| Index: samples/o3d-webgl-samples/culling.html
|
| ===================================================================
|
| --- samples/o3d-webgl-samples/culling.html (revision 0)
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| +++ samples/o3d-webgl-samples/culling.html (revision 0)
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| @@ -0,0 +1,320 @@
|
| +<!--
|
| +Copyright 2009, Google Inc.
|
| +All rights reserved.
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| +
|
| +Redistribution and use in source and binary forms, with or without
|
| +modification, are permitted provided that the following conditions are
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| +met:
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| +
|
| + * Redistributions of source code must retain the above copyright
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| +notice, this list of conditions and the following disclaimer.
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| + * Redistributions in binary form must reproduce the above
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| +copyright notice, this list of conditions and the following disclaimer
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| +in the documentation and/or other materials provided with the
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| +distribution.
|
| + * Neither the name of Google Inc. nor the names of its
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| +contributors may be used to endorse or promote products derived from
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| +this software without specific prior written permission.
|
| +
|
| +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +-->
|
| +
|
| +<!--
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| +O3D Culling.
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| +
|
| +Make sure things off screen get culled.
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| +
|
| +By default nothing is culled. If you want object to be culled you must setup
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| +bounding boxes in the transform graph that fit the needs of your application
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| +and then turn on culling for those objects you want culled.
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| +-->
|
| +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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| + "http://www.w3.org/TR/html4/loose.dtd">
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| +<html>
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| +<head>
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| +<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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| +<title>
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| +Culling.
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| +</title>
|
| +<script type="text/javascript" src="../o3d-webgl/base.js"></script>
|
| +<script type="text/javascript" src="../o3djs/base.js"></script>
|
| +<script type="text/javascript" id="o3dscript">
|
| +o3djs.base.o3d = o3d;
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| +o3djs.require('o3djs.webgl');
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| +o3djs.require('o3djs.util');
|
| +o3djs.require('o3djs.math');
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| +o3djs.require('o3djs.rendergraph');
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| +o3djs.require('o3djs.primitives');
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| +o3djs.require('o3djs.material');
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| +
|
| +// global variables
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| +var g_timeMult = 1.0;
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| +var g_framesRendered = 0;
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| +var g_o3d;
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| +var g_math;
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| +var g_client;
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| +var g_viewInfo;
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| +var g_pack;
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| +var g_totalTransformsElement;
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| +var g_transformsProcessedElement;
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| +var g_transformsCulledElement;
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| +var g_totalDrawElementsElement;
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| +var g_totalDrawableThingsElement;
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| +var g_drawElementsProcessedElement;
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| +var g_drawElementsCulledElement;
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| +var g_drawElementsRenderedElement;
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| +var g_primitivesRenderedElement;
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| +var g_groupTransforms = [];
|
| +var GROUPS_ACROSS = 2;
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| +var UNITS_ACROSS_GROUP = 2;
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| +var TOTAL_ACROSS = GROUPS_ACROSS * UNITS_ACROSS_GROUP;
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| +var HALF_WIDTH = TOTAL_ACROSS * 0.0;
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| +var UNIT_SPACING = 200;
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| +
|
| +function createInstances(pack, shape) {
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| + // Make a grid of transforms and put a shape instance on each one.
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| + for (var g = 0; g < GROUPS_ACROSS; g++) {
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| + for (var h = 0; h < GROUPS_ACROSS; h++) {
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| + for (var i = 0; i < GROUPS_ACROSS; i++) {
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| + var groupTransform = pack.createObject('Transform');
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| + g_groupTransforms[g_groupTransforms.length] = groupTransform;
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| + groupTransform.parent = g_client.root;
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| + // Turn on culling for this transform.
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| + groupTransform.cull = true;
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| + var boundingBox = new g_o3d.BoundingBox([0, 0, 0],
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| + [0, 0, 0]);
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| + groupTransform.translate(
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| + (g * UNITS_ACROSS_GROUP - HALF_WIDTH) * UNIT_SPACING,
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| + (h * UNITS_ACROSS_GROUP - HALF_WIDTH) * UNIT_SPACING,
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| + (i * UNITS_ACROSS_GROUP - HALF_WIDTH) * UNIT_SPACING);
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| +
|
| + for (var x = 0; x < UNITS_ACROSS_GROUP; x++) {
|
| + for (var y = 0; y < UNITS_ACROSS_GROUP; y++) {
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| + for (var z = 0; z < UNITS_ACROSS_GROUP; z++) {
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| + var transform = pack.createObject('Transform');
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| + transform.parent = groupTransform;
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| + // Turn on culling for this transform.
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| + transform.cull = true;
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| + transform.addShape(shape);
|
| + // Add up the bounding boxes of all the elements.
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| + var elements = shape.elements;
|
| + var box = elements[0].boundingBox;
|
| + for (var ee = 1; ee < elements.length; ee++) {
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| + box = box.add(elements[ee].boundingBox);
|
| + }
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| +
|
| + // Set the transform to have a bounding box that is the sum
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| + // of all the elements under it.
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| + transform.boundingBox = box;
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| + transform.translate(
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| + (x - UNITS_ACROSS_GROUP * 0.5) * UNIT_SPACING,
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| + (y - UNITS_ACROSS_GROUP * 0.5) * UNIT_SPACING,
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| + (z - UNITS_ACROSS_GROUP * 0.5) * UNIT_SPACING);
|
| + transform.createParam('diffuse', 'ParamFloat4').value = [
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| + (g * UNITS_ACROSS_GROUP + x) * (1 / TOTAL_ACROSS),
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| + (h * UNITS_ACROSS_GROUP + y) * (1 / TOTAL_ACROSS),
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| + (i * UNITS_ACROSS_GROUP + z) * (1 / TOTAL_ACROSS),
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| + 1];
|
| + // Add the box for this bounding box to the box for the group.
|
| + var box = transform.boundingBox.mul(transform.localMatrix);
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| + boundingBox = boundingBox.add(box);
|
| + }
|
| + }
|
| + }
|
| + // Set the bounding box for the group transform to encompass all
|
| + // the transforms below it.
|
| + groupTransform.boundingBox = boundingBox;
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +/**
|
| + * Creates the client area.
|
| + */
|
| +function init() {
|
| + // These are here so that they are visible to both the browser (so
|
| + // selenium sees them) and the embedded V8 engine.
|
| + window.g_clock = 0;
|
| + window.g_finished = false; // for selenium testing.
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| +
|
| + o3djs.webgl.makeClients(initStep2);
|
| +}
|
| +
|
| +/**
|
| + * Initializes O3D and creates one shape.
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| + * @param {Array} clientElements Array of o3d object elements.
|
| + */
|
| +function initStep2(clientElements) {
|
| + // Initializes global variables and libraries.
|
| + var o3dElement = clientElements[0];
|
| + g_o3d = o3dElement.o3d;
|
| + g_math = o3djs.math;
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| +
|
| + // Set window.g_client as well. Otherwise when the sample runs in
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| + // V8, selenium won't be able to find this variable (it can only see
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| + // the browser environment).
|
| + window.g_client = g_client = o3dElement.client;
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| +
|
| + g_totalDrawableThingsElement =
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| + o3djs.util.getElementById('totalDrawableThings');
|
| + g_totalTransformsElement =
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| + o3djs.util.getElementById('totalTransforms');
|
| + g_transformsProcessedElement =
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| + o3djs.util.getElementById('transformsProcessed');
|
| + g_transformsCulledElement =
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| + o3djs.util.getElementById('transformsCulled');
|
| + g_totalDrawElementsElement =
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| + o3djs.util.getElementById('totalDrawElements');
|
| + g_drawElementsProcessedElement =
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| + o3djs.util.getElementById('drawElementsProcessed');
|
| + g_drawElementsCulledElement =
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| + o3djs.util.getElementById('drawElementsCulled');
|
| + g_drawElementsRenderedElement =
|
| + o3djs.util.getElementById('drawElementsRendered');
|
| + g_primitivesRenderedElement =
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| + o3djs.util.getElementById('primitivesRendered');
|
| +
|
| + // Creates a pack to manage our resources/assets
|
| + g_pack = g_client.createPack();
|
| +
|
| + g_viewInfo = o3djs.rendergraph.createBasicView(
|
| + g_pack,
|
| + g_client.root,
|
| + g_client.renderGraphRoot);
|
| +
|
| + // Create our projection matrix, with a vertical field of view of 45
|
| + // degrees a near clipping plane of 0.1 and far clipping plane of 10000.
|
| + g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
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| + g_math.degToRad(45),
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| + g_client.width / g_client.height,
|
| + 0.1,
|
| + 10000);
|
| +
|
| + // Create and load the effect.
|
| + var material = o3djs.material.createBasicMaterial(
|
| + g_pack,
|
| + g_viewInfo,
|
| + [1, 1, 1, 1]);
|
| +
|
| + // Create 2 spheres.
|
| + var shape1 = o3djs.primitives.createSphere(
|
| + g_pack,
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| + material,
|
| + 40,
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| + 20,
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| + 20,
|
| + g_math.matrix4.translation([-50, 0, 0]));
|
| +
|
| + var shape2 = o3djs.primitives.createSphere(
|
| + g_pack,
|
| + material,
|
| + 20,
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| + 20,
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| + 20,
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| + g_math.matrix4.translation([50, 0, 0]));
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| +
|
| + // Create a shape and move the 2 sphere primitives to the same shape.
|
| + // This is done to show that each of the primitives under the shape
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| + // will get culled separately.
|
| + var shape = g_pack.createObject('Shape');
|
| + shape1.elements[0].owner = shape;
|
| + shape2.elements[0].owner = shape;
|
| + // delete the old shapes.
|
| + g_pack.removeObject(shape1);
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| + g_pack.removeObject(shape2);
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| + var elements = shape.elements;
|
| + // Turn on culling for the two sphere elements.
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| + elements[0].cull = true;
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| + elements[1].cull = true;
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| +
|
| + createInstances(g_pack, shape);
|
| +
|
| + g_totalDrawableThingsElement.innerHTML =
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| + GROUPS_ACROSS * UNITS_ACROSS_GROUP *
|
| + GROUPS_ACROSS * UNITS_ACROSS_GROUP *
|
| + GROUPS_ACROSS * UNITS_ACROSS_GROUP;
|
| +
|
| + g_totalDrawElementsElement.innerHTML = g_client.getObjectsByClassName(
|
| + 'o3d.DrawElement').length;
|
| + g_totalTransformsElement.innerHTML = g_client.getObjectsByClassName(
|
| + 'o3d.Transform').length;
|
| +
|
| + // Setup an onrender callback for animation.
|
| + g_client.setRenderCallback(onrender);
|
| +
|
| + window.g_finished = true; // for selenium testing.
|
| +}
|
| +
|
| +var g_flag = false;
|
| +
|
| +// spin the camera.
|
| +function onrender(renderEvent) {
|
| + g_framesRendered++;
|
| + // Get the number of seconds since the last render.
|
| + var elapsedTime = renderEvent.elapsedTime;
|
| +
|
| + // Update g_clock in the browser and cache a V8 copy that can be
|
| + // accessed efficiently. g_clock must be in the browser for selenium.
|
| + var clock = window.g_clock + elapsedTime * window.g_timeMult;
|
| + window.g_clock = clock;
|
| +
|
| + var x = Math.sin(clock * 0.1) * 300;
|
| + var z = Math.cos(clock * 0.1) * 300;
|
| + var y = Math.sin(clock * 0.2) * 300;
|
| +
|
| + g_viewInfo.drawContext.view = g_math.matrix4.lookAt(
|
| + [x, y, z],
|
| + [0, 0, 0],
|
| + [0, 1, 0]);
|
| +
|
| + g_transformsProcessedElement.innerHTML = renderEvent.transformsProcessed;
|
| + g_transformsCulledElement.innerHTML = renderEvent.transformsCulled;
|
| + g_drawElementsProcessedElement.innerHTML = renderEvent.drawElementsProcessed;
|
| + g_drawElementsCulledElement.innerHTML = renderEvent.drawElementsCulled;
|
| + g_drawElementsRenderedElement.innerHTML = renderEvent.drawElementsRendered;
|
| + g_primitivesRenderedElement.innerHTML = renderEvent.primitivesRendered;
|
| +}
|
| +
|
| +/**
|
| + * Remove any callbacks so they don't get called after the page has unloaded.
|
| + */
|
| +function unload() {
|
| + if (g_client) {
|
| + g_client.cleanup();
|
| + }
|
| +}
|
| +
|
| +</script>
|
| +</head>
|
| +<body onload="init()" onunload="unload()">
|
| +<h1>Culling</h1>
|
| +Objects off screen should get culled.
|
| +<br/>
|
| +<!-- Start of O3D client area -->
|
| +<div id="o3d" style="width: 800px; height: 600px;"></div>
|
| +<!-- End of O3D client area -->
|
| +
|
| +<table>
|
| +<tr><td>Total Drawable Things:</td><td><span id="totalDrawableThings">-</span></td></tr>
|
| +<tr><td>Total Transforms:</td><td><span id="totalTransforms">-</span></td></tr>
|
| +<tr><td>Transforms Processed:</td><td><span id="transformsProcessed">-</span></td></tr>
|
| +<tr><td>Transforms Culled:</td><td><span id="transformsCulled">-</span></td></tr>
|
| +<tr><td>Total DrawElements:</td><td><span id="totalDrawElements">-</span></td></tr>
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| +<tr><td>DrawElements Processed:</td><td><span id="drawElementsProcessed">-</span></td></tr>
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| +<tr><td>DrawElements Culled:</td><td><span id="drawElementsCulled">-</span></td></tr>
|
| +<tr><td>DrawElements Rendered:</td><td><span id="drawElementsRendered">-</span></td></tr>
|
| +<tr><td>Primitives Rendered:</td><td><span id="primitivesRendered">-</span></td></tr>
|
| +</table>
|
| +</body>
|
| +</html>
|
|
|