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Unified Diff: src/arm/virtual-frame-arm.h

Issue 164316: Remove much of the register allocation overhead from ARM. When... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 4 months ago
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Index: src/arm/virtual-frame-arm.h
===================================================================
--- src/arm/virtual-frame-arm.h (revision 2658)
+++ src/arm/virtual-frame-arm.h (working copy)
@@ -283,46 +283,46 @@
// Call stub given the number of arguments it expects on (and
// removes from) the stack.
- Result CallStub(CodeStub* stub, int arg_count) {
+ void CallStub(CodeStub* stub, int arg_count) {
PrepareForCall(arg_count, arg_count);
- return RawCallStub(stub);
+ RawCallStub(stub);
}
// Call stub that expects its argument in r0. The argument is given
// as a result which must be the register r0.
- Result CallStub(CodeStub* stub, Result* arg);
+ void CallStub(CodeStub* stub, Result* arg);
// Call stub that expects its arguments in r1 and r0. The arguments
// are given as results which must be the appropriate registers.
- Result CallStub(CodeStub* stub, Result* arg0, Result* arg1);
+ void CallStub(CodeStub* stub, Result* arg0, Result* arg1);
// Call runtime given the number of arguments expected on (and
// removed from) the stack.
- Result CallRuntime(Runtime::Function* f, int arg_count);
- Result CallRuntime(Runtime::FunctionId id, int arg_count);
+ void CallRuntime(Runtime::Function* f, int arg_count);
+ void CallRuntime(Runtime::FunctionId id, int arg_count);
// Invoke builtin given the number of arguments it expects on (and
// removes from) the stack.
- Result InvokeBuiltin(Builtins::JavaScript id,
- InvokeJSFlags flag,
- Result* arg_count_register,
- int arg_count);
+ void InvokeBuiltin(Builtins::JavaScript id,
+ InvokeJSFlags flag,
+ Result* arg_count_register,
+ int arg_count);
// Call into an IC stub given the number of arguments it removes
// from the stack. Register arguments are passed as results and
// consumed by the call.
- Result CallCodeObject(Handle<Code> ic,
- RelocInfo::Mode rmode,
- int dropped_args);
- Result CallCodeObject(Handle<Code> ic,
- RelocInfo::Mode rmode,
- Result* arg,
- int dropped_args);
- Result CallCodeObject(Handle<Code> ic,
- RelocInfo::Mode rmode,
- Result* arg0,
- Result* arg1,
- int dropped_args);
+ void CallCodeObject(Handle<Code> ic,
+ RelocInfo::Mode rmode,
+ int dropped_args);
+ void CallCodeObject(Handle<Code> ic,
+ RelocInfo::Mode rmode,
+ Result* arg,
+ int dropped_args);
+ void CallCodeObject(Handle<Code> ic,
+ RelocInfo::Mode rmode,
+ Result* arg0,
+ Result* arg1,
+ int dropped_args);
// Drop a number of elements from the top of the expression stack. May
// emit code to affect the physical frame. Does not clobber any registers
@@ -506,11 +506,11 @@
// Call a code stub that has already been prepared for calling (via
// PrepareForCall).
- Result RawCallStub(CodeStub* stub);
+ void RawCallStub(CodeStub* stub);
// Calls a code object which has already been prepared for calling
// (via PrepareForCall).
- Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
+ void RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
bool Equals(VirtualFrame* other);
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