Index: src/ia32/codegen-ia32.cc |
=================================================================== |
--- src/ia32/codegen-ia32.cc (revision 4383) |
+++ src/ia32/codegen-ia32.cc (working copy) |
@@ -6438,7 +6438,7 @@ |
Label slow_allocate_heapnumber; |
Label heapnumber_allocated; |
- __ AllocateHeapNumber(eax, ebx, ecx, &slow_allocate_heapnumber); |
+ __ AllocateHeapNumber(edi, ebx, ecx, &slow_allocate_heapnumber); |
__ jmp(&heapnumber_allocated); |
__ bind(&slow_allocate_heapnumber); |
@@ -6447,14 +6447,39 @@ |
// -0.0. A new, distinct heap number is returned each time. |
__ push(Immediate(Smi::FromInt(0))); |
__ CallRuntime(Runtime::kNumberUnaryMinus, 1); |
+ __ mov(edi, eax); |
__ bind(&heapnumber_allocated); |
- __ PrepareCallCFunction(1, ebx); |
- __ mov(Operand(esp, 0), eax); |
- __ CallCFunction(ExternalReference::fill_heap_number_with_random_function(), |
- 1); |
+ __ PrepareCallCFunction(0, ebx); |
+ __ CallCFunction(ExternalReference::random_uint32_function(), 0); |
+ // Convert 32 random bits in eax to 0.(32 random bits) in a double |
+ // by computing: |
+ // ( 1.(20 0s)(32 random bits) x 2^20 ) - (1.0 x 2^20)). |
+ // This is implemented on both SSE2 and FPU. |
+ if (CpuFeatures::IsSupported(SSE2)) { |
+ CpuFeatures::Scope fscope(SSE2); |
+ __ mov(ebx, Immediate(0x49800000)); // 1.0 x 2^20 as single. |
+ __ movd(xmm1, Operand(ebx)); |
+ __ movd(xmm0, Operand(eax)); |
+ __ cvtss2sd(xmm1, xmm1); |
+ __ pxor(xmm0, xmm1); |
+ __ subsd(xmm0, xmm1); |
+ __ movdbl(FieldOperand(edi, HeapNumber::kValueOffset), xmm0); |
+ } else { |
+ // 0x4130000000000000 is 1.0 x 2^20 as a double. |
+ __ mov(FieldOperand(edi, HeapNumber::kExponentOffset), |
+ Immediate(0x41300000)); |
+ __ mov(FieldOperand(edi, HeapNumber::kMantissaOffset), eax); |
+ __ fld_d(FieldOperand(edi, HeapNumber::kValueOffset)); |
+ __ mov(FieldOperand(edi, HeapNumber::kMantissaOffset), Immediate(0)); |
+ __ fld_d(FieldOperand(edi, HeapNumber::kValueOffset)); |
+ __ fsubp(1); |
+ __ fstp_d(FieldOperand(edi, HeapNumber::kValueOffset)); |
+ } |
+ __ mov(eax, edi); |
+ |
Result result = allocator_->Allocate(eax); |
frame_->Push(&result); |
} |