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1 <!-- | 1 <!-- |
2 Copyright 2009, Google Inc. | 2 Copyright 2009, Google Inc. |
3 All rights reserved. | 3 All rights reserved. |
4 | 4 |
5 Redistribution and use in source and binary forms, with or without | 5 Redistribution and use in source and binary forms, with or without |
6 modification, are permitted provided that the following conditions are | 6 modification, are permitted provided that the following conditions are |
7 met: | 7 met: |
8 | 8 |
9 * Redistributions of source code must retain the above copyright | 9 * Redistributions of source code must retain the above copyright |
10 notice, this list of conditions and the following disclaimer. | 10 notice, this list of conditions and the following disclaimer. |
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375 | 375 |
376 </script> | 376 </script> |
377 </head> | 377 </head> |
378 <body> | 378 <body> |
379 <h1>Hello Cube: Textures</h1> | 379 <h1>Hello Cube: Textures</h1> |
380 This example shows how texture map a cube using an image fetched from a URL. | 380 This example shows how texture map a cube using an image fetched from a URL. |
381 <br/> | 381 <br/> |
382 | 382 |
383 | 383 |
384 <!-- Start of O3D plugin --> | 384 <!-- Start of O3D plugin --> |
385 <div id="o3d" width="600px" height="600px"></div> | 385 <div id="o3d" style="width: 600px; height: 600px;"></div> |
386 <!-- End of O3D plugin --> | 386 <!-- End of O3D plugin --> |
387 <br /> | 387 <br /> |
388 Image URL: <input type="text" id="url" size="100"> | 388 Image URL: <input type="text" id="url" size="100"> |
389 <input type="button" id="updateButton" onclick="changeTexture();" value="Update
Texture"><BR> | 389 <input type="button" id="updateButton" onclick="changeTexture();" value="Update
Texture"><BR> |
390 | 390 |
391 <!-- Don't render the textarea --> | 391 <!-- Don't render the textarea --> |
392 <div style="display:none"> | 392 <div style="display:none"> |
393 <!-- Start of effect --> | 393 <!-- Start of effect --> |
394 <textarea id="vshader"> | 394 <textarea id="vshader"> |
395 // World View Projection matrix that will transform the input vertices | 395 // World View Projection matrix that will transform the input vertices |
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424 * This pixel shader just returns the color red. | 424 * This pixel shader just returns the color red. |
425 */ | 425 */ |
426 void main() { | 426 void main() { |
427 gl_FragColor = texture2D(texSampler0, uvs); | 427 gl_FragColor = texture2D(texSampler0, uvs); |
428 } | 428 } |
429 </textarea> | 429 </textarea> |
430 <!-- End of effect --> | 430 <!-- End of effect --> |
431 </div> | 431 </div> |
432 </body> | 432 </body> |
433 </html> | 433 </html> |
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