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Issue 1715003: Add inlining of property load on ARM... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 10 years, 8 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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292 292
293 293
294 void VirtualFrame::InvokeBuiltin(Builtins::JavaScript id, 294 void VirtualFrame::InvokeBuiltin(Builtins::JavaScript id,
295 InvokeJSFlags flags, 295 InvokeJSFlags flags,
296 int arg_count) { 296 int arg_count) {
297 Forget(arg_count); 297 Forget(arg_count);
298 __ InvokeBuiltin(id, flags); 298 __ InvokeBuiltin(id, flags);
299 } 299 }
300 300
301 301
302 void VirtualFrame::CallLoadIC(RelocInfo::Mode mode, bool load_inlined) {
303 // If a nop is generated later make sure the it follows the call directly.
304 Assembler::BlockConstPoolScope block_const_pool(masm());
305
306 Handle<Code> ic(Builtins::builtin(Builtins::LoadIC_Initialize));
307 CallCodeObject(ic, mode, 0);
308 if (!load_inlined) {
309 // A B instruction following the call signals that the load was inlined.
310 // Ensure that there is not a B instruction here.
311 __ nop();
312 }
313 }
314
315
302 void VirtualFrame::CallCodeObject(Handle<Code> code, 316 void VirtualFrame::CallCodeObject(Handle<Code> code,
303 RelocInfo::Mode rmode, 317 RelocInfo::Mode rmode,
304 int dropped_args) { 318 int dropped_args) {
305 switch (code->kind()) { 319 switch (code->kind()) {
306 case Code::CALL_IC: 320 case Code::CALL_IC:
307 case Code::FUNCTION: 321 case Code::FUNCTION:
308 break; 322 break;
309 case Code::KEYED_LOAD_IC: 323 case Code::KEYED_LOAD_IC:
310 case Code::LOAD_IC: 324 case Code::LOAD_IC:
311 case Code::KEYED_STORE_IC: 325 case Code::KEYED_STORE_IC:
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510 default: 524 default:
511 UNREACHABLE(); 525 UNREACHABLE();
512 break; 526 break;
513 } 527 }
514 ASSERT(register_allocation_map_ == 0); // Not yet implemented. 528 ASSERT(register_allocation_map_ == 0); // Not yet implemented.
515 } 529 }
516 530
517 #undef __ 531 #undef __
518 532
519 } } // namespace v8::internal 533 } } // namespace v8::internal
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