| Index: cg_to_glsl/convert.py
|
| ===================================================================
|
| --- cg_to_glsl/convert.py (revision 45737)
|
| +++ cg_to_glsl/convert.py (working copy)
|
| @@ -18,7 +18,7 @@
|
| #
|
| # * changes 'uniform vecN var[N]' to 'uniform matN var';
|
| #
|
| -# * renames gl_Vertex and gl_MultiTexCoordN to position and texcoordN
|
| +# * renames gl_Vertex and gl_MultiTexCoordN to position and texCoordN
|
| # respectively and adds attribute declarations;
|
| #
|
| # * prints the results to standard output, separating them with SplitMarker
|
| @@ -164,10 +164,10 @@
|
|
|
| for n in xrange(8):
|
| if 'gl_MultiTexCoord%d' % n in body:
|
| - # Change gl_MultiTexCoordN (0<=N<=7) to texcoordN and add attribute
|
| + # Change gl_MultiTexCoordN (0<=N<=7) to texCoordN and add attribute
|
| # declaration.
|
| - body = re.sub(r'\bgl_MultiTexCoord%d\b' % n, 'texcoord%d' % n, body)
|
| - attributes.append('attribute vec4 texcoord%d;' % n)
|
| + body = re.sub(r'\bgl_MultiTexCoord%d\b' % n, 'texCoord%d' % n, body)
|
| + attributes.append('attribute vec4 texCoord%d;' % n)
|
|
|
| # ATTRIBUTES_TO_SEMANTICS should have taken care of normals.
|
| assert 'gl_Normal' not in body
|
|
|