Index: src/x64/regexp-macro-assembler-x64.h |
diff --git a/src/x64/regexp-macro-assembler-x64.h b/src/x64/regexp-macro-assembler-x64.h |
index 209aa2d3070e48da7890e9457e64fe4718cfd782..a270bc18655e183ca5b14b1822a0a049b52b672d 100644 |
--- a/src/x64/regexp-macro-assembler-x64.h |
+++ b/src/x64/regexp-macro-assembler-x64.h |
@@ -25,3 +25,271 @@ |
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+#ifndef V8_X64_REGEXP_MACRO_ASSEMBLER_X64_H_ |
+#define V8_X64_REGEXP_MACRO_ASSEMBLER_X64_H_ |
+ |
+namespace v8 { |
+namespace internal { |
+ |
+class RegExpMacroAssemblerX64: public NativeRegExpMacroAssembler { |
+ public: |
+ RegExpMacroAssemblerX64(Mode mode, int registers_to_save); |
+ virtual ~RegExpMacroAssemblerX64(); |
+ virtual int stack_limit_slack(); |
+ virtual void AdvanceCurrentPosition(int by); |
+ virtual void AdvanceRegister(int reg, int by); |
+ virtual void Backtrack(); |
+ virtual void Bind(Label* label); |
+ virtual void CheckAtStart(Label* on_at_start); |
+ virtual void CheckCharacter(uint32_t c, Label* on_equal); |
+ virtual void CheckCharacterAfterAnd(uint32_t c, |
+ uint32_t mask, |
+ Label* on_equal); |
+ virtual void CheckCharacterGT(uc16 limit, Label* on_greater); |
+ virtual void CheckCharacterLT(uc16 limit, Label* on_less); |
+ virtual void CheckCharacters(Vector<const uc16> str, |
+ int cp_offset, |
+ Label* on_failure, |
+ bool check_end_of_string); |
+ // A "greedy loop" is a loop that is both greedy and with a simple |
+ // body. It has a particularly simple implementation. |
+ virtual void CheckGreedyLoop(Label* on_tos_equals_current_position); |
+ virtual void CheckNotAtStart(Label* on_not_at_start); |
+ virtual void CheckNotBackReference(int start_reg, Label* on_no_match); |
+ virtual void CheckNotBackReferenceIgnoreCase(int start_reg, |
+ Label* on_no_match); |
+ virtual void CheckNotRegistersEqual(int reg1, int reg2, Label* on_not_equal); |
+ virtual void CheckNotCharacter(uint32_t c, Label* on_not_equal); |
+ virtual void CheckNotCharacterAfterAnd(uint32_t c, |
+ uint32_t mask, |
+ Label* on_not_equal); |
+ virtual void CheckNotCharacterAfterMinusAnd(uc16 c, |
+ uc16 minus, |
+ uc16 mask, |
+ Label* on_not_equal); |
+ // Checks whether the given offset from the current position is before |
+ // the end of the string. |
+ virtual void CheckPosition(int cp_offset, Label* on_outside_input); |
+ virtual bool CheckSpecialCharacterClass(uc16 type, |
+ int cp_offset, |
+ bool check_offset, |
+ Label* on_no_match); |
+ virtual void Fail(); |
+ virtual Handle<Object> GetCode(Handle<String> source); |
+ virtual void GoTo(Label* label); |
+ virtual void IfRegisterGE(int reg, int comparand, Label* if_ge); |
+ virtual void IfRegisterLT(int reg, int comparand, Label* if_lt); |
+ virtual void IfRegisterEqPos(int reg, Label* if_eq); |
+ virtual IrregexpImplementation Implementation(); |
+ virtual void LoadCurrentCharacter(int cp_offset, |
+ Label* on_end_of_input, |
+ bool check_bounds = true, |
+ int characters = 1); |
+ virtual void PopCurrentPosition(); |
+ virtual void PopRegister(int register_index); |
+ virtual void PushBacktrack(Label* label); |
+ virtual void PushCurrentPosition(); |
+ virtual void PushRegister(int register_index, |
+ StackCheckFlag check_stack_limit); |
+ virtual void ReadCurrentPositionFromRegister(int reg); |
+ virtual void ReadStackPointerFromRegister(int reg); |
+ virtual void SetRegister(int register_index, int to); |
+ virtual void Succeed(); |
+ virtual void WriteCurrentPositionToRegister(int reg, int cp_offset); |
+ virtual void ClearRegisters(int reg_from, int reg_to); |
+ virtual void WriteStackPointerToRegister(int reg); |
+ |
+ static Result Match(Handle<Code> regexp, |
+ Handle<String> subject, |
+ int* offsets_vector, |
+ int offsets_vector_length, |
+ int previous_index); |
+ |
+ static Result Execute(Code* code, |
+ String* input, |
+ int start_offset, |
+ const byte* input_start, |
+ const byte* input_end, |
+ int* output, |
+ bool at_start); |
+ |
+ private: |
+ // Offsets from rbp of function parameters and stored registers. |
+ static const int kFramePointer = 0; |
+ // Above the frame pointer - function parameters and return address. |
+ static const int kReturn_eip = kFramePointer + kPointerSize; |
+ static const int kFrameAlign = kReturn_eip + kPointerSize; |
+ |
+#ifdef __MSVC__ |
+ // Parameters (first four passed as registers, but with room on stack). |
+ // In Microsoft 64-bit Calling Convention, there is room on the callers |
+ // stack (before the return address) to spill parameter registers. We |
+ // use this space to store the register passed parameters. |
+ static const int kInputString = kFrameAlign; |
+ static const int kStartIndex = kInputString + kPointerSize; |
+ static const int kInputStart = kStartIndex + kPointerSize; |
+ static const int kInputEnd = kInputStart + kPointerSize; |
+ static const int kRegisterOutput = kInputEnd + kPointerSize; |
+ static const int kAtStart = kRegisterOutput + kPointerSize; |
+ static const int kStackHighEnd = kAtStart + kPointerSize; |
+#else |
+ // In AMD64 ABI Calling Convention, the first six integer parameters |
+ // are passed as registers, and caller must allocate space on the stack |
+ // if it wants them stored. We push the parameters after the frame pointer. |
+ static const int kInputString = kFramePointer - kPointerSize; |
+ static const int kStartIndex = kInputString - kPointerSize; |
+ static const int kInputStart = kStartIndex - kPointerSize; |
+ static const int kInputEnd = kInputStart - kPointerSize; |
+ static const int kRegisterOutput = kInputEnd - kPointerSize; |
+ static const int kAtStart = kRegisterOutput - kPointerSize; |
+ static const int kStackHighEnd = kFrameAlign; |
+#endif |
+ |
+#ifdef __MSVC__ |
+ // Microsoft calling convention has three callee-saved registers |
+ // (that we are using). We push these after the frame pointer. |
+ static const int kBackup_rsi = kFramePointer - kPointerSize; |
+ static const int kBackup_rdi = kBackup_rsi - kPointerSize; |
+ static const int kBackup_rbx = kBackup_rdi - kPointerSize; |
+ static const int kLastCalleeSaveRegister = kBackup_rbx; |
+#else |
+ // AMD64 Calling Convention has only one callee-save register that |
+ // we use. We push this after the frame pointer (and after the |
+ // parameters). |
+ static const int kBackup_rbx = kAtStart - kPointerSize; |
+ static const int kLastCalleeSaveRegister = kBackup_rbx; |
+#endif |
+ |
+ // When adding local variables remember to push space for them in |
+ // the frame in GetCode. |
+ static const int kInputStartMinusOne = |
+ kLastCalleeSaveRegister - kPointerSize; |
+ |
+ // First register address. Following registers are below it on the stack. |
+ static const int kRegisterZero = kInputStartMinusOne - kPointerSize; |
+ |
+ // Initial size of code buffer. |
+ static const size_t kRegExpCodeSize = 1024; |
+ |
+ // Load a number of characters at the given offset from the |
+ // current position, into the current-character register. |
+ void LoadCurrentCharacterUnchecked(int cp_offset, int character_count); |
+ |
+ // Check whether preemption has been requested. |
+ void CheckPreemption(); |
+ |
+ // Check whether we are exceeding the stack limit on the backtrack stack. |
+ void CheckStackLimit(); |
+ |
+ // Called from RegExp if the stack-guard is triggered. |
+ // If the code object is relocated, the return address is fixed before |
+ // returning. |
+ static int CheckStackGuardState(Address* return_address, |
+ Code* re_code, |
+ Address re_frame); |
+ |
+ // Generate a call to CheckStackGuardState. |
+ void CallCheckStackGuardState(); |
+ |
+ // Called from RegExp if the backtrack stack limit is hit. |
+ // Tries to expand the stack. Returns the new stack-pointer if |
+ // successful, and updates the stack_top address, or returns 0 if unable |
+ // to grow the stack. |
+ // This function must not trigger a garbage collection. |
+ static Address GrowStack(Address stack_pointer, Address* stack_top); |
+ |
+ // The rbp-relative location of a regexp register. |
+ Operand register_location(int register_index); |
+ |
+ // The register containing the current character after LoadCurrentCharacter. |
+ inline Register current_character() { return rdx; } |
+ |
+ // The register containing the backtrack stack top. Provides a meaningful |
+ // name to the register. |
+ inline Register backtrack_stackpointer() { return rcx; } |
+ |
+ // The registers containing a self pointer to this code's Code object. |
+ inline Register code_object_pointer() { return r8; } |
+ |
+ // Byte size of chars in the string to match (decided by the Mode argument) |
+ inline int char_size() { return static_cast<int>(mode_); } |
+ |
+ // Equivalent to a conditional branch to the label, unless the label |
+ // is NULL, in which case it is a conditional Backtrack. |
+ void BranchOrBacktrack(Condition condition, Label* to); |
+ |
+ void MarkPositionForCodeRelativeFixup() { |
+ code_relative_fixup_positions_.Add(masm_->pc_offset()); |
+ } |
+ |
+ void FixupCodeRelativePositions(); |
+ |
+ // Call and return internally in the generated code in a way that |
+ // is GC-safe (i.e., doesn't leave absolute code addresses on the stack) |
+ inline void SafeCall(Label* to); |
+ inline void SafeCallTarget(Label* label); |
+ inline void SafeReturn(); |
+ |
+ // Pushes the value of a register on the backtrack stack. Decrements the |
+ // stack pointer (rcx) by a word size and stores the register's value there. |
+ inline void Push(Register source); |
+ |
+ // Pushes a value on the backtrack stack. Decrements the stack pointer (rcx) |
+ // by a word size and stores the value there. |
+ inline void Push(Immediate value); |
+ |
+ // Pushes the Code object relative offset of a label on the backtrack stack |
+ // (i.e., a backtrack target). Decrements the stack pointer (rcx) |
+ // by a word size and stores the value there. |
+ inline void Push(Label* label); |
+ |
+ // Pops a value from the backtrack stack. Reads the word at the stack pointer |
+ // (rcx) and increments it by a word size. |
+ inline void Pop(Register target); |
+ |
+ // Drops the top value from the backtrack stack without reading it. |
+ // Increments the stack pointer (rcx) by a word size. |
+ inline void Drop(); |
+ |
+ // Before calling a C-function from generated code, align arguments on stack. |
+ // After aligning the frame, arguments must be stored in esp[0], esp[4], |
+ // etc., not pushed. The argument count assumes all arguments are word sized. |
+ // Some compilers/platforms require the stack to be aligned when calling |
+ // C++ code. |
+ // Needs a scratch register to do some arithmetic. This register will be |
+ // trashed. |
+ inline void FrameAlign(int num_arguments); |
+ |
+ // Calls a C function and cleans up the space for arguments allocated |
+ // by FrameAlign. The called function is not allowed to trigger a garbage |
+ // collection, since that might move the code and invalidate the return |
+ // address (unless this is somehow accounted for by the called function). |
+ inline void CallCFunction(Address function_address, int num_arguments); |
+ |
+ MacroAssembler* masm_; |
+ |
+ ZoneList<int> code_relative_fixup_positions_; |
+ |
+ // Which mode to generate code for (ASCII or UC16). |
+ Mode mode_; |
+ |
+ // One greater than maximal register index actually used. |
+ int num_registers_; |
+ |
+ // Number of registers to output at the end (the saved registers |
+ // are always 0..num_saved_registers_-1) |
+ int num_saved_registers_; |
+ |
+ // Labels used internally. |
+ Label entry_label_; |
+ Label start_label_; |
+ Label success_label_; |
+ Label backtrack_label_; |
+ Label exit_label_; |
+ Label check_preempt_label_; |
+ Label stack_overflow_label_; |
+}; |
+ |
+}} // namespace v8::internal |
+ |
+#endif // V8_X64_REGEXP_MACRO_ASSEMBLER_X64_H_ |