OLD | NEW |
1 <!-- | 1 <!-- |
2 Copyright 2009, Google Inc. | 2 Copyright 2009, Google Inc. |
3 All rights reserved. | 3 All rights reserved. |
4 | 4 |
5 Redistribution and use in source and binary forms, with or without | 5 Redistribution and use in source and binary forms, with or without |
6 modification, are permitted provided that the following conditions are | 6 modification, are permitted provided that the following conditions are |
7 met: | 7 met: |
8 | 8 |
9 * Redistributions of source code must retain the above copyright | 9 * Redistributions of source code must retain the above copyright |
10 notice, this list of conditions and the following disclaimer. | 10 notice, this list of conditions and the following disclaimer. |
(...skipping 244 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
255 } | 255 } |
256 | 256 |
257 </script> | 257 </script> |
258 </head> | 258 </head> |
259 <body> | 259 <body> |
260 <h1>Hello Cube</h1> | 260 <h1>Hello Cube</h1> |
261 This example shows how to display a spinning red cube in O3D. | 261 This example shows how to display a spinning red cube in O3D. |
262 <br/> | 262 <br/> |
263 | 263 |
264 <!-- Start of O3D plugin --> | 264 <!-- Start of O3D plugin --> |
265 <div id="o3d" width="600px" height="600px"></div> | 265 <div id="o3d" style="width: 600px; height: 600px;"></div> |
266 <!-- End of O3D plugin --> | 266 <!-- End of O3D plugin --> |
267 | 267 |
268 <!-- Don't render the textarea --> | 268 <!-- Don't render the textarea --> |
269 <div style="display:none"> | 269 <div style="display:none"> |
270 <!-- Start of effect --> | 270 <!-- Start of effect --> |
271 <textarea id="vshader"> | 271 <textarea id="vshader"> |
272 // World View Projection matrix that will transform the input vertices | 272 // World View Projection matrix that will transform the input vertices |
273 // to screen space. | 273 // to screen space. |
274 attribute vec4 position; | 274 attribute vec4 position; |
275 | 275 |
(...skipping 15 matching lines...) Expand all Loading... |
291 * This pixel shader just returns the color red. | 291 * This pixel shader just returns the color red. |
292 */ | 292 */ |
293 void main() { | 293 void main() { |
294 gl_FragColor = vec4(1, 0, 0, 1); // Red. | 294 gl_FragColor = vec4(1, 0, 0, 1); // Red. |
295 } | 295 } |
296 </textarea> | 296 </textarea> |
297 <!-- End of effect --> | 297 <!-- End of effect --> |
298 </div> | 298 </div> |
299 </body> | 299 </body> |
300 </html> | 300 </html> |
OLD | NEW |