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1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <fcntl.h> | 5 #include <fcntl.h> |
6 #include <stdio.h> | 6 #include <stdio.h> |
7 #include <string.h> | 7 #include <string.h> |
8 #include <sys/mman.h> | 8 #include <sys/mman.h> |
9 #include <unistd.h> | 9 #include <unistd.h> |
10 | 10 |
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44 *length = sb.st_size; | 44 *length = sb.st_size; |
45 | 45 |
46 return mmap_ptr; | 46 return mmap_ptr; |
47 } | 47 } |
48 | 48 |
49 | 49 |
50 static void print_info_log(int obj) | 50 static void print_info_log(int obj) |
51 { | 51 { |
52 char info_log[4096]; | 52 char info_log[4096]; |
53 int length; | 53 int length; |
54 glGetInfoLogARB(obj, sizeof(info_log)-1, &length, info_log); | 54 glGetError(); |
| 55 glGetShaderInfoLog(obj, sizeof(info_log)-1, &length, info_log); |
| 56 if (glGetError() != 0) |
| 57 glGetProgramInfoLog(obj, sizeof(info_log)-1, &length, info_log); |
55 char *p = info_log; | 58 char *p = info_log; |
56 while (p < info_log + length) { | 59 while (p < info_log + length) { |
57 char *newline = strchr(p, '\n'); | 60 char *newline = strchr(p, '\n'); |
58 if (newline) | 61 if (newline) |
59 *newline = '\0'; | 62 *newline = '\0'; |
60 printf("# Log: %s\n", p); | 63 printf("# Log: %s\n", p); |
61 if (!newline) | 64 if (!newline) |
62 break; | 65 break; |
63 p = newline + 1; | 66 p = newline + 1; |
64 } | 67 } |
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82 glAttachShader(program, fragment_shader); | 85 glAttachShader(program, fragment_shader); |
83 glLinkProgram(program); | 86 glLinkProgram(program); |
84 print_info_log(program); | 87 print_info_log(program); |
85 glUseProgram(program); | 88 glUseProgram(program); |
86 | 89 |
87 glDeleteShader(vertex_shader); | 90 glDeleteShader(vertex_shader); |
88 glDeleteShader(fragment_shader); | 91 glDeleteShader(fragment_shader); |
89 | 92 |
90 return program; | 93 return program; |
91 } | 94 } |
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