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1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | 27 |
28 // Flags: --expose-debug-as debug | 28 // Flags: --expose-debug-as debug |
29 // Get the Debug object exposed from the debug context global object. | 29 // Get the Debug object exposed from the debug context global object. |
30 | 30 |
31 Debug = debug.Debug | 31 Debug = debug.Debug |
32 | 32 |
33 eval("var something1 = 25; " | 33 eval("var something1 = 25; \n" |
34 + " function ChooseAnimal() { return 'Cat'; } " | 34 + "var something2 = 2010; \n" |
35 + " ChooseAnimal.Helper = function() { return 'Help!'; }"); | 35 + "function ChooseAnimal() {\n" |
| 36 + " return 'Cat';\n" |
| 37 + "} \n" |
| 38 + "function ChooseFurniture() {\n" |
| 39 + " return 'Table';\n" |
| 40 + "} \n" |
| 41 + "function ChooseNumber() { return 17; } \n" |
| 42 + "ChooseAnimal.Factory = function Factory() {\n" |
| 43 + " return function FactoryImpl(name) {\n" |
| 44 + " return 'Help ' + name;\n" |
| 45 + " }\n" |
| 46 + "}\n"); |
36 | 47 |
37 assertEquals("Cat", ChooseAnimal()); | 48 assertEquals("Cat", ChooseAnimal()); |
| 49 assertEquals(25, something1); |
38 | 50 |
39 var script = Debug.findScript(ChooseAnimal); | 51 var script = Debug.findScript(ChooseAnimal); |
40 | 52 |
41 var new_source = script.source.replace("Cat", "Cap' + 'yb' + 'ara"); | 53 var new_source = script.source.replace("Cat", "Cap' + 'yb' + 'ara"); |
| 54 var new_source = new_source.replace("25", "26"); |
| 55 var new_source = new_source.replace("Help", "Hello"); |
| 56 var new_source = new_source.replace("17", "18"); |
42 print("new source: " + new_source); | 57 print("new source: " + new_source); |
43 | 58 |
44 var change_log = new Array(); | 59 var change_log = new Array(); |
45 Debug.LiveEdit.SetScriptSource(script, new_source, change_log); | 60 Debug.LiveEdit.SetScriptSource(script, new_source, change_log); |
| 61 print("Change log: " + JSON.stringify(change_log) + "\n"); |
46 | 62 |
47 assertEquals("Capybara", ChooseAnimal()); | 63 assertEquals("Capybara", ChooseAnimal()); |
| 64 // Global variable do not get changed (without restarting script). |
| 65 assertEquals(25, something1); |
| 66 // Function is oneliner, so currently it is treated as damaged and not patched. |
| 67 assertEquals(17, ChooseNumber()); |
| 68 assertEquals("Hello Peter", ChooseAnimal.Factory()("Peter")); |
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