| OLD | NEW |
| 1 <!-- | 1 <!-- |
| 2 Copyright 2009, Google Inc. | 2 Copyright 2009, Google Inc. |
| 3 All rights reserved. | 3 All rights reserved. |
| 4 | 4 |
| 5 Redistribution and use in source and binary forms, with or without | 5 Redistribution and use in source and binary forms, with or without |
| 6 modification, are permitted provided that the following conditions are | 6 modification, are permitted provided that the following conditions are |
| 7 met: | 7 met: |
| 8 | 8 |
| 9 * Redistributions of source code must retain the above copyright | 9 * Redistributions of source code must retain the above copyright |
| 10 notice, this list of conditions and the following disclaimer. | 10 notice, this list of conditions and the following disclaimer. |
| (...skipping 244 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 255 } | 255 } |
| 256 | 256 |
| 257 </script> | 257 </script> |
| 258 </head> | 258 </head> |
| 259 <body> | 259 <body> |
| 260 <h1>Hello Cube</h1> | 260 <h1>Hello Cube</h1> |
| 261 This example shows how to display a spinning red cube in O3D. | 261 This example shows how to display a spinning red cube in O3D. |
| 262 <br/> | 262 <br/> |
| 263 | 263 |
| 264 <!-- Start of O3D plugin --> | 264 <!-- Start of O3D plugin --> |
| 265 <div id="o3d" width="600px" height="600px"></div> | 265 <div id="o3d" style="width: 600px; height: 600px;"></div> |
| 266 <!-- End of O3D plugin --> | 266 <!-- End of O3D plugin --> |
| 267 | 267 |
| 268 <!-- Don't render the textarea --> | 268 <!-- Don't render the textarea --> |
| 269 <div style="display:none"> | 269 <div style="display:none"> |
| 270 <!-- Start of effect --> | 270 <!-- Start of effect --> |
| 271 <textarea id="vshader"> | 271 <textarea id="vshader"> |
| 272 // World View Projection matrix that will transform the input vertices | 272 // World View Projection matrix that will transform the input vertices |
| 273 // to screen space. | 273 // to screen space. |
| 274 attribute vec4 position; | 274 attribute vec4 position; |
| 275 | 275 |
| (...skipping 15 matching lines...) Expand all Loading... |
| 291 * This pixel shader just returns the color red. | 291 * This pixel shader just returns the color red. |
| 292 */ | 292 */ |
| 293 void main() { | 293 void main() { |
| 294 gl_FragColor = vec4(1, 0, 0, 1); // Red. | 294 gl_FragColor = vec4(1, 0, 0, 1); // Red. |
| 295 } | 295 } |
| 296 </textarea> | 296 </textarea> |
| 297 <!-- End of effect --> | 297 <!-- End of effect --> |
| 298 </div> | 298 </div> |
| 299 </body> | 299 </body> |
| 300 </html> | 300 </html> |
| OLD | NEW |