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Issue 17308: Allocate as many object-literal properties as possible inobject.... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 11 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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89 T** location_; 89 T** location_;
90 }; 90 };
91 91
92 92
93 // ---------------------------------------------------------------------------- 93 // ----------------------------------------------------------------------------
94 // Handle operations. 94 // Handle operations.
95 // They might invoke garbage collection. The result is an handle to 95 // They might invoke garbage collection. The result is an handle to
96 // an object of expected type, or the handle is an error if running out 96 // an object of expected type, or the handle is an error if running out
97 // of space or encounting an internal error. 97 // of space or encounting an internal error.
98 98
99 void NormalizeProperties(Handle<JSObject> object); 99 void NormalizeProperties(Handle<JSObject> object,
100 PropertyNormalizationMode mode);
100 void NormalizeElements(Handle<JSObject> object); 101 void NormalizeElements(Handle<JSObject> object);
101 void TransformToFastProperties(Handle<JSObject> object, 102 void TransformToFastProperties(Handle<JSObject> object,
102 int unused_property_fields); 103 int unused_property_fields);
103 void FlattenString(Handle<String> str); 104 void FlattenString(Handle<String> str);
104 105
105 Handle<Object> SetProperty(Handle<JSObject> object, 106 Handle<Object> SetProperty(Handle<JSObject> object,
106 Handle<String> key, 107 Handle<String> key,
107 Handle<Object> value, 108 Handle<Object> value,
108 PropertyAttributes attributes); 109 PropertyAttributes attributes);
109 110
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236 private: 237 private:
237 bool has_been_transformed_; // Tells whether the object has been transformed. 238 bool has_been_transformed_; // Tells whether the object has been transformed.
238 int unused_property_fields_; // Captures the unused number of field. 239 int unused_property_fields_; // Captures the unused number of field.
239 Handle<JSObject> object_; // The object being optimized. 240 Handle<JSObject> object_; // The object being optimized.
240 }; 241 };
241 242
242 243
243 } } // namespace v8::internal 244 } } // namespace v8::internal
244 245
245 #endif // V8_HANDLES_H_ 246 #endif // V8_HANDLES_H_
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