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Issue 173470: Generate specialized constructor code for constructing simple objects (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 3 months ago
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1 // Copyright 2006-2009 the V8 project authors. All rights reserved. 1 // Copyright 2006-2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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3107 // drive optimization. 3107 // drive optimization.
3108 inline int compiler_hints(); 3108 inline int compiler_hints();
3109 inline void set_compiler_hints(int value); 3109 inline void set_compiler_hints(int value);
3110 3110
3111 // Add information on assignments of the form this.x = ...; 3111 // Add information on assignments of the form this.x = ...;
3112 void SetThisPropertyAssignmentsInfo( 3112 void SetThisPropertyAssignmentsInfo(
3113 bool has_only_this_property_assignments, 3113 bool has_only_this_property_assignments,
3114 bool has_only_simple_this_property_assignments, 3114 bool has_only_simple_this_property_assignments,
3115 FixedArray* this_property_assignments); 3115 FixedArray* this_property_assignments);
3116 3116
3117 // Clear information on assignments of the form this.x = ...;
3118 void ClearThisPropertyAssignmentsInfo();
3119
3117 // Indicate that this function only consists of assignments of the form 3120 // Indicate that this function only consists of assignments of the form
3118 // this.x = ...;. 3121 // this.x = ...;.
3119 inline bool has_only_this_property_assignments(); 3122 inline bool has_only_this_property_assignments();
3120 3123
3121 // Indicate that this function only consists of assignments of the form 3124 // Indicate that this function only consists of assignments of the form
3122 // this.x = y; where y is either a constant or refers to an argument. 3125 // this.x = y; where y is either a constant or refers to an argument.
3123 inline bool has_only_simple_this_property_assignments(); 3126 inline bool has_only_simple_this_property_assignments();
3124 3127
3125 // For functions which only contains this property assignments this provides 3128 // For functions which only contains this property assignments this provides
3126 // access to the names for the properties assigned. 3129 // access to the names for the properties assigned.
3127 DECL_ACCESSORS(this_property_assignments, Object) 3130 DECL_ACCESSORS(this_property_assignments, Object)
3128 inline int this_property_assignments_count(); 3131 inline int this_property_assignments_count();
3129 inline void set_this_property_assignments_count(int value); 3132 inline void set_this_property_assignments_count(int value);
3130 String* GetThisPropertyAssignmentName(int index); 3133 String* GetThisPropertyAssignmentName(int index);
3134 bool IsThisPropertyAssignmentArgument(int index);
3135 int GetThisPropertyAssignmentArgument(int index);
3136 Object* GetThisPropertyAssignmentConstant(int index);
3131 3137
3132 // [source code]: Source code for the function. 3138 // [source code]: Source code for the function.
3133 bool HasSourceCode(); 3139 bool HasSourceCode();
3134 Object* GetSourceCode(); 3140 Object* GetSourceCode();
3135 3141
3136 // Calculate the instance size. 3142 // Calculate the instance size.
3137 int CalculateInstanceSize(); 3143 int CalculateInstanceSize();
3138 3144
3139 // Calculate the number of in-object properties. 3145 // Calculate the number of in-object properties.
3140 int CalculateInObjectProperties(); 3146 int CalculateInObjectProperties();
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4847 } else { 4853 } else {
4848 value &= ~(1 << bit_position); 4854 value &= ~(1 << bit_position);
4849 } 4855 }
4850 return value; 4856 return value;
4851 } 4857 }
4852 }; 4858 };
4853 4859
4854 } } // namespace v8::internal 4860 } } // namespace v8::internal
4855 4861
4856 #endif // V8_OBJECTS_H_ 4862 #endif // V8_OBJECTS_H_
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