
|
|
|
| } // namespace WebCore
|
|
|