Index: src/arm/regexp-macro-assembler-arm.h |
diff --git a/src/arm/regexp-macro-assembler-arm.h b/src/arm/regexp-macro-assembler-arm.h |
index de5518379cad2ac3a7df08c7dd43b60c8584dded..70f7a81edad9e672e89020aba074ec35f9f72e48 100644 |
--- a/src/arm/regexp-macro-assembler-arm.h |
+++ b/src/arm/regexp-macro-assembler-arm.h |
@@ -31,12 +31,235 @@ |
namespace v8 { |
namespace internal { |
+ |
+#ifndef V8_NATIVE_REGEXP |
class RegExpMacroAssemblerARM: public RegExpMacroAssembler { |
public: |
RegExpMacroAssemblerARM(); |
virtual ~RegExpMacroAssemblerARM(); |
}; |
+#else |
+class RegExpMacroAssemblerARM: public NativeRegExpMacroAssembler { |
+ public: |
+ RegExpMacroAssemblerARM(Mode mode, int registers_to_save); |
+ virtual ~RegExpMacroAssemblerARM(); |
+ virtual int stack_limit_slack(); |
+ virtual void AdvanceCurrentPosition(int by); |
+ virtual void AdvanceRegister(int reg, int by); |
+ virtual void Backtrack(); |
+ virtual void Bind(Label* label); |
+ virtual void CheckAtStart(Label* on_at_start); |
+ virtual void CheckCharacter(uint32_t c, Label* on_equal); |
+ virtual void CheckCharacterAfterAnd(uint32_t c, |
+ uint32_t mask, |
+ Label* on_equal); |
+ virtual void CheckCharacterGT(uc16 limit, Label* on_greater); |
+ virtual void CheckCharacterLT(uc16 limit, Label* on_less); |
+ virtual void CheckCharacters(Vector<const uc16> str, |
+ int cp_offset, |
+ Label* on_failure, |
+ bool check_end_of_string); |
+ // A "greedy loop" is a loop that is both greedy and with a simple |
+ // body. It has a particularly simple implementation. |
+ virtual void CheckGreedyLoop(Label* on_tos_equals_current_position); |
+ virtual void CheckNotAtStart(Label* on_not_at_start); |
+ virtual void CheckNotBackReference(int start_reg, Label* on_no_match); |
+ virtual void CheckNotBackReferenceIgnoreCase(int start_reg, |
+ Label* on_no_match); |
+ virtual void CheckNotRegistersEqual(int reg1, int reg2, Label* on_not_equal); |
+ virtual void CheckNotCharacter(uint32_t c, Label* on_not_equal); |
+ virtual void CheckNotCharacterAfterAnd(uint32_t c, |
+ uint32_t mask, |
+ Label* on_not_equal); |
+ virtual void CheckNotCharacterAfterMinusAnd(uc16 c, |
+ uc16 minus, |
+ uc16 mask, |
+ Label* on_not_equal); |
+ // Checks whether the given offset from the current position is before |
+ // the end of the string. |
+ virtual void CheckPosition(int cp_offset, Label* on_outside_input); |
+ virtual bool CheckSpecialCharacterClass(uc16 type, |
+ int cp_offset, |
+ bool check_offset, |
+ Label* on_no_match); |
+ virtual void Fail(); |
+ virtual Handle<Object> GetCode(Handle<String> source); |
+ virtual void GoTo(Label* label); |
+ virtual void IfRegisterGE(int reg, int comparand, Label* if_ge); |
+ virtual void IfRegisterLT(int reg, int comparand, Label* if_lt); |
+ virtual void IfRegisterEqPos(int reg, Label* if_eq); |
+ virtual IrregexpImplementation Implementation(); |
+ virtual void LoadCurrentCharacter(int cp_offset, |
+ Label* on_end_of_input, |
+ bool check_bounds = true, |
+ int characters = 1); |
+ virtual void PopCurrentPosition(); |
+ virtual void PopRegister(int register_index); |
+ virtual void PushBacktrack(Label* label); |
+ virtual void PushCurrentPosition(); |
+ virtual void PushRegister(int register_index, |
+ StackCheckFlag check_stack_limit); |
+ virtual void ReadCurrentPositionFromRegister(int reg); |
+ virtual void ReadStackPointerFromRegister(int reg); |
+ virtual void SetRegister(int register_index, int to); |
+ virtual void Succeed(); |
+ virtual void WriteCurrentPositionToRegister(int reg, int cp_offset); |
+ virtual void ClearRegisters(int reg_from, int reg_to); |
+ virtual void WriteStackPointerToRegister(int reg); |
+ |
+ // Called from RegExp if the stack-guard is triggered. |
+ // If the code object is relocated, the return address is fixed before |
+ // returning. |
+ static int CheckStackGuardState(Address* return_address, |
+ Code* re_code, |
+ Address re_frame); |
+ private: |
+ // Offsets from frame_pointer() of function parameters and stored registers. |
+ static const int kFramePointer = 0; |
+ |
+ // Above the frame pointer - Stored registers and stack passed parameters. |
+ // Register 4..11. |
+ static const int kStoredRegisters = kFramePointer; |
+ // Return address (stored from link register, read into pc on return). |
+ static const int kReturnAddress = kStoredRegisters + 8 * kPointerSize; |
+ // Stack parameters placed by caller. |
+ static const int kRegisterOutput = kReturnAddress + kPointerSize; |
+ static const int kAtStart = kRegisterOutput + kPointerSize; |
+ static const int kStackHighEnd = kAtStart + kPointerSize; |
+ |
+ // Below the frame pointer. |
+ // Register parameters stored by setup code. |
+ static const int kInputEnd = kFramePointer - kPointerSize; |
+ static const int kInputStart = kInputEnd - kPointerSize; |
+ static const int kStartIndex = kInputStart - kPointerSize; |
+ static const int kInputString = kStartIndex - kPointerSize; |
+ // When adding local variables remember to push space for them in |
+ // the frame in GetCode. |
+ static const int kInputStartMinusOne = kInputString - kPointerSize; |
+ // First register address. Following registers are below it on the stack. |
+ static const int kRegisterZero = kInputStartMinusOne - kPointerSize; |
+ |
+ // Initial size of code buffer. |
+ static const size_t kRegExpCodeSize = 1024; |
+ |
+ static const int kBacktrackConstantPoolSize = 4; |
+ |
+ // Load a number of characters at the given offset from the |
+ // current position, into the current-character register. |
+ void LoadCurrentCharacterUnchecked(int cp_offset, int character_count); |
+ |
+ // Check whether preemption has been requested. |
+ void CheckPreemption(); |
+ |
+ // Check whether we are exceeding the stack limit on the backtrack stack. |
+ void CheckStackLimit(); |
+ |
+ void EmitBacktrackConstantPool(); |
+ int GetBacktrackConstantPoolEntry(); |
+ |
+ |
+ // Generate a call to CheckStackGuardState. |
+ void CallCheckStackGuardState(Register scratch); |
+ |
+ // The ebp-relative location of a regexp register. |
+ MemOperand register_location(int register_index); |
+ |
+ // Register holding the current input position as negative offset from |
+ // the end of the string. |
+ inline Register current_input_offset() { return r6; } |
+ |
+ // The register containing the current character after LoadCurrentCharacter. |
+ inline Register current_character() { return r7; } |
+ |
+ // Register holding address of the end of the input string. |
+ inline Register end_of_input_address() { return r10; } |
+ |
+ // Register holding the frame address. Local variables, parameters and |
+ // regexp registers are addressed relative to this. |
+ inline Register frame_pointer() { return fp; } |
+ |
+ // The register containing the backtrack stack top. Provides a meaningful |
+ // name to the register. |
+ inline Register backtrack_stackpointer() { return r8; } |
+ |
+ // Byte size of chars in the string to match (decided by the Mode argument) |
+ inline int char_size() { return static_cast<int>(mode_); } |
+ |
+ // Equivalent to a conditional branch to the label, unless the label |
+ // is NULL, in which case it is a conditional Backtrack. |
+ void BranchOrBacktrack(Condition condition, Label* to); |
+ |
+ // Call and return internally in the generated code in a way that |
+ // is GC-safe (i.e., doesn't leave absolute code addresses on the stack) |
+ inline void SafeCall(Label* to, Condition cond = al); |
+ inline void SafeReturn(); |
+ inline void SafeCallTarget(Label* name); |
+ |
+ // Pushes the value of a register on the backtrack stack. Decrements the |
+ // stack pointer by a word size and stores the register's value there. |
+ inline void Push(Register source); |
+ |
+ // Pops a value from the backtrack stack. Reads the word at the stack pointer |
+ // and increments it by a word size. |
+ inline void Pop(Register target); |
+ |
+ // Before calling a C-function from generated code, align arguments on stack. |
+ // After aligning the frame, non-register arguments must be stored in |
+ // sp[0], sp[4], etc., not pushed. The argument count assumes all arguments |
+ // are word sized. |
+ // Some compilers/platforms require the stack to be aligned when calling |
+ // C++ code. |
+ // Needs a scratch register to do some arithmetic. This register will be |
+ // trashed. |
+ inline void FrameAlign(int num_arguments, Register scratch); |
+ |
+ // Calls a C function and cleans up the space for arguments allocated |
+ // by FrameAlign. The called function is not allowed to trigger a garbage |
+ // collection. |
+ inline void CallCFunction(ExternalReference function, |
+ int num_arguments); |
+ |
+ // Calls a C function and cleans up the frame alignment done by |
+ // by FrameAlign. The called function *is* allowed to trigger a garbage |
+ // collection, but may not take more than four arguments (no arguments |
+ // passed on the stack), and the first argument will be a pointer to the |
+ // return address. |
+ inline void CallCFunctionUsingStub(ExternalReference function, |
+ int num_arguments); |
+ |
+ |
+ MacroAssembler* masm_; |
+ |
+ // Which mode to generate code for (ASCII or UC16). |
+ Mode mode_; |
+ |
+ // One greater than maximal register index actually used. |
+ int num_registers_; |
+ |
+ // Number of registers to output at the end (the saved registers |
+ // are always 0..num_saved_registers_-1) |
+ int num_saved_registers_; |
+ |
+ // Manage a small pre-allocated pool for writing label targets |
+ // to for pushing backtrack addresses. |
+ int backtrack_constant_pool_offset_; |
+ int backtrack_constant_pool_capacity_; |
+ |
+ // Labels used internally. |
+ Label entry_label_; |
+ Label start_label_; |
+ Label success_label_; |
+ Label backtrack_label_; |
+ Label exit_label_; |
+ Label check_preempt_label_; |
+ Label stack_overflow_label_; |
+}; |
+ |
+ |
+#endif // V8_NATIVE_REGEXP |
+ |
+ |
}} // namespace v8::internal |
#endif // V8_ARM_REGEXP_MACRO_ASSEMBLER_ARM_H_ |