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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 79 }; | 79 }; |
| 80 | 80 |
| 81 | 81 |
| 82 class ThreadManager : public AllStatic { | 82 class ThreadManager : public AllStatic { |
| 83 public: | 83 public: |
| 84 static void Lock(); | 84 static void Lock(); |
| 85 static void Unlock(); | 85 static void Unlock(); |
| 86 | 86 |
| 87 static void ArchiveThread(); | 87 static void ArchiveThread(); |
| 88 static bool RestoreThread(); | 88 static bool RestoreThread(); |
| 89 static bool IsArchived(); |
| 89 | 90 |
| 90 static void Iterate(ObjectVisitor* v); | 91 static void Iterate(ObjectVisitor* v); |
| 91 static void MarkCompactPrologue(bool is_compacting); | 92 static void MarkCompactPrologue(bool is_compacting); |
| 92 static void MarkCompactEpilogue(bool is_compacting); | 93 static void MarkCompactEpilogue(bool is_compacting); |
| 93 static bool IsLockedByCurrentThread() { return mutex_owner_.IsSelf(); } | 94 static bool IsLockedByCurrentThread() { return mutex_owner_.IsSelf(); } |
| 94 | 95 |
| 95 static int CurrentId(); | 96 static int CurrentId(); |
| 96 static void AssignId(); | 97 static void AssignId(); |
| 98 static bool HasId(); |
| 97 | 99 |
| 98 static void TerminateExecution(int thread_id); | 100 static void TerminateExecution(int thread_id); |
| 99 | 101 |
| 100 static const int kInvalidId = -1; | 102 static const int kInvalidId = -1; |
| 101 private: | 103 private: |
| 102 static void EagerlyArchiveThread(); | 104 static void EagerlyArchiveThread(); |
| 103 | 105 |
| 104 static int next_id_; // V8 threads are identified through an integer. | 106 static int last_id_; // V8 threads are identified through an integer. |
| 105 static Mutex* mutex_; | 107 static Mutex* mutex_; |
| 106 static ThreadHandle mutex_owner_; | 108 static ThreadHandle mutex_owner_; |
| 107 static ThreadHandle lazily_archived_thread_; | 109 static ThreadHandle lazily_archived_thread_; |
| 108 static ThreadState* lazily_archived_thread_state_; | 110 static ThreadState* lazily_archived_thread_state_; |
| 109 }; | 111 }; |
| 110 | 112 |
| 111 | 113 |
| 112 // The ContextSwitcher thread is used to schedule regular preemptions to | 114 // The ContextSwitcher thread is used to schedule regular preemptions to |
| 113 // multiple running V8 threads. Generally it is necessary to call | 115 // multiple running V8 threads. Generally it is necessary to call |
| 114 // StartPreemption if there is more than one thread running. If not, a single | 116 // StartPreemption if there is more than one thread running. If not, a single |
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| 132 | 134 |
| 133 bool keep_going_; | 135 bool keep_going_; |
| 134 int sleep_ms_; | 136 int sleep_ms_; |
| 135 | 137 |
| 136 static ContextSwitcher* singleton_; | 138 static ContextSwitcher* singleton_; |
| 137 }; | 139 }; |
| 138 | 140 |
| 139 } } // namespace v8::internal | 141 } } // namespace v8::internal |
| 140 | 142 |
| 141 #endif // V8_V8THREADS_H_ | 143 #endif // V8_V8THREADS_H_ |
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