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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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149 LOG(HandleEvent("GlobalHandle::Processing", handle().location())); | 149 LOG(HandleEvent("GlobalHandle::Processing", handle().location())); |
150 void* par = parameter(); | 150 void* par = parameter(); |
151 state_ = NEAR_DEATH; | 151 state_ = NEAR_DEATH; |
152 set_parameter(NULL); | 152 set_parameter(NULL); |
153 // The callback function is resolved as late as possible to preserve old | 153 // The callback function is resolved as late as possible to preserve old |
154 // behavior. | 154 // behavior. |
155 WeakReferenceCallback func = callback(); | 155 WeakReferenceCallback func = callback(); |
156 if (func != NULL) { | 156 if (func != NULL) { |
157 v8::Persistent<v8::Object> object = ToApi<v8::Object>(handle()); | 157 v8::Persistent<v8::Object> object = ToApi<v8::Object>(handle()); |
158 { | 158 { |
159 // Forbid reuse of destroyed nodes as they might be already deallocated. | |
160 // It's fine though to reuse nodes that were destroyed in weak callback | |
161 // as those cannot be deallocated until we are back from the callback. | |
162 set_first_free(NULL); | |
Mads Ager (chromium)
2009/08/19 17:32:07
Doesn't this leak the nodes on the free list? Sho
antonm
2009/08/19 17:39:32
I don't think so. To the best of my knowledge we
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159 // Leaving V8. | 163 // Leaving V8. |
160 VMState state(EXTERNAL); | 164 VMState state(EXTERNAL); |
161 func(object, par); | 165 func(object, par); |
162 } | 166 } |
163 } | 167 } |
164 } | 168 } |
165 | 169 |
166 // Place the handle address first to avoid offset computation. | 170 // Place the handle address first to avoid offset computation. |
167 Object* object_; // Storage for object pointer. | 171 Object* object_; // Storage for object pointer. |
168 | 172 |
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375 void GlobalHandles::RemoveObjectGroups() { | 379 void GlobalHandles::RemoveObjectGroups() { |
376 List<ObjectGroup*>* object_groups = ObjectGroups(); | 380 List<ObjectGroup*>* object_groups = ObjectGroups(); |
377 for (int i = 0; i< object_groups->length(); i++) { | 381 for (int i = 0; i< object_groups->length(); i++) { |
378 delete object_groups->at(i); | 382 delete object_groups->at(i); |
379 } | 383 } |
380 object_groups->Clear(); | 384 object_groups->Clear(); |
381 } | 385 } |
382 | 386 |
383 | 387 |
384 } } // namespace v8::internal | 388 } } // namespace v8::internal |
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