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Unified Diff: src/ia32/jump-target-ia32.cc

Issue 165230: Eliminate most of the jump target jumping, branching, and binding... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 4 months ago
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Index: src/ia32/jump-target-ia32.cc
===================================================================
--- src/ia32/jump-target-ia32.cc (revision 2654)
+++ src/ia32/jump-target-ia32.cc (working copy)
@@ -362,6 +362,70 @@
__ bind(&entry_label_);
}
+
+void BreakTarget::Jump() {
+ // Drop leftover statement state from the frame before merging, without
+ // emitting code.
+ ASSERT(cgen()->has_valid_frame());
+ int count = cgen()->frame()->height() - expected_height_;
+ cgen()->frame()->ForgetElements(count);
+ DoJump();
+}
+
+
+void BreakTarget::Jump(Result* arg) {
+ // Drop leftover statement state from the frame before merging, without
+ // emitting code.
+ ASSERT(cgen()->has_valid_frame());
+ int count = cgen()->frame()->height() - expected_height_;
+ cgen()->frame()->ForgetElements(count);
+ cgen()->frame()->Push(arg);
+ DoJump();
+}
+
+
+void BreakTarget::Bind() {
+#ifdef DEBUG
+ // All the forward-reaching frames should have been adjusted at the
+ // jumps to this target.
+ for (int i = 0; i < reaching_frames_.length(); i++) {
+ ASSERT(reaching_frames_[i] == NULL ||
+ reaching_frames_[i]->height() == expected_height_);
+ }
+#endif
+ // Drop leftover statement state from the frame before merging, even on
+ // the fall through. This is so we can bind the return target with state
+ // on the frame.
+ if (cgen()->has_valid_frame()) {
+ int count = cgen()->frame()->height() - expected_height_;
+ cgen()->frame()->ForgetElements(count);
+ }
+ DoBind();
+}
+
+
+void BreakTarget::Bind(Result* arg) {
+#ifdef DEBUG
+ // All the forward-reaching frames should have been adjusted at the
+ // jumps to this target.
+ for (int i = 0; i < reaching_frames_.length(); i++) {
+ ASSERT(reaching_frames_[i] == NULL ||
+ reaching_frames_[i]->height() == expected_height_ + 1);
+ }
+#endif
+ // Drop leftover statement state from the frame before merging, even on
+ // the fall through. This is so we can bind the return target with state
+ // on the frame.
+ if (cgen()->has_valid_frame()) {
+ int count = cgen()->frame()->height() - expected_height_;
+ cgen()->frame()->ForgetElements(count);
+ cgen()->frame()->Push(arg);
+ }
+ DoBind();
+ *arg = cgen()->frame()->Pop();
+}
+
+
#undef __

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